Making Textures

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Fallen_Phillip
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Making Textures

by Fallen_Phillip » Tue Sep 27, 2011 21:58

How does one make a texture pack? I have this idea, but I need to know how to do it.
 

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sfan5
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by sfan5 » Wed Sep 28, 2011 05:14

I use Paint NET. and GIMP
Mods: Mesecons | WorldEdit | Nuke
Minetest builds for Windows (32-bit & 64-bit)
 

celeron55
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by celeron55 » Wed Sep 28, 2011 08:17

The textures are just files in the data directory. Just edit or replace them and make a zip/whatever package containing the new ones.
 

hmsintrepide
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by hmsintrepide » Wed Sep 28, 2011 09:35

You must have at least gimp (I only use him) if you take a texture pack Minecraft, you need the terrain.png, and paticles.png items.png.
You must copy the once registered under the same name and the same extension that is to say in *.png.

GIMP is free : http://www.gimp.org/

Once you do them in my data folder of minetest.
ATTENTION If you did not do any pictures, do not delete others!
To give you the pack is zip.
Retour du site minetest.fr avec un nouveau nom et design : http://minetest-fr.tk . Un wiki en cours de rédaction avec un forum !
 

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Calinou
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by Calinou » Wed Sep 28, 2011 12:21

The textures can be of any resolution, however please make it a power of 2 (32x32, 64x64, 16x16, 256x256 and so, exceptions can be made for rats/oerkki/players)

You can use any image editing software that supports transparency and .png format.
 

hmsintrepide
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by hmsintrepide » Wed Sep 28, 2011 17:48

You can not use paint because it does not support transparent pixels.

And if we can change the player, the oerkki (zombie?) And rat (chicken?? =))

The png not start nc_ *** fontlucia and skybox are not on Minecraft. While with the skybox you can put the moon and sun.
Last edited by hmsintrepide on Wed Sep 28, 2011 17:53, edited 1 time in total.
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Fallen_Phillip
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by Fallen_Phillip » Wed Sep 28, 2011 19:55

Okay. I have experience with GIMP. Now, how do I make the day sky light everything up and torches create light?
 

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dannydark
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by dannydark » Wed Sep 28, 2011 20:09

The natural light and torch light is done code side not texture, so basically you could make the torch a solid black square and it would still emit light in-game ^_^
 

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Fallen_Phillip
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by Fallen_Phillip » Wed Sep 28, 2011 20:13

Oh. Awesome! :D So, all I have to do is make images with transparent backgrounds in a png format and give them the same names as the images I'm replacing then, correct? :)
 

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dannydark
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by dannydark » Wed Sep 28, 2011 21:16

Yep ^_^
 

hmsintrepide
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by hmsintrepide » Thu Sep 29, 2011 10:08

Yep, you must obtain all 98 images to the latest version of its minetest and get: http://imageshack.us/g/13/woodk.png/
Retour du site minetest.fr avec un nouveau nom et design : http://minetest-fr.tk . Un wiki en cours de rédaction avec un forum !
 

sepitou
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by sepitou » Thu Oct 04, 2012 04:18

Where do i go to make a texture pack
 

BZab
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by BZab » Wed Jan 30, 2013 18:14

I'm using GIMP, and try to edit textures, but here's question - how to draw animated? I see - most of textures are .png, but png doesn't support animation...
@Down: Thx, i saw it on TNT, but weren't sure - will minetest open it, as it should be opened ;)

*My lovely, weak english :D*
Last edited by BZab on Wed Jan 30, 2013 18:58, edited 1 time in total.
 

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by PilzAdam » Wed Jan 30, 2013 18:31

BZab wrote:I'm using GIMP, and try to edit textures, but here's question - how to draw animated? I see - most of textures are .png, but png doesn't support animation...

Look at default_water_flowing_animated.png in the default mod.
The frames are just vertically, so if you want 10 frames (each 16x16) you will have a source texture with 16x160 px.
 


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