So, shaders and bumpmapping have to be enabled. Do not use filtering.
Can be used with game compiled from latest sources.
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Inocudom wrote:Most people will not be able to test this until this summer, I speculate.
You really need to tell the developers of Freeminer about your shaders branch. You can speak with them at their irc channel, which is #freeminer.
hoodedice wrote:Inocudom wrote:Most people will not be able to test this until this summer, I speculate.
You really need to tell the developers of Freeminer about your shaders branch. You can speak with them at their irc channel, which is #freeminer.
*cough* Spring Break *cough*
Hybrid Dog wrote:yesRealBadAngel wrote:Hybrid Dog wrote:I tried it out.
The shaders of my compiled version didn't work.
Any error logs?Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
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GLSL shader failed to compile
0(60) : error C7011: implicit cast from "vec4" to "vec3"
15:33:00: ERROR[main]: generate_shader(): failed to generate "solids_shader", addHighLevelShaderMaterial failed.
Hybrid Dog wrote:Now I tested it.[spoiler=It looks like it doesn't support nodes which have a different resolution.]http://ubuntuone.com/0g94W1RsI9FjrIyfNeT2jmhttp://ubuntuone.com/7g9ZHf8fKFdotsr8yknhNPhttp://ubuntuone.com/3YWZtRFDVu7nB3PxtdZGn7[/spoiler][spoiler=And torches, fire and papyrus seem to be invisible.]http://ubuntuone.com/3HmlO4HWY64xG6ik9c4h0R[/spoiler]RealBadAngel wrote:Ive updated the branch with some fixes, can you check it now?
Inocudom wrote:Hybrid Dog wrote:Now I tested it.[spoiler=It looks like it doesn't support nodes which have a different resolution.]http://ubuntuone.com/0g94W1RsI9FjrIyfNeT2jmhttp://ubuntuone.com/7g9ZHf8fKFdotsr8yknhNPhttp://ubuntuone.com/3YWZtRFDVu7nB3PxtdZGn7[/spoiler][spoiler=And torches, fire and papyrus seem to be invisible.]http://ubuntuone.com/3HmlO4HWY64xG6ik9c4h0R[/spoiler]RealBadAngel wrote:Ive updated the branch with some fixes, can you check it now?
Glass in general does not work with normal maps. One of these weeks... One of these weeks...
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