hoodedice wrote:For any NPC mod or moving entity to run properly, you need to have a system that is fast enough. carts do turn left at intersections. Check for any broken tracks or any shenanigans. The problems you desccribe are similar to what my brother experiences on his older computer.
I mean if you ride in a cart, you always face the same direction. So first you go straight ahead, then after the first curve, you face sideways. So basically player orientation needs to be changed at the curve.
hoodedice wrote:Need too many power rails? How fast are you trying to go?! If the carts go too fast, then again you may experience problems.
Well, you can try this out on my Stampy map. If you go from the mine cart station near the house towards the lighthouse and igloo, the cart always stops in a bend near the lighthouse. And I have plastered the track with power rails and mese torches. Purely horizontal mine cart tracks (e.g. in the basement of the toy shop) work as expected, so this is mainly an issue with tracks that slope up and down.
hoodedice wrote:Turn the mouse =|
I'm not sure what you mean by that.
hoodedice wrote:Nice idea! But again, this is not Minecraft.
MT doesn't have to become MC, it just needs better mobs. mod_animals is nice but a bit overengineered and therefore too slow. Simple mobs is a better direction I think. Jc_farming supposedly has cows, but so far I've only seen chicken. And it might clash with farming_plus.
hoodedice wrote:*High Five* Go ahead! I'm very interested in these mods and if you can improve them, then it'll be dang awesome
Yes, I will look into these things. I just wish this forum would stop the gut reaction, "ZOMG, now we are becoming Minecraft"-style posts whenever someone proposes a feature only vaguely similar to MC. This is getting so old. Getting inspired by some of the good gameplay ideas in MC is not the same as turning MT into another MC. I see it as trying to make MT a better, more fun game e.g. for my map, which happens to be inspired by a MC map.
I wish I hadn't forgotten almost all my Blender knowledge. UV texturing and armatures in particular. Well, actually I never knew much about armatures in the first place. I've never used Blender for character animation. Only technical stuff like some models for FlightGear and such. I've downloaded Pavel's wonderful simple mobs .blend files and I'm trying to figure out how this works.