3D printing for kids: modelling objects with Minetest
Hi all,
I'm working as a teacher and modeller (Blender) and I have huge problems with finding a good tool that would let kids model things easily for 3d printing classes (and apparently, so does the whole internet. Oh, believe me, how I searched... :|)
The present workflows I have require a lot of setups and supervison, and I thought about getting Minetest into the pipeline, but as far as I know, there is no way to export Minetest maps as objects. I pushed this subject on IRC suggesting a script that would take location data of existing cubes and generate cube objects in Blender from existing dataset, and got a really positive feedback on this from sfan5 (thx!) - however, I am not a programmer, so I can't do this nicely and in a finite amount of time (and there would be issues with such approach on the side of 3d slicers, they don't like separate meshes).
With below measures I would be able to reduce the 3d printing introductory age from 8 to 4-6 year olds, and increase for them the effectiveness of teaching above that currently available for 8 year olds. Personally I think that's a game worth playing (yes, that's an intended pun ;) ).
What would be awesome/what I would need:
most importantly - mesh converter:
-a script that would convert a Minetest map into a set of objects in Blender, or, preferably, into a single mesh (no internal geometry, no doubles, proper normals are less relevant).
of secondary importance - streamlined starting environment:
- edit: flat map that simulates 3d printer bed, and made of brick type ignored by script if possible.
- player in fly mode by default [solved]
- some limitation so the player doesn't get lost
- 2-3 kinds of monochromatic cubes in infinite amounts available for player
What I have to offer:
- Publicity. Metric tons of publicity. Likely hitting local governmental institutions/ministry.
- Some initial money for devs and/or the whole Minetest project. Though I need a cost estimate so I can discuss this project with my employer.
I'm working as a teacher and modeller (Blender) and I have huge problems with finding a good tool that would let kids model things easily for 3d printing classes (and apparently, so does the whole internet. Oh, believe me, how I searched... :|)
The present workflows I have require a lot of setups and supervison, and I thought about getting Minetest into the pipeline, but as far as I know, there is no way to export Minetest maps as objects. I pushed this subject on IRC suggesting a script that would take location data of existing cubes and generate cube objects in Blender from existing dataset, and got a really positive feedback on this from sfan5 (thx!) - however, I am not a programmer, so I can't do this nicely and in a finite amount of time (and there would be issues with such approach on the side of 3d slicers, they don't like separate meshes).
With below measures I would be able to reduce the 3d printing introductory age from 8 to 4-6 year olds, and increase for them the effectiveness of teaching above that currently available for 8 year olds. Personally I think that's a game worth playing (yes, that's an intended pun ;) ).
What would be awesome/what I would need:
most importantly - mesh converter:
-a script that would convert a Minetest map into a set of objects in Blender, or, preferably, into a single mesh (no internal geometry, no doubles, proper normals are less relevant).
of secondary importance - streamlined starting environment:
- edit: flat map that simulates 3d printer bed, and made of brick type ignored by script if possible.
- player in fly mode by default [solved]
- some limitation so the player doesn't get lost
- 2-3 kinds of monochromatic cubes in infinite amounts available for player
What I have to offer:
- Publicity. Metric tons of publicity. Likely hitting local governmental institutions/ministry.
- Some initial money for devs and/or the whole Minetest project. Though I need a cost estimate so I can discuss this project with my employer.