cisoun wrote:Actually, it only supports OGG Vorbis. I can plan to support the others too (except WMA, you should forget this format right now!) but in my opinion, OGG is the best that can be used for a game. MP3 is proprietary and less performant that OGG Vorbis now and Wave files are too heavy.
I'll see what I can do anyway for at least Wave files (or Flac?). :)
cisoun wrote:Actually, it only supports OGG Vorbis. I can plan to support the others too (except WMA, you should forget this format right now!) but in my opinion, OGG is the best that can be used for a game. MP3 is proprietary and less performant that OGG Vorbis now and Wave files are too heavy.
I'll see what I can do anyway for at least Wave files (or Flac?). :)
cisoun wrote:Actually, it only supports OGG Vorbis. I can plan to support the others too (except WMA, you should forget this format right now!) but in my opinion, OGG is the best that can be used for a game. MP3 is proprietary and less performant that OGG Vorbis now and Wave files are too heavy.
I'll see what I can do anyway for at least Wave files (or Flac?). :)
Calinou wrote:cisoun wrote:Actually, it only supports OGG Vorbis. I can plan to support the others too (except WMA, you should forget this format right now!) but in my opinion, OGG is the best that can be used for a game. MP3 is proprietary and less performant that OGG Vorbis now and Wave files are too heavy.
I'll see what I can do anyway for at least Wave files (or Flac?). :)
OGG ftw... People need to learn they can convert audio files. Let's avoid adding proprietary formats.
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