minetest.register_node("default:cobble", {
description = "Cobblestone",
tiles = {"default_cobble.png"},
is_ground_content = true,
groups = {cracky=3, stone=2},
sounds = default.node_sound_stone_defaults(),
})
VanessaE wrote:If you didn't also delete the PNG images that were already there, the JPGs will not be used. The engine tries to ignore filename extensions, but it will use the exact-named files first if it can find them, and then look for other filetypes if the exact-named files aren't there.
VanessaE wrote:Updates: A number of little things here and there - the biggest thing is that, over the past couple of weeks, Zeno and I have worked Caverealms support into HDX. There are still one or two images missing but I think it's safe to announce that it is officially supported now. :-)
See the Changelog for details on what all has been added.
Napiophelios wrote:I am using the latest HDx32 pack
This doesnt happen with other texture packs.
What can I do to fix it?
Inocudom wrote:You need to say more, Napiophelios. For starters, what version of Minetest are you using?
VanessaE wrote:Users need only install them on whatever clients want to use them. It is possible to install them on a server, but it is not recommended (the same holds true for most texture packs), owing to their size.
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