[Question] Default Ingots, thoughts?

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GloopMaster
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[Question] Default Ingots, thoughts?

by GloopMaster » Sun Jan 06, 2013 03:49

For the longest possible time, default ingots have had minimal detail. As if they were a worthless part of the game. I think this is horrible and should be changed. Also, ore lumps. Tethered to the bottom of their image, which doesnt even flow with the equally-low-detail ingots.

I mean, c'mon people. You're fixing things that are obscurely broken, while your textures are just sitting there, simple to fix, needing to be fixed. What is this, the 90's? The textures can be much better, there's texture packs made HERE that look much better than... THOSE.
Meow.

That is all.
 

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jojoa1997
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by jojoa1997 » Sun Jan 06, 2013 04:52

I think that each ingot should have a symbol stamped on it like this . sorry for such a bad representation but I am on tablet right now.
_____________________________________
| |------| |
| ---------------------|------|
| ----------------------|------|
| |------|
|_____________________________________|
Coding;
1X coding
3X debugging
12X tweaking to be just right
 

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PilzAdam
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GitHub: PilzAdam
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by PilzAdam » Sun Jan 06, 2013 12:12

 

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Casimir
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by Casimir » Sun Jan 06, 2013 15:59

Take a look at that:
http://opengameart.org/content/pixel-land-10
I especially like the coal and the metal-lumps (first row). The problem with the default textures is that they are just, well, lumps and you can only tell what they represent by their colour.
 

wulfsdad
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by wulfsdad » Sun Jan 06, 2013 22:22

I'm working on a texture pack which includes additional textures for wielded ingots.

Image

I can't decide If I want to rotate the wielded ingot 90 degrees or if its fine like this.
 

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jojoa1997
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by jojoa1997 » Mon Jan 07, 2013 00:17

wulfsdad wrote:I'm working on a texture pack which includes additional textures for wielded ingots.

Image

I can't decide If I want to rotate the wielded ingot 90 degrees or if its fine like this.

Rotate it so it looks like you are holding it in your hand not ready to stab someone.
Coding;
1X coding
3X debugging
12X tweaking to be just right
 


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