by VanessaE » Tue Jul 30, 2013 01:52
When I hand-render a texture, a lot of it boils down to multiple layers of noise with different filtering effects on each layer, combined with a layer or two of outlines, cuts, etc.
If I need some kind of gradient, that usually gets applied as the last layer.
Usually, each layer gets a different blending effect (e.g. dodge, grain merge, hard light, etc) and transparency level.
Sometimes I'll consult a photograph of the object I'm trying to represent, usually to make sure the basic colors are correct.
The rest is just imagination and m4d t3xtur1ng sk1llz ;-)