Simple Rules for game mode (Server coming soon or until I can get a network part):
No flying.
Be fair.
Don't take everything out of the team's chests.
No use of /give.
Mods are allowed. (Excluding Nuke Mod)
Destroying the spawn area. (These should be unbreakable and not part of the castle / base.)
No flooding mines with lava. (it maybe PvP, but they won't get out in time.)
Mesecon traps are not allowed. (E.g. pistons hiding lava pools, unless you are playing no holds barred.)
jordach wrote:Right, while I was building my huge castle walls on my local PC, I thought to myself:
why don't I (or someone) make a server with two teams, (pvp on) where there are two bases, when each player is killed, they leave the server, and when the leader is destroyed (you can heal, no mods allowed.) the opposite team wins, I am thinking of making a mod for this, (with inbuilt AI idk about LUA doing this, but I will try) but also a server. Throwing mod included as well as guns. (Not NukeMod, that would be cheating.)
Just one more thing:
the bases can be any size you like, (edit) and i may make a mod SO THAT THERE ARE ALWAYS EQUAL AMOUNTS OF TEAM PLAYERS, this also goes up to -31000 and 31000) fixing the base and making more parts is fine, (no cowardice, srsly, never in this sort of game mode.
I could do this in LUA, but forking and doing C++ seems better.
Any questions?
Later I will simplify and add some screenshot ideas.
EDIT2: Some ideas come from RTS games.
EDIT3: When one base is dead, and the team wins, the map will re vert or use another one.