PilzAdam wrote:First of all: What does "improved" mean? Arent textures all about personal preference?
I also dont like changing textures all the time, people are free to use TPs if they dont like the default ones.


PilzAdam wrote:What does "improved" mean? Arent textures all about personal preference?
That is probably the best way of doing it.RealBadAngel wrote:Good texture, especially 16x is hard to make.
We could make polls for problematic textures, gather some candidates and vote.
If, for example papyrus is ugly, lets gather a few other textures and lets pick the best one ( at least that most folks like).
RealBadAngel wrote:We could make polls for problematic textures, gather some candidates and vote.
Casimir wrote:RealBadAngel wrote:We could make polls for problematic textures, gather some candidates and vote.
https://forum.minetest.net/viewtopic.php?id=5131
Neuromancer wrote:Or we could create a Minetest Community Texture pack. Everyone in the community could contribute whatever textures they wanted to create, and we could work at creating a much improved texture pack. Our aim would be to make it so good that the minetest devs would want to pull our textures into the default game. I'd be willing to set up a project on github, and granting a few admin privs to pull in textures that were voted to be the best. Anyone interested in this?
Dan Duncombe wrote:Neuromancer wrote:Or we could create a Minetest Community Texture pack. Everyone in the community could contribute whatever textures they wanted to create, and we could work at creating a much improved texture pack. Our aim would be to make it so good that the minetest devs would want to pull our textures into the default game. I'd be willing to set up a project on github, and granting a few admin privs to pull in textures that were voted to be the best. Anyone interested in this?
Already done, the Minetest Faithful community pack
Are you referring to this one: https://forum.minetest.net/viewtopic.php?id=6584. If so that's not what I had in mind. Faithful is an attempt to take the minetest textures and make them 32x. I'd like to improve the 16x ones that come with the game.
Neuromancer wrote:Or we could create a Minetest Community Texture pack. Everyone in the community could contribute whatever textures they wanted to create, and we could work at creating a much improved texture pack. Our aim would be to make it so good that the minetest devs would want to pull our textures into the default game. I'd be willing to set up a project on github, and granting a few admin privs to pull in textures that were voted to be the best. Anyone interested in this?
Dan Duncombe wrote:Are you referring to this one: https://forum.minetest.net/viewtopic.php?id=6584. If so that's not what I had in mind. Faithful is an attempt to take the minetest textures and make them 32x. I'd like to improve the 16x ones that come with the game.
I am. But you will see, they are not the default textures. They are people's idea of improved textures based on default.
PilzAdam wrote:Neuromancer wrote:Or we could create a Minetest Community Texture pack. Everyone in the community could contribute whatever textures they wanted to create, and we could work at creating a much improved texture pack. Our aim would be to make it so good that the minetest devs would want to pull our textures into the default game. I'd be willing to set up a project on github, and granting a few admin privs to pull in textures that were voted to be the best. Anyone interested in this?
Come on, do you really think that more than 2 people will have the same taste?
Thank you for that! I need more people to work on mt-faithful, so fell free to make a texture or two. Right now we need a couple better textures, and more textures for mods support.Neuromancer wrote:There are some beautiful textures in both default and MT Faithful. Maybe it makes sense to work together as a community to improve both at the same time. For example. Pick one texture. Say papyrus or bricks. Work on it for days in 32x until it is absolutely a work of art. Add it to the MT faithful pack. Then downconvert it to 16x and polish it again until it is a work of art and add it to default. This shouldn't take as long, because most of the work has been done by creating the 32x texture.
Evergreen wrote:Thank you for that! I need more people to work on mt-faithful, so fell free to make a texture or two. Right now we need a couple better textures, and more textures for mods support.Neuromancer wrote:There are some beautiful textures in both default and MT Faithful. Maybe it makes sense to work together as a community to improve both at the same time. For example. Pick one texture. Say papyrus or bricks. Work on it for days in 32x until it is absolutely a work of art. Add it to the MT faithful pack. Then downconvert it to 16x and polish it again until it is a work of art and add it to default. This shouldn't take as long, because most of the work has been done by creating the 32x texture.
[/spoiler]

Neuromancer wrote:Here's a texture that some people might like and others might hate, but it's 32x and I hand drew it. WTFPL. If you like it, you can add it to your Faithful Texture pack.
https://www.dropbox.com/s/t9t7rut0p00uhg9/default_papyrus32.png
Here's the 16x version
https://www.dropbox.com/s/dr3etyc5qzod8ar/default_papyrus16.png
Image 16x: [spoiler]https://dl.dropboxusercontent.com/s/f7kk1352tcdatnk/papyrus2_screenshot.jpg[/spoiler]
I could convert my earlier one for you to 32x but I started with the papyrus that was in default and I'm not sure what the license on that is. Maybe PilzAdam created it.
Mossmanikin wrote:That texture looks awesome!
Maybe it would look better with a bit more yellow in it, but the shape is great.



Casimir wrote:The problem I have with all the papyrus textures is that they look like sugarcane or bamboos but not like papyrus. I tried something to look like actual papyrus, but it did not turned out well. Also real papyrus is mostly growing in water, not having their roots in the ground.
http://screenshot.ru/images/2013/09/28/Avtp.png
https://raw.github.com/CasimirKaPazi/nodetest/master/mods/default/textures/default_papyrus.png https://raw.github.com/CasimirKaPazi/nodetest/master/mods/default/textures/default_papyrus_roots.png
philipbenr wrote:silly, Why create textures for a 2d plant?
http://i.imgur.com/0n5GGC9.png
Edit:
http://i.imgur.com/Rvdtmm5.png
There is my texture 64 by 64 that I use, not to be implemented, although I would be happy if the nodebox that I made would...


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