Page 1 of 1

Overriden - Tiled

PostPosted: Mon Mar 03, 2014 11:10
by RealBadAngel
New kind of texture packs. This one will use default textures and one normal map for all.
So, shaders and bumpmapping have to be enabled. Do not use filtering.

Can be used with game compiled from latest sources.

Screenshots:
(Tiled 1)
Image
Image

(Tiled 2)
Image

(Tiled 5)
Image

(Tiled 6)
Image

(Tiled 7)
Image

PostPosted: Mon Mar 03, 2014 12:34
by webdesigner97
Cool! Looks like mosaic!

PostPosted: Mon Mar 03, 2014 16:18
by Krock
Nice texture pack, gives some more node-feeling into the game.

PostPosted: Mon Mar 03, 2014 17:12
by Inocudom
Most people will not be able to test this until this summer, I speculate.

You really need to tell the developers of Freeminer about your shaders branch. You can speak with them at their irc channel, which is #freeminer.

PostPosted: Mon Mar 03, 2014 17:52
by hoodedice
Inocudom wrote:Most people will not be able to test this until this summer, I speculate.

You really need to tell the developers of Freeminer about your shaders branch. You can speak with them at their irc channel, which is #freeminer.


*cough* Spring Break *cough*

PostPosted: Mon Mar 03, 2014 23:48
by philipbenr
hoodedice wrote:
Inocudom wrote:Most people will not be able to test this until this summer, I speculate.

You really need to tell the developers of Freeminer about your shaders branch. You can speak with them at their irc channel, which is #freeminer.


*cough* Spring Break *cough*


:D lol
In school that's what I'm thinking about 50% of the time.

Edit: now that I think about this, this TP gives me some really cool ideas about bumpmapping.

PostPosted: Tue Mar 04, 2014 13:47
by RealBadAngel
Hybrid Dog wrote:I tried it out.
The shaders of my compiled version didn't work.

Any error logs?

PostPosted: Tue Mar 04, 2014 22:25
by RealBadAngel
Hybrid Dog wrote:
RealBadAngel wrote:
Hybrid Dog wrote:I tried it out.
The shaders of my compiled version didn't work.

Any error logs?
yes
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
GLSL shader failed to compile
0(60) : error C7011: implicit cast from "vec4" to "vec3"

15:33:00: ERROR[main]: generate_shader(): failed to generate "solids_shader", addHighLevelShaderMaterial failed.


Ive updated the branch with some fixes, can you check it now?

PostPosted: Wed Mar 05, 2014 11:12
by RealBadAngel
Updated download, its aviable now as pack with 7 different normal maps (atachment in the 1st post)
Also added some new screenshots.
Shaders branch is updated with 2 issues fixed: the one HybridDog were reporting and the old bug that caused all textures to be black on some GPUs.

PostPosted: Wed Mar 05, 2014 16:42
by Inocudom
Hybrid Dog wrote:
RealBadAngel wrote:Ive updated the branch with some fixes, can you check it now?
Now I tested it.[spoiler=It looks like it doesn't support nodes which have a different resolution.]http://ubuntuone.com/0g94W1RsI9FjrIyfNeT2jmhttp://ubuntuone.com/7g9ZHf8fKFdotsr8yknhNPhttp://ubuntuone.com/3YWZtRFDVu7nB3PxtdZGn7[/spoiler][spoiler=And torches, fire and papyrus seem to be invisible.]http://ubuntuone.com/3HmlO4HWY64xG6ik9c4h0R[/spoiler]

Glass in general does not work with normal maps. One of these weeks... One of these weeks...

PostPosted: Wed Mar 05, 2014 19:15
by RealBadAngel
Inocudom wrote:
Hybrid Dog wrote:
RealBadAngel wrote:Ive updated the branch with some fixes, can you check it now?
Now I tested it.[spoiler=It looks like it doesn't support nodes which have a different resolution.]http://ubuntuone.com/0g94W1RsI9FjrIyfNeT2jmhttp://ubuntuone.com/7g9ZHf8fKFdotsr8yknhNPhttp://ubuntuone.com/3YWZtRFDVu7nB3PxtdZGn7[/spoiler][spoiler=And torches, fire and papyrus seem to be invisible.]http://ubuntuone.com/3HmlO4HWY64xG6ik9c4h0R[/spoiler]

Glass in general does not work with normal maps. One of these weeks... One of these weeks...



Heh, i should mention that in this branch only Solids shader is rdy and a subject for testing.
Once there will be no more bugs in it, rest of the shaders gonna be updated with new code.

PostPosted: Sun Mar 23, 2014 13:03
by RealBadAngel
Game have the patch needed by this already merged.
So Bump It :) And Enjoy! :)