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FOSS gamedev and creative worlds • View topic - [Question] Is possible upload textures in .gif?
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[Question] Is possible upload textures in .gif?

PostPosted: Mon Aug 19, 2013 14:53
by THEGGABOOK77
Is possible upload textures in format .gif?


Edit by sfan5: Removed all unnecessary stuff

PostPosted: Mon Aug 19, 2013 16:02
by Evergreen
THEGGABOOK77 wrote:[h]Is possible upload textures in .gif?[/h]
[h]BY:TheggaBook77[/h]
HELLO EVERYONE !
I'm posting this Topic because:
I've got the question:Is possible upload textures in format .gif?

If anyone knows please tell me.
Nope. PNG only.

PostPosted: Mon Aug 19, 2013 16:34
by THEGGABOOK77
Evergreen wrote:
THEGGABOOK77 wrote:[h]Is possible upload textures in .gif?[/h]
[h]BY:TheggaBook77[/h]
HELLO EVERYONE !
I'm posting this Topic because:
I've got the question:Is possible upload textures in format .gif?

If anyone knows please tell me.
Nope. PNG only.

Thank You!

PostPosted: Mon Aug 19, 2013 16:37
by webdesigner97
Finally he stopped putting his name into the topic title :D But you also don't need to put it in the message, it appears automatically ;)

Image

PostPosted: Mon Aug 19, 2013 17:48
by kaeza
Evergreen wrote:Nope.   PNG only.

Nope. Also JPEG.

PostPosted: Mon Aug 19, 2013 18:01
by Evergreen
kaeza wrote:
Evergreen wrote:Nope.   PNG only.

Nope. Also JPEG.
Won't work for minetest textures though, sorry.

PostPosted: Mon Aug 19, 2013 18:25
by Calinou
Formats supported by Irrlicht:

JPEG File Interchange Format (.jpg, r/w)
Portable Network Graphics (.png, r/w)
Truevision Targa (.tga, r/w)
Windows Bitmap (.bmp, r/w)
Zsoft Paintbrush (.pcx, r/w)
Portable Pixmaps (.ppm, r/w)
Adobe Photoshop (.psd, r)
Quake 2 textures (.wal, r)
SGI truecolor textures (.rgb, r)

PostPosted: Mon Aug 19, 2013 20:47
by Mossmanikin
Hybrid Dog wrote:I tested some on a 16x16 texture:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
jpg
png  846
tga  824
bmp  822
pcx  897
ppm  820
psd 2124
wal
rgb 1853
    Bytes


Interesting results. Was there any noise added to some of the textures? Or did every pixel stay exactly the way it supposed to?

PostPosted: Tue Aug 20, 2013 01:04
by VanessaE
JPEG files work just fine for textures, too - my HDX texture pack, for example, uses them extensively.

PostPosted: Tue Aug 20, 2013 02:03
by Mossmanikin
Hybrid Dog wrote:
Mossmanikin wrote:
Hybrid Dog wrote:I tested some on a 16x16 texture:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
jpg
png  846
tga  824
bmp  822
pcx  897
ppm  820
psd 2124
wal
rgb 1853
    Bytes


Interesting results. Was there any noise added to some of the textures? Or did every pixel stay exactly the way it supposed to?
Every pixel stayed at its position. With jpg this wouldn't work and I couldn't export it to wal. The bmp file...


Nice, thx for info.
I guess wal would be only interesting if you wanted to make a quake themed texture pack or something similar.

VanessaE wrote:JPEG files work just fine for textures, too - my HDX texture pack, for example, uses them extensively.


With high resolution textures this is not a problem, but with lower resolutions, if you create a texture pixel by pixel, the noise can be annoying.