Minetest Warfare (A Server Idea.)

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Minetest Warfare (A Server Idea.)

by Jordach » Tue Jan 24, 2012 17:56

Image

Simple Rules for game mode (Server coming soon or until I can get a network part):

No flying.
Be fair.
Don't take everything out of the team's chests.
No use of /give.
Mods are allowed. (Excluding Nuke Mod)
Destroying the spawn area. (These should be unbreakable and not part of the castle / base.)
No flooding mines with lava. (it maybe PvP, but they won't get out in time.)
Mesecon traps are not allowed. (E.g. pistons hiding lava pools, unless you are playing no holds barred.)

jordach wrote:Right, while I was building my huge castle walls on my local PC, I thought to myself:

why don't I (or someone) make a server with two teams, (pvp on) where there are two bases, when each player is killed, they leave the server, and when the leader is destroyed (you can heal, no mods allowed.) the opposite team wins, I am thinking of making a mod for this, (with inbuilt AI idk about LUA doing this, but I will try) but also a server. Throwing mod included as well as guns. (Not NukeMod, that would be cheating.)

Just one more thing:

the bases can be any size you like, (edit) and i may make a mod SO THAT THERE ARE ALWAYS EQUAL AMOUNTS OF TEAM PLAYERS, this also goes up to -31000 and 31000) fixing the base and making more parts is fine, (no cowardice, srsly, never in this sort of game mode.

I could do this in LUA, but forking and doing C++ seems better.

Any questions?

Later I will simplify and add some screenshot ideas.

EDIT2: Some ideas come from RTS games.

EDIT3: When one base is dead, and the team wins, the map will re vert or use another one.
Last edited by Jordach on Fri Jan 27, 2012 16:45, edited 1 time in total.

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by dannydark » Tue Jan 24, 2012 18:45

Quite a nice idea...although I am a sucker for RTS games ^_^
 

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by sfan5 » Tue Jan 24, 2012 18:46

Good Idea!
I could join 1 of the Teams or Record the whole Match and upload Videos
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by Jordach » Tue Jan 24, 2012 18:51

It's like Team Deathmatch (from CoD) with resource gathering from Age of Empires (or Mythology), Team Fortress 2 (you could have certain bonuses like mine faster or harder to break tools each tiime you start.) and a little Halo (e.g. JETPACKS!!!!!!!!!!)

@sfan5: filming is such an idea, it could be called MineTest Warfare (and any Machinima's or Commentary and so on.)

@Dannydark, I would know where to start, maybe #Minetest-delta

EDIT: I found this made by Notch (yes I think this flash game is cool!)
http://www.mojang.com/notch/flashmaze/
Last edited by Jordach on Tue Jan 24, 2012 18:55, edited 1 time in total.

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by XCalibur54 » Tue Jan 24, 2012 21:14

I can record, too. The more people the better.

Also, are you saying that players who are killed are kicked from the server? I think some sort of freecam for dead players would be better.
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by jordan4ibanez » Tue Jan 24, 2012 21:28

thats genius!
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by randomproof » Tue Jan 24, 2012 21:52

You would need to turn off free_move before you could seriously think about doing this.
 

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by sfan5 » Wed Jan 25, 2012 05:58

randomproof wrote:You would need to turn off free_move before you could seriously think about doing this.

Right.You could Set the Player_damage of any Block to 100
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by sfan5 » Wed Jan 25, 2012 06:07

XCalibur54 wrote:I can record, too. The more people the better.

Also, are you saying that players who are killed are kicked from the server? I think some sort of freecam for dead players would be better.

If someone dies the Build Privilege could Be disabled and free_Move allowed
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by Jordach » Wed Jan 25, 2012 08:02

Ok freecam it is for about 5 seconds, then you can fight on.

EDIT fly too high and when the time ends, you will fall and die. (fall damage.)

EDIT 2 When you die, you lose your inventory.
Last edited by Jordach on Wed Jan 25, 2012 08:09, edited 1 time in total.

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by sfan5 » Wed Jan 25, 2012 15:24

Jordach wrote:Ok freecam it is for about 5 seconds, then you can fight on.

EDIT fly too high and when the time ends, you will fall and die. (fall damage.)

EDIT 2 When you die, you lose your inventory.

Drop or real loose
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by Jordach » Wed Jan 25, 2012 15:29

drop.

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by sfan5 » Fri Jan 27, 2012 15:38

Image
Made with the Power of Inkscape :D
Last edited by sfan5 on Fri Jan 27, 2012 15:41, edited 1 time in total.
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by Jordach » Fri Jan 27, 2012 16:09

omfg. that's frickin awesome!

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by sfan5 » Fri Jan 27, 2012 16:10

Jordach wrote:omfg. that's frickin awesome!

It took 1 hour :D
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by Jordach » Fri Jan 27, 2012 16:18

:D:D:D:D:D:D:D

Sfan5: I edited it to give a more Minetest look, will this do? See first post!
Last edited by Jordach on Fri Jan 27, 2012 16:46, edited 1 time in total.

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by sfan5 » Fri Jan 27, 2012 17:21

Jordach wrote::D:D:D:D:D:D:D

Sfan5: I edited it to give a more Minetest look, will this do? See first post!

Do you want the .svg ?
Last edited by sfan5 on Fri Jan 27, 2012 17:21, edited 1 time in total.
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by Jordach » Fri Jan 27, 2012 17:37

Nah, I'm fine!

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by sfan5 » Fri Jan 27, 2012 17:40

I can try to write an C++ Jetpack Mod.
Should I do that?
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by Jordach » Fri Jan 27, 2012 18:42

yeah, so no one can fly forever!

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by sfan5 » Thu Feb 02, 2012 16:19

I give up, I cant get Jetpacks working
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by Jordach » Thu Feb 02, 2012 17:38

Hmm...

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by sfan5 » Thu Feb 02, 2012 17:55

Maybe we can play without Jetpacks
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by Jordach » Thu Feb 02, 2012 20:41

yeah, we could make ladder towers!

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by Menche » Fri Feb 03, 2012 02:38

A few feature suggestions for this to work,
1. There should be different colored player textures, otherwise it would be very hard to tell teams apart, and
2. Currently there is no such thing as a "sneak attack" or "stealth", because you can always see the player name through anything.
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by Gatharoth » Fri Feb 03, 2012 05:16

Questions:
1: What about other mesecon traps, ones such as pitfalls, changing terrain (pistons pushing up blockages to change the passage ways of the base)
2: If I were to change my Secret Passages mod to fit better with texture packs ect. Would that be used?
3: If yes to 2, would using them for lava pits be allowed? XP
 

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by sfan5 » Fri Feb 03, 2012 06:00

Menche wrote:A few feature suggestions for this to work,
1. There should be different colored player textures, otherwise it would be very hard to tell teams apart, and
2. Currently there is no such thing as a "sneak attack" or "stealth", because you can always see the player name through anything.

+1
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by Jordach » Fri Feb 03, 2012 07:49

YES!!$

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by Jordach » Fri Feb 03, 2012 07:51

Menche wrote:A few feature suggestions for this to work,
1. There should be different colored player textures, otherwise it would be very hard to tell teams apart, and
2. Currently there is no such thing as a "sneak attack" or "stealth", because you can always see the player name through anything.


1. We could use 3-D player.

2. Ill look into this.

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by dannydark » Fri Feb 03, 2012 11:42

Menche wrote:A few feature suggestions for this to work,
1. There should be different colored player textures, otherwise it would be very hard to tell teams apart, and
2. Currently there is no such thing as a "sneak attack" or "stealth", because you can always see the player name through anything.


#1 Per-player texture support for MT would be amazing.
#2 I agree the sneak (shift) does need to hide the player name and when sounds are added reduce the step sounds volume.
 

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