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[256x] IDK What to Call It, It's Good

Posted:
Sat Sep 12, 2015 04:45
by derpswa99
I've been working on this pack for awhile, I really have no idea what to call it. Should I continue it? What do you think about it?
Here's a few textures:




Thanks for your consideration, and I appreciate the feedback if provided.
Re: [256x] IDK What to Call It, It's Good

Posted:
Sat Sep 12, 2015 11:46
by rubenwardy
Looks good - are you making them as SVGs?
Re: [256x] IDK What to Call It, It's Good

Posted:
Sat Sep 12, 2015 16:22
by Nathan.S
I like them, looks very cartoony.
Re: [256x] IDK What to Call It, It's Good

Posted:
Sat Sep 12, 2015 16:39
by jp

Please, continue.
Re: [256x] IDK What to Call It, It's Good

Posted:
Sat Sep 12, 2015 16:40
by lightonflux
They remind me of worms or something similar like that. Hedgewars?
Nevertheless it looks promising!
Re: [256x] IDK What to Call It, It's Good

Posted:
Sat Sep 12, 2015 18:25
by derpswa99
rubenwardy wrote:Looks good - are you making them as SVGs?
No, they're .png, if that answers your question. Is the .svg format better?
Re: [256x] IDK What to Call It, It's Good

Posted:
Sat Sep 12, 2015 18:56
by Evergreen
derpswa99 wrote:rubenwardy wrote:Looks good - are you making them as SVGs?
No, they're .png, if that answers your question. Is the .svg format better?
For such a cartoony pack, it might be a better idea to initially create them as svg's then export them to png images. This is because SVG images can be resized without losing any quality. (minetest can't read svg images directly, you have to convert them to png)
Re: [256x] IDK What to Call It, It's Good

Posted:
Sat Sep 12, 2015 19:17
by rubenwardy
Evergreen wrote:For such a cartoony pack, it might be a better idea to initially create them as svg's then export them to png images. This is because SVG images can be resized without losing any quality. (minetest can't read svg images directly, you have to convert them to png)
Yeah, this would be the best way.
Re: [256x] IDK What to Call It, It's Good

Posted:
Sun Sep 13, 2015 13:43
by Krock
I like this cartoon style and would like when you continue this texture pack.
Good luck! :)
Re: [256x] IDK What to Call It, It's Good

Posted:
Tue Oct 06, 2015 06:28
by veriaqa
Please continue.
Re: [256x] IDK What to Call It, It's Good

Posted:
Fri May 06, 2016 00:53
by wilkgr76
+1
Please continue
Re: [256x] IDK What to Call It, It's Good

Posted:
Thu Jun 23, 2016 07:58
by azekill_DIABLO
+1
Re: [256x] IDK What to Call It, It's Good

Posted:
Sun Jun 26, 2016 10:38
by CCM
Cartoony, but awesome also, I'd like it if you'd continue.
Infinity+
Re: [256x] IDK What to Call It, It's Good

Posted:
Sat Sep 10, 2016 18:34
by LionLAD
its reminds me strongly of gambits Minetoon (
viewtopic.php?f=4&t=402) texture
that was pretty popular in the community keep it up looks like ya got a big one on ur hands
Re: [256x] IDK What to Call It, It's Good

Posted:
Fri Sep 23, 2016 21:48
by toby109tt
Yes please continue this It Looks amazing :D
Re: [256x] IDK What to Call It, It's Good

Posted:
Sat Sep 24, 2016 01:20
by pithy
You could name it idktoon.
Re: [256x] IDK What to Call It, It's Good

Posted:
Sat Sep 24, 2016 01:51
by MineYoshi
pithy wrote:You could name it idktoon.
I justly want you continue it :D