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[512×-256×] Sphax TestBDcraft

PostPosted: Thu Apr 04, 2013 14:27
by ashenk69
Image

Download located at bottom of page

Mod Patches:
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Patch Downloader
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3D Armor[128x]
Beds[512x - 256x]
Carts[512x - 256x]
Compass[256x]
Doors[512x - 256x]
Farming[512x - 256x]
Gemalde[512x - 256x]
Better HUD[128x]
Living Room Furniture[128x]
Mesecons[128x]
Moreores[512x-128x]
MoreTrees[128x]
Pipeworks[512x - 256x] ***Caution*** Pipeworks uses texture overlays for pipes so make sure to use the same size water texture for the same size pipe texture
Signs[512x-256x]
Technic[512x - 256x]
Throwing[256x]
TNT[512x-256x]
Xpanes[512x - 256x]

Interested in creating a patch for TestBDCraft?
[spoiler]
  1. Join [url=bdcraft.net]bdcraft.net[/url]
  2. Read the rules on Patch Support
  3. Have fun creating BDCraft textures for your favorite mods
[/spoiler]
Tips for posting on BDCraft forum:
[spoiler]
  1. We are located in the TestBDCraft Section of the site.
  2. Patches can be stored anywhere, but can only be distributed on bdcraft.net so don't post them here or anywhere else.
  3. If you do not style or configure a topic correctly, don't worry a moderator will more than likely help you out.
[/spoiler]

Credit:
Sphax - creating such an awesome texture pack
ashenk69 - porting the pack to minetest

PostPosted: Thu Apr 04, 2013 16:55
by Mito551

PostPosted: Thu Apr 04, 2013 21:53
by ashenk69


Yeah, I watched your video yesterday and was glad that you liked the meseblock so much. I also noticed your disapproval of the mese pick and I agree with you now that there is a whole mese tool set. The reason I chose that texture is because it was unique and and had a sort of magic feel which mese sort of has. There wasn't diamond in the game before so it wasn't a problem with it looking sort of like a diamond pick. Now that there is diamond I need to look back on those textures and rethink them a bit.

PostPosted: Thu Apr 04, 2013 22:58
by ashenk69
Added Pipeworks mod support.

PostPosted: Fri Apr 05, 2013 04:31
by Adarqet
Can you make texture for the mese tools in 0.4.6?

PostPosted: Fri Apr 05, 2013 07:51
by Mito551
ashenk69 wrote:


Yeah, I watched your video yesterday and was glad that you liked the meseblock so much. I also noticed your disapproval of the mese pick and I agree with you now that there is a whole mese tool set. The reason I chose that texture is because it was unique and and had a sort of magic feel which mese sort of has. There wasn't diamond in the game before so it wasn't a problem with it looking sort of like a diamond pick. Now that there is diamond I need to look back on those textures and rethink them a bit.


Thank you! will be looking forward to it!

PostPosted: Fri Apr 05, 2013 13:06
by ashenk69
Adarqet wrote:Can you make texture for the mese tools in 0.4.6?

Yes, the new version added quite a few things so I am working on getting all of it done.

PostPosted: Sat Apr 06, 2013 05:31
by Adarqet
ashenk69 wrote:
Adarqet wrote:Can you make texture for the mese tools in 0.4.6?

Yes, the new version added quite a few things so I am working on getting all of it done.
Okay thanks. Post if it is out.

PostPosted: Sat Apr 06, 2013 22:27
by ashenk69
I have sent Sphax the update for 0.4.6 so once he uploads it I'll let you guys know. In the meantime you can read through the changelog. Keep in mind the changelog is for 512x blocks and 256x items.

Minetest 0.4.6

default_apple - upgraded to 256x like other items
default_book - upgraded to 256x like other items
default_clay_brick - upgraded to 256x like other items
default_clay_lump - upgraded to 256x like other items
default_coal_lump - upgraded to 256x like other items
default_fence - upgraded to 256x like other items
default_iron_lump - upgraded to 256x like other items
default_junglegrass - fixed indexing
default_ladder - fixed indexing
default_lava - upgraded to 256x from 128x
default_lava_flowing_animated - upgraded to 256x from 128x
default_lava_source_animated - upgraded to 256x from 128x
default_mese_block - upgraded to 256x from 128x
default_mineral_mese - changed base texture to look less like gold
default_paper - upgraded to 256x like other items
default_papyrus - fixed indexing
default_rail - fixed indexing
default_rail_crossing - upgraded to 512x from 128x
default_rail_t_junction - upgraded to 512x from 128x
default_sapling - fixed indexing
default_sign_wall - upgraded to 256x from 128x
default_steel_ingot - upgraded to 256x from 128x like other items
default_stick - upgraded to 256x from 128x like other items
default_torch - upgraded to 256x from 128x like other items
default_torch_animated - upgraded to 256x from 128x like other items
default_torch_on_ceiling - upgraded to 256x from 128x like other items
default_torch_on_ceiling_animated - upgraded to 256x from 128x like other items
default_torch_on_floor - upgraded to 256x from 128x like other items
default_torch_on_floor_animated - upgraded to 256x from 128x like other items
default_water - upgraded to 256x from 128x
default_water_flowing_animated - upgraded to 256x from 128x
default_water_source_animated - upgraded to 256x from 128x
door_steel - upgraded to 256x from 128x like other items
door_wood - upgraded to 256x from 128x like other items
vessels_drinking_glass_inv - removed fluid from vessel
vessels_glass_bottle_inv - removed fluid from vessel
wool_black - upgraded to 512x from 128x
wool_blue - upgraded to 512x from 128x
wool_brown - upgraded to 512x from 128x
wool_cyan - upgraded to 512x from 128x
wool_dark_green - upgraded to 512x from 128x
wool_dark_grey - upgraded to 512x from 128x
wool_green - upgraded to 512x from 128x
wool_grey - upgraded to 512x from 128x
wool_magenta - upgraded to 512x from 128x
wool_orange - upgraded to 512x from 128x
wool_pink - upgraded to 512x from 128x
wool_red - upgraded to 512x from 128x
wool_violet - upgraded to 512x from 128x
wool_white - upgraded to 512x from 128x
wool_yellow - upgraded to 512x from 128x

***New Textures***
default_bronze_block
default_bronze_ingot
default_diamond_block
default_copper_ingot
default_copper_lump
default_grass_1
default_grass_2
default_grass_3
default_grass_4
default_grass_5
default_gold_block
default_gold_ingot
default_gold_lump
default_jungleleaves
default_junglesapling
default_junglewood
default_diamond
default_mineral_copper
default_mineral_diamond
default_mineral_gold
default_obsidian
default_obsidian_glass
default_obsidian_shard
default_stone_brick
default_tool_bronzeaxe
default_tool_bronzepick
default_tool_bronzeshovel
default_tool_bronzesword
default_tool_diamondaxe
default_tool_diamondpick
default_tool_diamondshovel
default_tool_diamondsword
default_tool_meseaxe
default_tool_mesepick
default_tool_meseshovel
default_tool_mesesword

PostPosted: Sat Apr 06, 2013 22:38
by Mito551
ashenk69 wrote:I have sent Sphax the update for 0.4.6 so once he uploads it I'll let you guys know. In the meantime you can read through the changelog. Keep in mind the changelog is for 512x blocks and 256x items.

Minetest 0.4.6
...


that means... new episode!

PostPosted: Sun Apr 07, 2013 17:45
by Evergreen
YES! My favorite texture pack! I love you Sphax.

PostPosted: Tue Apr 09, 2013 02:31
by ashenk69
Just added support for Beds and Living Room Furniture mod.

PostPosted: Tue Apr 09, 2013 03:23
by DaN
Thanks, Sphax. :)

PostPosted: Wed Apr 10, 2013 03:48
by Adarqet
So long to update for 0.4.6 anyway nce texture

PostPosted: Wed Apr 10, 2013 13:25
by ashenk69
I sent Sphax a follow up reminder today so hopefully he gets around to updating it.

PostPosted: Wed Apr 10, 2013 18:53
by issa
it's a very cool pack, but not finich, not texter are in :'(

PostPosted: Sat Apr 13, 2013 00:54
by Evergreen
Can you patch this texture for blockmen's flint mod and glowstone mod, as well as moreblocks?

PostPosted: Sat Apr 13, 2013 02:02
by jojoa1997
Evergreen wrote:Can you patch this texture for blockmen's flint mod and glowstone mod, as well as moreblocks?
what about the Minitest game. It would be nice to have a game for that.

PostPosted: Sat Apr 13, 2013 10:09
by Martin_Devil
And how to put on a server? VDS. So that player puts a texture automatically at login.

PostPosted: Sat Apr 13, 2013 10:55
by jojoa1997
You set that as your texture I think. Look in minetest.conf.example

PostPosted: Sat Apr 13, 2013 11:54
by Mito551
...or replace textures in the game itself

PostPosted: Sat Apr 13, 2013 15:35
by Martin_Devil
And how in the game to replace? I only came this installation:
worlds (folder)
debug.txt
nohup.out
Mods folder and file minetest.conf I created myself. Just created a texture / all. But they do not work.
Clarify that the texture - pictures with names. For example default_apple.png default_jungletree_top.png and so on. What to do?

PostPosted: Sat Apr 13, 2013 15:36
by Martin_Devil
How to replace in the game?

PostPosted: Sat Apr 13, 2013 18:05
by Mito551
find the minetest_game folder. or common. smth like that.

PostPosted: Sun Apr 14, 2013 05:50
by Martin_Devil
This folder does not exist. I wrote above, they are. I did so, as it is written in the wiki. I can give you ssh-
access, you can do?

PostPosted: Sun Apr 14, 2013 09:02
by issa
It s The n'est texture pack i used but It s
Not a complete

PostPosted: Fri Apr 19, 2013 13:27
by ashenk69
Update: Pilzadam Carts mod supported

As far as an update for 0.4.6, I am still waiting on Sphax to complete the update. He said that he should be able to work on it this week but sometimes things happen. I'll definitely put an update on here once I know more from Sphax.

PostPosted: Fri Apr 19, 2013 18:05
by ashenk69
Update: Pilzadam Farming mod supported

PostPosted: Fri Apr 19, 2013 18:53
by PilzAdam
2 good news :D

PostPosted: Sat Apr 20, 2013 00:09
by Ahnicorn
Can you make some textures for the more ores mod?