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Is it possible to remove mods after starting a world?

Posted:
Sat Apr 05, 2014 09:46
by Mad Jackal
The title pretty much says it all. ^^
I've been playing over LAN with my sister for the last couple days with little to no problems. Earlier, I installed BlockMan's Creature mod into our server. It's been lagging pretty bad since then and I'm looking to get it removed. Is there any way to remove a mod after it's been installed?

Posted:
Sat Apr 05, 2014 10:06
by Morn76
Just disable the mod in world settings, then start the world and use the
server command "/clearobjects" to get rid of the remaining mobs. At leat that works for purging simple mobs from a map.

Posted:
Sat Apr 05, 2014 18:19
by Enke
For future reference, if you deleted a mod that adds new blocks or items, they will show up in the world as "unknown blocks". I'm not sure if /clearobjects works to remove those as well. Keep that in mind.

Posted:
Sat Apr 05, 2014 18:25
by sfan5
Enke wrote:I'm not sure if /clearobjects works to remove those as well.
No, it doesn't.

Posted:
Sat Apr 05, 2014 18:26
by Morn76
Enke wrote:For future reference, if you deleted a mod that adds new blocks or items, they will show up in the world as "unknown blocks". I'm not sure if /clearobjects works to remove those as well. Keep that in mind.
No, it doesn't. As I learned when I foolishly activated VanessaE's vines mod in my Stampyworld. :-) You would probably need WorldEdit to remove these kinds of nodes.

Posted:
Sat Apr 05, 2014 18:27
by hoodedice
I think PilzAdam had some mod of the sort...

Posted:
Sat Apr 05, 2014 19:22
by cheapie
If you remove a mod that has blocks, you can alias them to air.