[2x2] DaN's LaZyTpak [for Minetest 0.2.x]

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DaN
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[2x2] DaN's LaZyTpak [for Minetest 0.2.x]

by DaN » Tue Apr 09, 2013 02:56

Made a texture pack for 0.2. Pretty shoddy, but that's what you get for using 2x2 resolution.
EDIT: Now, some blocks are 1x1, like cobble, clay, sand, sandstone, and trees. Not completely 2x2, but I like smaller texture.
Enjoy? :)

My WWW page where the texture pack is
http://www.danstuff.tk

EDIT: Hmm... maybe some snapshot...
Image
Some jungle.
Image
A dungeon.
Image
Some grass and sand.
EDIT: No more transparency issue.
Last edited by DaN on Wed Apr 10, 2013 00:35, edited 1 time in total.
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by 12Me21 » Tue Apr 09, 2013 03:40

nice! Some of the colors are a little too bright, though
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by DaN » Tue Apr 09, 2013 03:44

12Me21 wrote:nice! Some of the colors are a little too bright, though

Yeah, I just figured that out. My laptop was set to 0 brightness to save battery. I'm going to fix it sometime later (dunno when tho).
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by jojoa1997 » Tue Apr 09, 2013 04:06

I like the colors. Reminds me of sonic the hedge hog on gameboy. Man those were the days.
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by 12Me21 » Tue Apr 09, 2013 11:24

jojoa1997 wrote:I like the colors. Reminds me of sonic the hedge hog on gameboy. Man those were the days.

now that you mention it, it does remind me of that.
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by Jordach » Tue Apr 09, 2013 11:46

Hold on.....This is Minetest 0.3.x

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by 12Me21 » Tue Apr 09, 2013 17:45

The sand is way too yellow, though. it should be tan.
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by DaN » Tue Apr 09, 2013 22:23

Jordach wrote:Hold on.....This is Minetest 0.3.x

It's for 0.2. There's no dungeon master sprites. Plus, the screenshots say "0.2.2011..."
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by DaN » Tue Apr 09, 2013 22:23

12Me21 wrote:The sand is way too yellow, though. it should be tan.

Good call.
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by DaN » Wed Apr 10, 2013 00:36

jojoa1997 wrote:I like the colors. Reminds me of sonic the hedge hog on gameboy. Man those were the days.

GBA or Game Gear?
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by DaN » Wed Apr 10, 2013 21:59

Hybrid Dog wrote:you're using MIP Mapping


Um... ._." What's that... hehehe... I'll search it up, hold on...
EDIT: IDK if this counts as mipmap from my (not very good) understanding. I just draw it by looking and placing pels where I think it would go best.
Last edited by DaN on Wed Apr 10, 2013 22:03, edited 1 time in total.
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