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Heretic's Texture Pack (Revived, WIP)

PostPosted: Wed Jan 09, 2013 23:22
by 4aiman
I have started to make my own texture pack.
The idea is the same as for Faithfull texture pack, but I will do it in my own way ;)
I'm not gonna only tune-up/down existing ones but also would draw my own textures when in need.

Licence: Creative Commons «Attribution-NonCommercial» ;)


Initial release:
Here is download link: click

[spoiler=Screenshot]
Image
[/spoiler]

Update!
[spoiler]No screen atm, but I'll update once I can.
To use Mesecons textures I suggest changing lines 6-17 of the "wires.lua" like this:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
box_center = {-1/16,       -0.5,     -1/16,      1/16,    -0.5+1/64,       1/16}
box_bump1 =  {-2/16,      -8/16,     -2/16,      2/16,       -13/32,       2/16}

box_xp = {     1/16,       -0.5,     -3/16,      8/16,    -0.5+1/64,       3/16}
box_zp = {    -3/16,       -0.5,      1/16,      3/16,    -0.5+1/64,       8/16}
box_xm = {    -8/16,       -0.5,     -3/16,     -1/16,    -0.5+1/64,       3/16}
box_zm = {    -3/16,       -0.5,     -8/16,      3/16,    -0.5+1/64,      -1/16}

box_xpy = {0.5-1/64,  -0.5+1/16,     -3/16,       0.5,  0.4999+1/64,       3/16}
box_zpy = {   -3/16,  -0.5+1/16,  0.5-1/64,      3/16,  0.4999+1/64,        0.5}
box_xmy = {    -0.5,  -0.5+1/16,     -3/16, -0.5+1/64,  0.4999+1/64,       3/16}
box_zmy = {   -3/16,  -0.5+1/16,      -0.5,      3/16,  0.4999+1/64,  -0.5+1/64}

The code above will turn your mesecons into red powder.

There are also new wool textures as well as default rails (no turning rails yet)

Download link is the same as before ;)[/spoiler]

UPDATE!!!
I'm back and I'm updating!

Download: click!
[spoiler]So far this texturepack supports to some extent (so don't expect this mod to change all textures from, say, mesecons) following mods:
[spoiler]- 4items
- beds
- better_coal
- bucket
- carts
- chests.0gb.us (partial)
- default (from default of: MT, FM, MiniTest)
- desert_uses
- diamonds
- door
- dye
- farming (extended to be used with an upcoming farming mod by me)
- fire
- firestone
- fishing
- flint
- flowers (partial)
- gauges
- hud & hunger (partial)
- itest (partial)
- mapp
- mesecons (partial)
- moreores
- moretrees
- nether
- pyramids (partial)
- shared_autoban
- snow
- tnt
- trail
- voltbuild (partial)
- wool
- xpanes[/spoiler]
I may have missed something as well as not marked as partial some mods, though.
For the obvious reasons I can't make a single screenshot with all that stuff on one screen.
So, for now, take a look at the one below - it'll give you an impression of what to expect:
Image[/spoiler]

Update!
Added technic (partial, look at 32x folder of technic).
The link is the same, but I'll copy it to lessen possible confusion: click

Please, feedback and vote for addition of new mods or for full support of listed ones!

PostPosted: Wed Jan 09, 2013 23:39
by kaeza
Oh LOL when you said Heretic's texture pack I thought you were referring to a tex pack similar to the one from this game.
Son, I am dissapoint.
Just kidding! Nice work there!

PostPosted: Thu Jan 10, 2013 01:58
by Josh
Look's nice, i like the wieldhand :)

PostPosted: Thu Jan 10, 2013 02:01
by BrandonReese
This might be my favorite texture pack so far

PostPosted: Sat Jan 12, 2013 15:14
by Mito551
very well done!

PostPosted: Tue Jan 15, 2013 03:28
by HarryGames
what program do you use to create your textures? it wold be helpful, I'm making my own texture pack too.

PostPosted: Tue Jan 15, 2013 05:53
by 4aiman
I use GIMP - the one and only ;)
I used gimp for this pack too, 'cause some of this textures are upscaled original ones. And to make them look better I used various filters like sharpness, color tint correction, spread, wind, make seamless etc.

Well, If you want to make your own from the scratch then it really doesn't matter what to use. You may even start to make your own pack in mspaint if you haven't got anything else - it's only a matter of one's skills ;)

PostPosted: Sun Jan 20, 2013 22:50
by 4aiman
Update!
This time "victims" are: "Moreores" by Calinou and (partially) "Mesecons" by Jeija.
I still ignore tools textures, but that's only because I want to make blocks textures first ;)
Also, those, who want to use mesecons textures need to change "wires.lua" in the "mesecons" folder of the "mesecons" modpack. See the 1st post for instructions & download link.

PostPosted: Tue Feb 12, 2013 03:37
by ferry4sd
wow so fantastic

PostPosted: Tue Feb 12, 2013 06:58
by 4aiman
ferry4sd wrote:wow so fantastic

Thanks! I'll make more any time soon ;)

PostPosted: Tue Feb 12, 2013 07:43
by Jordach
4aiman wrote:I use GIMP - the one and only ;)
I used gimp for this pack too, 'cause some of this textures are upscaled original ones. And to make them look better I used various filters like sharpness, color tint correction, spread, wind, make seamless etc.

Well, If you want to make your own from the scratch then it really doesn't matter what to use. You may even start to make your own pack in mspaint if you haven't got anything else - it's only a matter of one's skills ;)

Thanks for teh tips!

Also, as a response to the first pos up, GAME ON!

PostPosted: Tue Feb 12, 2013 22:57
by sdzen
ray8888 wrote:i think you wasted your time then more to me looks close to default!
4aiman wrote:
ferry4sd wrote:wow so fantastic

Thanks! I'll make more any time soon ;)

ray8888 wrote:... i dont see much that has change!

And I see that you can't see well :p
I spent more then 5 hours to make this, so either kindly move along or Download and look on my pack once again:

  • My pack is rebranded original.
  • But there allready was blurry (sorry, but that IS blurry) "Faithful" texturepack when I decided to make my own.
  • So I named my "Heretic's" to oppose that one.
  • Original has 16x16 textures - mine has 32x32.
  • Original has only textures for default minetest_game - mine has textures for default minetest_game as well as for other mods (quite few for now, but I'm gonna expand it for sure)
  • I've drew/redrew some textures manually/from scratch (like chests, mese|~cons, wood etc), 'cause upscaled version looked ugly.
  • Upscaled, nicely filtered and made seamlessly texture of default:dirt takes central place for the default blocks: dirt, sandstone, cobblestone


Also, if anyone choose "Improve texture of the ... item/block (post your suggestions)" then I humbly ask of you: DO post suggestions ;)

Ray8888 these look nothing close to the default. excepting some of them

PostPosted: Tue Feb 12, 2013 23:49
by ray8888
sdzen wrote:
ray8888 wrote:i think you wasted your time then more to me looks close to default!
4aiman wrote:Thanks! I'll make more any time soon ;)


And I see that you can't see well :p
I spent more then 5 hours to make this, so either kindly move along or Download and look on my pack once again:

  • My pack is rebranded original.
  • But there allready was blurry (sorry, but that IS blurry) "Faithful" texturepack when I decided to make my own.
  • So I named my "Heretic's" to oppose that one.
  • Original has 16x16 textures - mine has 32x32.
  • Original has only textures for default minetest_game - mine has textures for default minetest_game as well as for other mods (quite few for now, but I'm gonna expand it for sure)
  • I've drew/redrew some textures manually/from scratch (like chests, mese|~cons, wood etc), 'cause upscaled version looked ugly.
  • Upscaled, nicely filtered and made seamlessly texture of default:dirt takes central place for the default blocks: dirt, sandstone, cobblestone


Also, if anyone choose "Improve texture of the ... item/block (post your suggestions)" then I humbly ask of you: DO post suggestions ;)

Ray8888 these look nothing close to the default. excepting some of them

i said most i did not say all looked like default some like close to it and the others are not but what was done in that photo would not take 5 hours that all im saying!

PostPosted: Wed Feb 13, 2013 11:27
by ray8888
4aiman wrote:
ray8888 wrote:but most of whats there is a change default texture

Try to change smth then. You didn't even close to understanding how many times I had to launch MT to be sure that It looks like I want it to. It's not just about resizing and filetering and make seamless.
Why do I waste my time trying to explain you how to notice any changes and to be more polite?
I'm not concerned whether you would or wouldn't use this.
ray8888 wrote:case closed!!!!

Do not shout @me, will ya? If you want to convince me I'm wrong, or smth else then let us do that via PM, so no one would read this shit by me and you.
Hereby I delete all my "remarks" addressed to you. Just to save anyone from reading useless crap.

do have have irc

PostPosted: Wed Feb 13, 2013 11:44
by 4aiman
ray8888 wrote:do have have irc

Will any punctuation be added? I can't understand this.
If you're saying that we should speak via IRC, then I only want to do this via PM. There's no need to bring a talk started here to any other place.

PostPosted: Sun Mar 24, 2013 16:34
by 4aiman
Updated.
Supports (fully or partially):
  • Bucket
  • Carts
  • Default
  • Diamonds
  • Dyes
  • Farming
  • Fire
  • Mapp
  • Mesecons wires
  • Moreores
  • Snow
  • TNT
  • Wool
  • Xpanes

PostPosted: Sat Sep 07, 2013 07:06
by Johnyknowhow
4aiman wrote:I have started to make my own texture pack.
The idea is the same as for Faithfull texture pack, but I will do it in my own way ;)
I'm not gonna only tune-up/down existing ones but also would draw my own textures when in need.

So far I made this:
http://dl.dropbox.com/u/39772195/mt%20screens/mods/screenshot_14767143.png

Here is download link: http://dl.dropbox.com/u/39772195/mt%20screens/mods/textures.zip

Licence: Too soon to speak about that, but it would be Creative Commons «Attribution-NonCommercial-ShareAlike» ;)

I'm open to suggestions about which mod would be next one.

Update!
No screen atm, but I'll update once I can.
To use Mesecons textures I suggest changing lines 6-17 of the "wires.lua" like this:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
box_center = {-1/16,       -0.5,     -1/16,      1/16,    -0.5+1/64,       1/16}
box_bump1 =  {-2/16,      -8/16,     -2/16,      2/16,       -13/32,       2/16}

box_xp = {     1/16,       -0.5,     -3/16,      8/16,    -0.5+1/64,       3/16}
box_zp = {    -3/16,       -0.5,      1/16,      3/16,    -0.5+1/64,       8/16}
box_xm = {    -8/16,       -0.5,     -3/16,     -1/16,    -0.5+1/64,       3/16}
box_zm = {    -3/16,       -0.5,     -8/16,      3/16,    -0.5+1/64,      -1/16}

box_xpy = {0.5-1/64,  -0.5+1/16,     -3/16,       0.5,  0.4999+1/64,       3/16}
box_zpy = {   -3/16,  -0.5+1/16,  0.5-1/64,      3/16,  0.4999+1/64,        0.5}
box_xmy = {    -0.5,  -0.5+1/16,     -3/16, -0.5+1/64,  0.4999+1/64,       3/16}
box_zmy = {   -3/16,  -0.5+1/16,      -0.5,      3/16,  0.4999+1/64,  -0.5+1/64}

The code above will turn your mesecons into red powder.

There are also new wool textures as well as default rails (no turning rails yet)

Download link is the same as before ;)


Redstone?
What is that red stuff around the tracks?

PostPosted: Fri Mar 07, 2014 15:28
by 4aiman
updated! link's in the 1st post )

PostPosted: Fri Mar 07, 2014 16:33
by durtective6
:D went straight onto this page when i saw there was a new post, love this texture pack; excellent work.

EDIT: i know its a huge mod but, if you are looking for a mod to make textures for, maybe do technic.

PostPosted: Fri Mar 07, 2014 17:32
by 4aiman
I was thinking of technic too, since it's the textures because of what I didn't use it.
Well, now we have itest & voltbuild...
I need to take a look at some tutorial for technic 'cause so far I don't understand how nodes from it should look like.

PostPosted: Mon Mar 10, 2014 14:13
by 4aiman
Update!
Added partial support for technic mod. Currently I've replaced all textures that can be found within technic/textures/technicx32/ (and that's 195 new textures for this TP!)
Be ready for more of this ;)

PS: the link is the same - see the 1st post.

PostPosted: Mon Mar 10, 2014 16:31
by Forgelander
Cool, you're back!