kahrl wrote:@neko259
The user defined texture folder still works like in 0.3. It can also contain (override) textures from mods.
kahrl wrote:OK, I was thinking of the case where you want to replace mod textures on the client side, not the server side. I think on the server you have to replace the textures in the mod folders.
neko259 wrote:kahrl wrote:@neko259
The user defined texture folder still works like in 0.3. It can also contain (override) textures from mods.
It doesn't seem to work in the server. When the client connects, he gets default textures. Or am I doing something wrong?
- Changed the sandstone texture
- fixed the name of the cooked rat texture
- added a couple of new alternative textures
Blackthorne wrote:Since I'm not sure how with this particular texture pack, how do you install? Any files that need to be overwritten?
Blackthorne wrote:Strange. I couldn't find a data folder to replace.
DarkDragon wrote:sence you did the water it would be nice to see lava changed abit too and a bonus would be the character toons
Jordach wrote:What is the license for textures? I would like to add this into Minetest-Classic as a texture replacement.
kddekadenz wrote:Jordach wrote:What is the license for textures? I would like to add this into Minetest-Classic as a texture replacement.
This isn't licensed under an open source license.
And I don't like the idea of Minetest Classic, I think the current Minetest is better than the old one.
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