[16px] Adventure Pack 1.3

User avatar
kddekadenz
Member
 
Posts: 323
Joined: Mon Jun 27, 2011 17:21
GitHub: tinyworlds

[16px] Adventure Pack 1.3

by kddekadenz » Tue Aug 16, 2011 10:00

[h]Adventure Pack [/h]
by kddekadenz


Download (0.4)
Download old version


Do you like old retro - adventures? Adventurepack brings the look and feel of them to Minetest.

It features 16px textures done completely from scratch. There are a couple of alternative ones, too.

Screenshots:

Image

Image

Image
Last edited by kddekadenz on Mon Mar 12, 2012 17:12, edited 1 time in total.
 

User avatar
Calinou
Member
 
Posts: 3124
Joined: Mon Aug 01, 2011 14:26
GitHub: Calinou
IRC: Calinou
In-game: Calinou

by Calinou » Tue Aug 16, 2011 12:25

The papyrus is the Minecraft's sugar cane :o
I like the cobblestone.
 

User avatar
kddekadenz
Member
 
Posts: 323
Joined: Mon Jun 27, 2011 17:21
GitHub: tinyworlds

by kddekadenz » Tue Aug 16, 2011 13:28

No, it isn't.
It just looks similar, because I used the same colors.

Image
 

Karlas
Member
 
Posts: 150
Joined: Fri Jul 08, 2011 20:08

by Karlas » Tue Aug 16, 2011 15:46

Its all good,but could you make the leaves a bit darker...Too bright.
 

User avatar
kddekadenz
Member
 
Posts: 323
Joined: Mon Jun 27, 2011 17:21
GitHub: tinyworlds

by kddekadenz » Tue Aug 16, 2011 17:52

Do you already looked at the both alternative textures for the leaves?
 

User avatar
kddekadenz
Member
 
Posts: 323
Joined: Mon Jun 27, 2011 17:21
GitHub: tinyworlds

by kddekadenz » Sun Oct 02, 2011 16:10

Updated to v.20110922_1.1.

Have fun!
 

User avatar
saschakb
Member
 
Posts: 93
Joined: Sat Sep 24, 2011 19:25

by saschakb » Mon Oct 03, 2011 14:54

You still have a wrong link in the 1st post of this thread, kddekadenz. It would be nice to fix that!
Have a look on my minetest screenshots on http://saschakb.tumblr.com
If you would play in my world, fork the datas from https://github.com/saschakb/minetest-world
 

User avatar
Staffs
Member
 
Posts: 329
Joined: Thu Aug 04, 2011 13:16

by Staffs » Mon Oct 03, 2011 15:50

what are those apple cans under apple tree ??
I love mods :D
 

User avatar
saschakb
Member
 
Posts: 93
Joined: Sat Sep 24, 2011 19:25

by saschakb » Mon Oct 03, 2011 18:20

Iron apples
Have a look on my minetest screenshots on http://saschakb.tumblr.com
If you would play in my world, fork the datas from https://github.com/saschakb/minetest-world
 

User avatar
kddekadenz
Member
 
Posts: 323
Joined: Mon Jun 27, 2011 17:21
GitHub: tinyworlds

by kddekadenz » Wed Jan 25, 2012 16:57

Update!
Now compatible with 0.4. Some improvements were made, too.
 

User avatar
neko259
Member
 
Posts: 769
Joined: Sun Jun 19, 2011 06:51

by neko259 » Sun Feb 05, 2012 18:51

Did you test it for 0.4? For me the textures are located not in data folder but in data/%modname%/textures and I have to put all of the textures in respective folders.
Bitcoin donations: 18r66dJmUjwTmWRTFnorpGMzs8d4B8jzbw
 

User avatar
neko259
Member
 
Posts: 769
Joined: Sun Jun 19, 2011 06:51

by neko259 » Sun Feb 05, 2012 20:05

I thought it is true for system-wide version only but any version of 0.4 contains textures in mods dirs.
Bitcoin donations: 18r66dJmUjwTmWRTFnorpGMzs8d4B8jzbw
 

kahrl
Member
 
Posts: 236
Joined: Fri Sep 02, 2011 07:51

by kahrl » Sun Feb 05, 2012 20:37

@neko259
The user defined texture folder still works like in 0.3. It can also contain (override) textures from mods.
 

User avatar
neko259
Member
 
Posts: 769
Joined: Sun Jun 19, 2011 06:51

by neko259 » Sun Feb 05, 2012 20:47

kahrl wrote:@neko259
The user defined texture folder still works like in 0.3. It can also contain (override) textures from mods.

It doesn't seem to work in the server. When the client connects, he gets default textures. Or am I doing something wrong?
Bitcoin donations: 18r66dJmUjwTmWRTFnorpGMzs8d4B8jzbw
 

kahrl
Member
 
Posts: 236
Joined: Fri Sep 02, 2011 07:51

by kahrl » Sun Feb 05, 2012 21:19

OK, I was thinking of the case where you want to replace mod textures on the client side, not the server side. I think on the server you have to replace the textures in the mod folders.
 

User avatar
neko259
Member
 
Posts: 769
Joined: Sun Jun 19, 2011 06:51

by neko259 » Sun Feb 05, 2012 21:26

kahrl wrote:OK, I was thinking of the case where you want to replace mod textures on the client side, not the server side. I think on the server you have to replace the textures in the mod folders.

Can you make the server use the texturepack folder option as well?
Bitcoin donations: 18r66dJmUjwTmWRTFnorpGMzs8d4B8jzbw
 

User avatar
kddekadenz
Member
 
Posts: 323
Joined: Mon Jun 27, 2011 17:21
GitHub: tinyworlds

by kddekadenz » Mon Feb 06, 2012 14:36

neko259 wrote:
kahrl wrote:@neko259
The user defined texture folder still works like in 0.3. It can also contain (override) textures from mods.

It doesn't seem to work in the server. When the client connects, he gets default textures. Or am I doing something wrong?


The SICP Minetest Server, uses my textures.
 

User avatar
kddekadenz
Member
 
Posts: 323
Joined: Mon Jun 27, 2011 17:21
GitHub: tinyworlds

by kddekadenz » Mon Mar 12, 2012 17:13

Updated to 1.3!

Changelog:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
- Changed the sandstone texture
- fixed the name of the cooked rat texture
- added a couple of new alternative textures
Last edited by kddekadenz on Mon Mar 12, 2012 17:14, edited 1 time in total.
 

User avatar
Nexdah
Member
 
Posts: 42
Joined: Fri Jul 06, 2012 22:35

by Nexdah » Fri Jul 13, 2012 20:49

You have a nice texture pack there.

+1
This is a Signature.


First ever Astronaut in Minetest.
 

Blackthorne
Member
 
Posts: 78
Joined: Tue Aug 14, 2012 07:38

by Blackthorne » Mon Aug 20, 2012 03:43

Since I'm not sure how with this particular texture pack, how do you install? Any files that need to be overwritten?
 

User avatar
kddekadenz
Member
 
Posts: 323
Joined: Mon Jun 27, 2011 17:21
GitHub: tinyworlds

by kddekadenz » Mon Aug 20, 2012 16:26

Blackthorne wrote:Since I'm not sure how with this particular texture pack, how do you install? Any files that need to be overwritten?

Yes the original Minetest textures need to be overwritten. Check the readme for installations instructions.
 

TheLoLMan
Member
 
Posts: 190
Joined: Sat Jun 16, 2012 13:43

by TheLoLMan » Mon Aug 20, 2012 16:44

GOOD :D
 

Blackthorne
Member
 
Posts: 78
Joined: Tue Aug 14, 2012 07:38

by Blackthorne » Wed Aug 22, 2012 18:19

Strange. I couldn't find a data folder to replace.
 

User avatar
kddekadenz
Member
 
Posts: 323
Joined: Mon Jun 27, 2011 17:21
GitHub: tinyworlds

by kddekadenz » Wed Aug 29, 2012 17:17

Blackthorne wrote:Strange. I couldn't find a data folder to replace.

Whoops, the readme is outdated.
In 0.4 the textures are stored in games/gamemode/default/textures (if you want to have specific textures for a gamemode) or in textures/all (for all gamemodes, may need to create this folder).
 

DarkDragon
Member
 
Posts: 27
Joined: Fri Aug 24, 2012 04:45

by DarkDragon » Mon Sep 03, 2012 06:18

sence you did the water it would be nice to see lava changed abit too and a bonus would be the character toons
 

User avatar
kddekadenz
Member
 
Posts: 323
Joined: Mon Jun 27, 2011 17:21
GitHub: tinyworlds

by kddekadenz » Thu Sep 06, 2012 16:10

DarkDragon wrote:sence you did the water it would be nice to see lava changed abit too and a bonus would be the character toons

You mean more alternative textures?
 

DarkDragon
Member
 
Posts: 27
Joined: Fri Aug 24, 2012 04:45

by DarkDragon » Thu Sep 06, 2012 19:29

yeah
 

User avatar
Jordach
Member
 
Posts: 4412
Joined: Mon Oct 03, 2011 17:58
GitHub: Jordach
IRC: Jordach
In-game: Jordach

by Jordach » Thu Sep 06, 2012 19:41

What is the license for textures? I would like to add this into Minetest-Classic as a texture replacement.

( ͡° ͜ʖ ͡°) ( ͡o ͜ʖ ͡o) [$ ( ͡° ͜ʖ ͡°) $] ( ͡$ ͜ʖ ͡$) ヽ༼ຈل͜ຈ༽ノ



My image and media server is back online and is functioning as normal.
 

User avatar
kddekadenz
Member
 
Posts: 323
Joined: Mon Jun 27, 2011 17:21
GitHub: tinyworlds

by kddekadenz » Sat Sep 08, 2012 18:41

Jordach wrote:What is the license for textures? I would like to add this into Minetest-Classic as a texture replacement.

This isn't licensed under an open source license.
And I don't like the idea of Minetest Classic, I think the current Minetest is better than the old one.
 

User avatar
Jordach
Member
 
Posts: 4412
Joined: Mon Oct 03, 2011 17:58
GitHub: Jordach
IRC: Jordach
In-game: Jordach

by Jordach » Sat Sep 08, 2012 21:33

kddekadenz wrote:
Jordach wrote:What is the license for textures? I would like to add this into Minetest-Classic as a texture replacement.

This isn't licensed under an open source license.
And I don't like the idea of Minetest Classic, I think the current Minetest is better than the old one.

Kddekadenz, I have started on a very JSON-esque API - 3D Models, mob AI, all done via C++ and NOT LUA.

Also, thanks, I'll find my own textures then... :)

( ͡° ͜ʖ ͡°) ( ͡o ͜ʖ ͡o) [$ ( ͡° ͜ʖ ͡°) $] ( ͡$ ͜ʖ ͡$) ヽ༼ຈل͜ຈ༽ノ



My image and media server is back online and is functioning as normal.
 


Return to Minetest Texture Packs

Who is online

Users browsing this forum: No registered users and 5 guests