GUI graphic brainstorming

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Raiden
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GUI graphic brainstorming

by Raiden » Fri Feb 03, 2012 11:24

[h]Here the final version (source and elements):[/h]
http://dakal-fr.deviantart.com/gallery/#/d5b61yl

Many icons from: Pixel Style Icons
Font from: Press Start 2P

Image

I made an example of a new GUI, it's just a mockup.
I don't know if it's technically possible to have tabs on the right with basic GUI in Irrlicht but i think it's cool. :)

Image

An idea: Animated clouds in background.
Last edited by Raiden on Thu Oct 04, 2012 09:12, edited 1 time in total.
 

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rinoux
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by rinoux » Fri Feb 03, 2012 11:33

Raiden wrote:An idea: Animated clouds in background.

Or a "real" 3d word in background ?
 

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by Karlas » Fri Feb 03, 2012 11:33

That is very nice.Well done mate :)
 

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neko259
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by neko259 » Fri Feb 03, 2012 11:34

Raiden wrote:I made an example of a new GUI, it's just a mockup.
I don't know if it's technically possible to have tabs on the right with basic GUI in Irrlicht but i think it's cool. :)

Image

An idea: Animated clouds in background.

Nice. Background can be a view of the default local world from some point.
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by Nemo08 » Fri Feb 03, 2012 12:05

neko259 wrote:
Raiden wrote:I made an example of a new GUI, it's just a mockup.
I don't know if it's technically possible to have tabs on the right with basic GUI in Irrlicht but i think it's cool. :)

Image

An idea: Animated clouds in background.

Nice. Background can be a view of the default local world from some point.

for this you must already be connected to any server
 

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by neko259 » Fri Feb 03, 2012 12:08

for this you must already be connected to any server

local world

If it doesn't exist because you play only on servers, create it.
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by Nemo08 » Fri Feb 03, 2012 12:14

neko259 wrote:
local world


ok. then world must be alredy generated on long distance
 

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Raiden
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by Raiden » Fri Feb 03, 2012 12:22

Why generate a world, perhaps it's nice with a simple scene, no? And less complicated for devs. :)
Last edited by Raiden on Fri Feb 03, 2012 12:31, edited 1 time in total.
 

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by neko259 » Fri Feb 03, 2012 12:52

Raiden wrote:Why generate a world, perhaps it's nice with a simple scene, no? And less complicated for devs. :)

If you have a world, you can get different views every time you launch a game.
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by kahrl » Fri Feb 03, 2012 13:03

@neko259
Congrats on your 500th post! :-)
Beat jordan4ibanez to it.
 

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by neko259 » Fri Feb 03, 2012 13:06

kahrl wrote:@neko259
Congrats on your 500th post! :-)
Beat jordan4ibanez to it.

I feel like a flooder or a troll :'(

:D
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by jordan4ibanez » Fri Feb 03, 2012 13:13

kahrl wrote:@neko259
Congrats on your 500th post! :-)
Beat jordan4ibanez to it.

FUUUUUUUUUUUUUUUUUUUUUUUUUU

jk good job neko :D

and +1 for the gui..maybe it should just render the clouds for now to see how it can handle instantly generating it? anyways that looks cool :)
Last edited by jordan4ibanez on Fri Feb 03, 2012 13:14, edited 1 time in total.
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by sfan5 » Fri Feb 03, 2012 13:19

Raiden wrote:I made an example of a new GUI, it's just a mockup.
I don't know if it's technically possible to have tabs on the right with basic GUI in Irrlicht but i think it's cool. :)

Image

An idea: Animated clouds in background.

I like the Idea +2
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by sfan5 » Fri Feb 03, 2012 13:22

jordan4ibanez wrote:
kahrl wrote:@neko259
Congrats on your 500th post! :-)
Beat jordan4ibanez to it.

FUUUUUUUUUUUUUUUUUUUUUUUUUU

jk good job neko :D

and +1 for the gui..maybe it should just render the clouds for now to see how it can handle instantly generating it? anyways that looks cool :)

I have 500 posts too :D xD
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by Raiden » Fri Feb 03, 2012 15:13

I made an update with the default resolution 800x600:

Client:
Image

Server:
Image

Config:
Image

Graphic:
Image

Sound:
Image

Infos:
Image

And here the source (.xcf)

PS: Font is Press Start 2P from Open font Library
Last edited by Raiden on Fri Feb 03, 2012 15:40, edited 1 time in total.
 

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by neko259 » Fri Feb 03, 2012 15:38

It's great, but needs to be vector (if it's raster now, I didn't look inside) to fit any resolution.
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by neko259 » Fri Feb 03, 2012 15:39

And I think in-game HUD should look the same. Or include it in the texturepack.
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by sfan5 » Fri Feb 03, 2012 15:53

Raiden wrote:I made an update with the default resolution 800x600:

Client:
Image

Server:
Image

Config:
Image

Graphic:
Image

Sound:
Image

Infos:
Image

And here the source (.xcf)

PS: Font is Press Start 2P from Open font Library

+3
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by Raiden » Fri Feb 03, 2012 15:55

neko259 wrote:It's great, but needs to be vector (if it's raster now, I didn't look inside) to fit any resolution.


I don't think the scalable property of .svg files is useful in this case. It just need to fix the width/height correctly and there is no deformation when you change resolution. (like the actual GUI)

And i don't know how to use inkscape ... :(
Last edited by Raiden on Fri Feb 03, 2012 15:59, edited 1 time in total.
 

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by neko259 » Fri Feb 03, 2012 16:09

I don't think the scalable property of .svg files is useful in this case. It just need to fix the width/height correctly and there is no deformation when you change resolution. (like the actual GUI)

And i don't know how to use inkscape ... :(

Yes, my mistake. The menu needs no resize, it will be just moved to the center of the window.
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by Raiden » Sat Feb 04, 2012 01:55

Finally tabs on top or bottom are better, because we gain a lot of spaces to add some others menus in the future like "chat config" (colors, system message, etc) or a mod integration menu. And in the basic irrlicht GUI API there is only two alignements for tabs: lower and upper. So i must remake another mockup. :)
Last edited by Raiden on Sat Feb 04, 2012 01:56, edited 1 time in total.
 

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by Raiden » Sat Feb 04, 2012 11:38

I think it's better!
Image

Now i must to start to learn how GUI work in irrlicht because i'm not a coder ... or perhaps a nice developer see this topic and like this GUI. :D
I can send source, and all cutted parts if someone is interrested to play with it.
Last edited by Raiden on Sat Feb 04, 2012 11:42, edited 1 time in total.
 

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by neko259 » Sat Feb 04, 2012 11:42

Wait for kahrl, he likes to develop new graphical things :3
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by sfan5 » Sat Feb 04, 2012 12:01

Raiden wrote:I think it's better!
Image

Now i must to start to learn how GUI work in irrlicht because i'm not a coder ... or perhaps a nice developer see this topic and like this GUI. :D
I can send source, and all cutted parts if someone is interrested to play with it.

Nice! +5
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by neko259 » Sat Feb 04, 2012 12:03

@Raiden: you last screenshot lacks 'minetest-c55' title. Maybe make game icon on the left and title on the right?
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by Raiden » Sat Feb 04, 2012 12:39

like this?
Image
 

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by neko259 » Sat Feb 04, 2012 12:42

Raiden wrote:like this?
Image

Yes, exactly.
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by sapier » Sat Feb 04, 2012 17:44

I like the style ... but I think it's a little bit too green ;-)
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by neko259 » Sat Feb 04, 2012 17:46

sapier wrote:I like the style ... but I think it's a little bit too green ;-)

Green is natural and neutral to human psychic.
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by sapier » Sat Feb 04, 2012 17:50

I've been driving a green car for some time so I do like green in general but I still think it's too green. But it's only my opinion I might be wrong.
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