HDX Textures (16 - 512 px) [git rolling release]

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VanessaE
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Re: HDX Textures (16 - 512 px) [git rolling release]

by VanessaE » Mon May 26, 2014 08:04

Update: added support for cheapie's plasticbox mod.

Also: the 512px normalmaps repo got a huge update today, mostly the result of having pngcrush'ed the files before, but I must have forgot to upload the changes (plus added plasticbox there too). :-)
 

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Re: HDX Textures (16 - 512 px) [git rolling release]

by ExeterDad » Tue Jun 10, 2014 02:36

@VanessaE
First off... most excellent work on the texture pack. We are really enjoying the heck outta it. Just one thing, there are many textures for the default mod that are in jpg format rather then png so they don't show. This occurs in the 64x64's in git. Haven't checked any of the others. Might of been a oversight as you are maintaining so many sets. I'm sure your eyes cross after working with them for any amount of time.

Cheers, Lee
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Re: HDX Textures (16 - 512 px) [git rolling release]

by VanessaE » Tue Jun 10, 2014 04:08

Can you give me an example, or a screenshot showing it? What game are you using?
 

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Re: HDX Textures (16 - 512 px) [git rolling release]

by ExeterDad » Tue Jun 10, 2014 05:18

I'm thinking .jpg's are intentional? If so, my setup may be at blame. I'm running the Minetest game. We have several worlds that we use different combinations of mods on so the mods are in worldmods directories rather then in the global mods folder. I wanted to install the textures server side to control what is seen. So I copied the new textures into each installed mod texture dir, and that included the textures within the minetest_game. In the (default mod) nodes.lua file I see the textures are supposed to be .png.
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Code: Select all
minetest.register_node("default:cobble", {
   description = "Cobblestone",
   tiles = {"default_cobble.png"},
   is_ground_content = true,
   groups = {cracky=3, stone=2},
   sounds = default.node_sound_stone_defaults(),
})

I take that it is not necessary if the textures are installed on the client side?
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Re: HDX Textures (16 - 512 px) [git rolling release]

by VanessaE » Tue Jun 10, 2014 05:28

If you didn't also delete the PNG images that were already there, the JPGs will not be used. The engine tries to ignore filename extensions, but it will use the exact-named files first if it can find them, and then look for other filetypes if the exact-named files aren't there.
 

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Re: HDX Textures (16 - 512 px) [git rolling release]

by ExeterDad » Tue Jun 10, 2014 05:47

VanessaE wrote:If you didn't also delete the PNG images that were already there, the JPGs will not be used. The engine tries to ignore filename extensions, but it will use the exact-named files first if it can find them, and then look for other filetypes if the exact-named files aren't there.


Nicely explained! I prefer to use the .jpg's anyway where alpha isn't a issue as they are much smaller in file size.
Thanks for taking the time to clear it up for me :)
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Re: HDX Textures (16 - 512 px) [git rolling release]

by VanessaE » Tue Jul 01, 2014 02:25

Updates: A number of little things here and there - the biggest thing is that, over the past couple of weeks, Zeno and I have worked Caverealms support into HDX. There are still one or two images missing but I think it's safe to announce that it is officially supported now. :-)

See the Changelog for details on what all has been added.
 

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Re: HDX Textures (16 - 512 px) [git rolling release]

by HeroOfTheWinds » Tue Jul 01, 2014 03:09

VanessaE wrote:Updates: A number of little things here and there - the biggest thing is that, over the past couple of weeks, Zeno and I have worked Caverealms support into HDX. There are still one or two images missing but I think it's safe to announce that it is officially supported now. :-)

See the Changelog for details on what all has been added.

Once again, I thank you very much for all this work, VanessaE and Zeno. It really shows. :)
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Re: HDX Textures (16 - 512 px) [git rolling release]

by VanessaE » Tue Jul 01, 2014 07:43

You're quite welcome :-)
 

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Re: HDX Textures (16 - 512 px) [git rolling release]

by R34LD34L » Wed Jul 02, 2014 03:54

I dont know if anyone asked, but can this support:
KPGMobs
Mobs
Sea Mod
 

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Re: HDX Textures (16 - 512 px) [git rolling release]

by VanessaE » Wed Jul 02, 2014 04:15

Sea mod, maybe, but HDX does not support any kind of MOBs, because frankly, they're just too difficult for me to make.

Having no clue what a particular fantasy creature should look like when rendered photorealistic, combined with the difficulty in finding real-animal-suitable imagery, I just chose not to do any work to add any of the various MOB mods.

It's possible to support them, and I welcome contributions in this matter, but the imagery has to be extremely good quality. I'm picky about that. :-)
 

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Re: HDX Textures (16 - 512 px) [git rolling release]

by R34LD34L » Wed Jul 02, 2014 04:17

Thanks for the Reply! Yeah I understand, well support with the sea mod would be cool!
 

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Re: HDX Textures (16 - 512 px) [git rolling release]

by VanessaE » Wed Jul 02, 2014 04:19

 

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Re: HDX Textures (16 - 512 px) [git rolling release]

by R34LD34L » Wed Jul 02, 2014 04:20

Yup!
 

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Re: HDX Textures (16 - 512 px) [git rolling release]

by shadowzone » Wed Jul 02, 2014 20:13

VanessaE I love this texture pack!
Hey!
 

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Re: HDX Textures (16 - 512 px) [git rolling release]

by R34LD34L » Thu Jul 03, 2014 01:25

Your not the only one!
 

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Re: HDX Textures (16 - 512 px) [git rolling release]

by webdesigner97 » Mon Jul 07, 2014 05:49

Hello VanessaE :)

Here is a list of texture_related changes in the farming mod that went into minetst_game:

* rename farming_string.png to farming_cotton.png
* add farming_desert_sand_soil.png
* add farming_desert_sand_soil_wet.png

Here's a full texture list: Github
 

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Re: HDX Textures (16 - 512 px) [git rolling release]

by VanessaE » Mon Jul 07, 2014 14:55

Updated for 0.4.10.
 

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Re: HDX Textures (16 - 512 px) [git rolling release]

by cHyper » Tue Jul 08, 2014 14:25

farming hoe for mese and diamond are in the texture pack ??
 

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Re: HDX Textures (16 - 512 px) [git rolling release]

by VanessaE » Tue Jul 08, 2014 16:20

Yep, just added them with that last update. However, looks like I missed the farming stuff entirely in my make-release script. I've just now fixed that and updated the "Default-only Releases" downloads accordingly
 

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Re: HDX Textures (16 - 512 px) [git rolling release]

by VanessaE » Tue Jul 15, 2014 22:27

Update: Finally cycled out all of those rendered ingot images in favor of... MORE rendered images! :D Actually, the new ones are based on actual photos this time and they look pretty damn good, if I do say so myself. :-)
 

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Re: HDX Textures (16 - 512 px) [git rolling release]

by Napiophelios » Sat Jul 19, 2014 17:37

I am using the latest HDx32 pack
Image

This doesnt happen with other texture packs.
Image

What can I do to fix it?
 

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Re: HDX Textures (16 - 512 px) [git rolling release]

by Inocudom » Sat Jul 19, 2014 18:50

Napiophelios wrote:I am using the latest HDx32 pack
Image

This doesnt happen with other texture packs.
Image

What can I do to fix it?

You need to say more, Napiophelios. For starters, what version of Minetest are you using?
 

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Re: HDX Textures (16 - 512 px) [git rolling release]

by Napiophelios » Sat Jul 19, 2014 19:36

Inocudom wrote:You need to say more, Napiophelios. For starters, what version of Minetest are you using?


version 0.4.10 msvc for windows
 

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Re: HDX Textures (16 - 512 px) [git rolling release]

by VanessaE » Sat Jul 19, 2014 23:04

Other texture packs probably don't supply a sun image, which is why they don't exhibit this glitch. It might be that the sun image in HDX is too big for your video device. Even in the 32px size, the sun is 1024px, which is overkill. An error on my part.

I've pushed an update to the repositories and issued a new release, reducing the sun image to 256px in all packs that contain it (moon is similarly reduced, to 192 px). This might help your issue.

If that still doesn't work, scale the sun and moon down further. If that still doesn't help, just delete them entirely.
 

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Re: HDX Textures (16 - 512 px) [git rolling release]

by Napiophelios » Sun Jul 20, 2014 00:17

Thank you VanessaE for such a quick fix :)
it works like a champ and you are correct,
I have an odd screen resolution (1024x600)

I will keep this in mind before reporting future glitches
 

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Re: HDX Textures (16 - 512 px) [git rolling release]

by VanessaE » Sun Jul 20, 2014 10:14

No worries. It's not your screen resolution, rather might have been an internal limit of your video driver. Besides, with the angular size of the sun and moon, 256px is still slightly larger than their displayed size even on my 1600x1200 screen, so anything bigger just won't show more detail.
 

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Re: HDX Textures (16 - 512 px) [git rolling release]

by Marshall_maz » Wed Jul 23, 2014 15:25

Must these textures be placed at server side or client side ? Or Both ?
 

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Re: HDX Textures (16 - 512 px) [git rolling release]

by VanessaE » Wed Jul 23, 2014 16:49

Users need only install them on whatever clients want to use them. It is possible to install them on a server, but it is not recommended (the same holds true for most texture packs), owing to their size.
 

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Re: HDX Textures (16 - 512 px) [git rolling release]

by Marshall_maz » Thu Jul 24, 2014 05:46

VanessaE wrote:Users need only install them on whatever clients want to use them. It is possible to install them on a server, but it is not recommended (the same holds true for most texture packs), owing to their size.


K thanx.

I tried the 128px on my Win 7 gaming pc last night. It's looks really great. Thank you for everyone's efforts who works
on this. I have always been very dissapointed with Mintest's performance on Win 7 as it could barely manage 40FPS on my strong GTX 760 card.
When I use your 128px pack though , it reaches 80 to 90fps. This was a pleasant surprise ! :) Not only does it look great , but it doubles the performance of minetest on my specific hardware :)

Only thing I noticed , it's only the default stuff that changed. None of the mods , even the ones listed seem to have the new textures.

Today gonna test them on my Ubuntu pc and see how Ubuntu handles the 128px.

Thank you for the great work ! ;)

EDIT: I can't get the Ubuntu version of minetest to see the texture packs.
in /usr/share/minetest/textures I created two folders. One for 64px and one for 128px.
I extracted the relevant zips into those two folders.
But when I open minetest and go to "texture packs" it doesn't see either one of them.

Anybody know how to install these textures on Ubuntu please ?
 

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