If Minetest were on steam, it would have a huge leg up on Minecraft. Millions of people would download it and start contributing Mods and ideas on a scale that Minetest will never see if it doesn't go on steam.
onpon4 wrote:You're too optimistic. In the real world, very few if any projects attract "millions" of contributors, and Steam isn't responsible for it if and when it does happen. Even hundreds or thousands of new contributors suddenly showing up because of putting Minetest on Steam is overly optimistic.
This level of optimism is like saying that someone should obviously buy a lottery ticket because someone won 10 million dollars in the last drawing. It completely ignores the incredibly unfavorable odds.
hoodedice wrote:@neuromancer Why do you never reply to my messages on Steam? Am I THAT annoying?
Ok, I do understand the community hostility towards steam as a platform. But do understand that steam has been digging into open source lately (even though its business practice is of a restrictive nature) with their SteamOS.
TBH, I did my homework on getting Minetest greenlighted too. When I saw the $100 tag, I wasn't taken back. I am ready to contribute some amount of money towards greenlighting too, and I know that the community will contribute some money too. However, the kink I see is not that, but with the Steam API. Do we have enough development resources to integrate a proper working Steam API inside our source code?
onpon4, neuro is not wrong when he states that development on the modding side will increase with steam integration. When games that seem like they can't get mods, like CS:GO, has an active modding community, and all they do is MAKE GUN SKINS, what feedback can you get from them with a game where everything is open?
Lastly, Most f2p games on steam are shitty MMOs. With Minetest in the mix, steamers will RUSH to play a free to play game that isn't total shit =P
Sorry about that. I find myself never responding to chat requests with anyone. Mostly I think I feel guilty for not spending enough time with my kids, and while I can sneak a few minutes for forum posts, chatting would chew up a lot of time for me if I started doing that.hoodedice wrote:@neuromancer Why do you never reply to my messages on Steam? Am I THAT annoying?
hoodedice wrote:However, the kink I see is not that, but with the Steam API. Do we have enough development resources to integrate a proper working Steam API inside our source code?
hoodedice wrote:Lastly, Most f2p games on steam are shitty MMOs. With Minetest in the mix, steamers will RUSH to play a free to play game that isn't total shit =P
You're right in that getting on Steam Workshop would not attract millions of modders to Minetest. But suppose it only gave us as many modders as there are for Garry's Mod.
hoodedice wrote:onpon4, neuro is not wrong when he states that development on the modding side will increase with steam integration. When games that seem like they can't get mods, like CS:GO, has an active modding community, and all they do is MAKE GUN SKINS, what feedback can you get from them with a game where everything is open?
Lastly, Most f2p games on steam are shitty MMOs. With Minetest in the mix, steamers will RUSH to play a free to play game that isn't total shit =P
onpon4 wrote:You know, Naev is on Steam Greenlight. It has not had a bunch of new contributors rushing in. Now, I think Naev is less popular than Minetest, but if Steam is such a great place to get new contributors, it should work just as well for a lesser-known project, no?
And for the record, Naev is a wonderful game. I think it is, anyway.
Neuromancer wrote:From my understanding the core developers have mostly abandoned new development on Naev. That is not the case for Minetest. Also what is the state of the Naev modding community?
Calinou wrote:Valve doesn't deserve these $ 100.
How about looking at Warsow's epic fail? It's greenlighted since 2013, but the player base is of the same size now (just as small).
Fun fact: one of the splashes in Minecraft says “Not on steam!” (sic).
All proceeds from this fee (minus taxes) will be donated directly to Child’s Play
Neuromancer wrote:Is there anything legally preventing a developer or a group of developers from implementing the Steam API on their own and getting Minetest greenlit without the support of the core developers?
hoodedice wrote:In the light of all of the above, I think that desura is a better platform for Minetest. I will continue researching on the kinks required to put Minetest on it and tell you if something makes it wrong to host MT on that
rubenwardy wrote:I think that Minetest needs more optimising before it is ready to go on steam. More polish. Once this happens, it will be ready, in my eyes.
rubenwardy wrote:But is the success of Gary's mod down to the modability, or is it actually just because it is a physics sand box based off a popular engine?
rubenwardy wrote:Polish is:
Game play balance
Crashes are rare, and glitches are small.
Immersion (ambient sounds, game play, low lag, little bugs).
See celeron55's comment on game play - every thing should make sense with everything else, indirectly
hoodedice wrote:1. Steam is indeed a bad place to put up minetest, for reasons more than 1. Firstly, the $100 fee is not the first thing you pay for. Highly needed features like the steam Workshop and things like auto-server login require fees to be paid for their use. In the end, Steam is pretty hostile for free games that want deep integration.
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