[16x] PixelBOX

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Jordach
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by Jordach » Sat Apr 12, 2014 10:40

Gambit wrote:
Inocudom wrote:Did you know that Freeminer uses this texture pack? It really does make that fork of Minetest stand out.


Yes, I was asked months ago if I would allow it.

Casimir wrote:Why not using the attachments the forum offers?


Because I feel I should have a spare link elsewhere in case this forum went kabloowy. Also, I believe it only allowed one attachment per post.
It allows infinite attachments, up until someone tells the mods about abuse of said feature.

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by MinecraftGirl » Tue Apr 15, 2014 21:35

I love the nyan cat :3
 

asie
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Re: [16x] PixelBOX

by asie » Wed May 07, 2014 19:49

What is the license of this texture pack? I am considering utilizing it in asietest_game.
 

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Gambit
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Re: [16x] PixelBOX

by Gambit » Fri May 09, 2014 22:38

asie wrote:What is the license of this texture pack? I am considering utilizing it in asietest_game.


The license for PixelBOX is WTFPL.
Current Projects: MineToon | PixelBOX
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Re: [16x] PixelBOX

by Inocudom » Sat May 17, 2014 02:17

Have you ever considered supporting moreblocks and moreores? They do get a fair amount of usage.
 

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Re: [16x] PixelBOX

by Gambit » Sat May 17, 2014 04:04

Inocudom wrote:Have you ever considered supporting moreblocks and moreores? They do get a fair amount of usage.


I have, but I tend to get side tracked.
Current Projects: MineToon | PixelBOX
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Re: [16x] PixelBOX

by Inocudom » Sat May 17, 2014 05:03

Gambit wrote:
Inocudom wrote:Have you ever considered supporting moreblocks and moreores? They do get a fair amount of usage.


I have, but I tend to get side tracked.

I see. Well, considering your tastes, you might find making textures for the following mod to be enjoyable:
https://forum.minetest.net/viewtopic.php?p=140991#p140991
Many textures seem to be recolors of default Minetest textures, so these would be the ones where new textures would be the most useful.
 

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Re: [16x] PixelBOX

by Inocudom » Sun May 18, 2014 19:18

I used your textures to make ones that support the grasses of the ethereal mod, and they are under the same license as the originals (WTFPL.) You can find them in the .zip file below. Please, do try them out. If you like them, you can include them in PixelBOX.
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ethereal_replacement_textures_for_PixelBOX.zip
(79.14 KiB) Downloaded 133 times
 

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Re: [16x] PixelBOX

by nman3600 » Mon May 19, 2014 07:02

Really nice texturepack Gambit :-)
Last edited by nman3600 on Sat Jul 05, 2014 10:25, edited 1 time in total.
 

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Re: [16x] PixelBOX

by bajanhgk » Mon May 19, 2014 10:16

nman3600 wrote:Really nice mod Gambit :-)
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Re: [16x] PixelBOX

by Inocudom » Mon May 19, 2014 19:04

Gambit noticed the .zip file that I previously uploaded and he intends to make improvements.
 

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[16x] PixelBOX textures for Ethereal mod

by TenPlus1 » Tue Aug 26, 2014 14:02

Inocudom: some of the texture names were changed in the latest 1.07 version of Ethereal so here's a new .zip file containing the renamed textures which I compressed for ya too :)
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Ethereal_textures_for_PixelBOX.zip
(7.98 KiB) Downloaded 133 times
 

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Re: [16x] PixelBOX

by Inocudom » Tue Aug 26, 2014 14:52

Thank you, TenPlus1. I hope Gambit will find them useful as well.
 

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Re: [16x] PixelBOX

by benedict424 » Mon Oct 06, 2014 20:58

Great! Now how do I install it? I'm using linux and have no idea where the texturepack folder is.
Who said that there are only four elements? I have Terra, Aqua, Ignus, Air, Ather, and Incognitus.
 

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Re: [16x] PixelBOX

by TenPlus1 » Tue Oct 07, 2014 08:21

Inside your home directory is .minetest which should contain a textures folder where the pixelbox folder will be placed... the ethereal additions will be unpacked into the pixelbox folder to join the other textures...
 

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Re: [16x] PixelBOX

by Evergreen » Tue Oct 07, 2014 12:09

TenPlus1 wrote:Inside your home directory is .minetest which should contain a textures folder where the pixelbox folder will be placed... the ethereal additions will be unpacked into the pixelbox folder to join the other textures...

That's only if he installed globally. If you compiled it and didn't "make install" then texture packs just go in "<minetest dir>/textures"
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jp
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Re: [16x] PixelBOX

by jp » Thu Jul 02, 2015 08:42

EDIT : see my post below.
Last edited by jp on Fri Aug 28, 2015 15:23, edited 1 time in total.
 

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Re: [16x] PixelBOX

by paramat » Wed Jul 08, 2015 23:37

We need a new ice texture, Gambit's latest ice texture is the best i've seen.

Gambit would you be happy for Minetest to use your latest ice texture? I assume it is still WTFPL, you will be credited.
 

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jp
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Re: [16x] PixelBOX

by jp » Fri Aug 28, 2015 15:22

PixelBOX corrected and updated


[EDIT] Redirection to this topic : viewtopic.php?f=4&t=14132
Last edited by jp on Mon Feb 29, 2016 14:07, edited 3 times in total.
 

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Re: [16x] PixelBOX

by wilkgr76 » Thu Oct 29, 2015 22:40

THis is my favourite texture pack, however, there are a couple things I'd like to see fixed:
  • Copper and iron ore look very similar (I've often had it that I got copper from iron ore...or so it seemed)
  • Mesecons support! (You wanted to make mese darker, but mesecons is still as light)
I do not care.
 

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