philipbenr wrote:How long is it expected until 0.5?
philipbenr wrote:How long is it expected until 0.5?
PilzAdam wrote:In a world where time is measured in the trivial metric: 1.
Evergreen wrote:I don't think we can predict when that will come out.
philipbenr wrote:PilzAdam wrote:In a world where time is measured in the trivial metric: 1.
XD another great quote from you.Evergreen wrote:I don't think we can predict when that will come out.
I thought so... I wonder what it will contain that is big...
philipbenr wrote:Actually, I sorta do, but then again, I normally plan things out a lot. And then again, I work alone. Funny thing though, I just heard my brother explain about updates last week.
See, the thing I am wondering about is this: Most of what is happening in Minetest right now seems to be a bit on the internal. At first glance, there are not many differences I can pick out from 0.4.5 and 0.4.9. I am just making a point to say that. So when I say 0.5, I should be more clear. I mean something along the lines of this: What will make 0.5 into a new ... series (Don't know what to call it.)? Different than the 0.4._ series? How many more spruce-ups will the 0.4._ series have? I say this only because I think that it's time that there is a new series. We have 3d people and we had a texture overhaul, and we had a way to view ourselves. If you think about it, there are limited possibilities that fit within the theme for a next release of the 0.4._ series...
Yes, I know that is not how it works all the time, but that is the way I have noticed it run in many games other than Minetest.
Casimir wrote:So what would define a 1. release?
Casimir wrote:So what would define a 1. release?
semver.org wrote:5. Version 1.0.0 defines the public API. The way in which the version number is incremented after this release is dependent on this public API and how it changes. (view)
neola wrote:Right, but when will be the release of 4.11?
Calinou wrote:Expect something like November of this year for 0.4.11.
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