Page 1 of 2

[16x] Gridtoon 1.7

PostPosted: Wed Jan 25, 2012 08:52
by Splizard
Gridtoon is a cell shaded texture pack which gives a grid-like appearance to the game.

Image
Image

License: Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)

Mod support: (requests welcome)
mesecons
teleporter
snow
locked signs
junglegrass
throwing
xdoors2


Changelog:
Version 1.0
  • Initial release

Version 1.1
  • Updated water, rails, torches, chests, glass, ladders and junglegrass

Version 1.2
  • Updated iron and coal
  • Added mesecons, nature and secret_passage mod textures
  • Added readme

Version 1.3
  • Updated to latest minetest (deserts, doors, etc.)
  • Added animated torches, particles, teleporter, snow mod textures.
  • Updated all wood textures
  • Removed lava texture
  • Various other changes

Version 1.4
  • Updated bookshelf texture and added menu textures.
  • Added locked sign, cotton, flowers, unified dyes, moreores and junglegrass mod textures.

Version 1.5
  • Updated to latest minetest (wool, dyes, etc.)
  • Added farming and xdoors2 mod textures.

Version 1.6
  • Updated to latest minetest (flowers, ores, etc.)
  • Added throwing mod textures.

Version 1.7
  • Updated to latest minetest (farming, snow, etc).
  • Removed some old mods.
Download links:
http://minetest.splizard.com/minetest/texture-packs/gridtoon/gridtoon-1.7.zip (Version 1.7)
http://ubuntuone.com/4qyeGarcZdFtrJBOva1pf2 (Version 1.6)
http://ubuntuone.com/1SD7G6sFeuwzVmlJXcvZ1F (Version 1.5)
http://ubuntuone.com/6SUYR5GGDCuOf4zoU3axHi (Version 1.4)
http://ubuntuone.com/4yrLAzZ8lgpgVpMb6PM4TO (Version 1.3)
http://ubuntuone.com/5ni57RG1Emtjvm34YAT8fw (Version 1.2)
http://ubuntuone.com/0Sd6PX7Uq1vRCsJPCBUqJ3 (Version 1.1)
http://ubuntuone.com/3Xy0VtNxxLCeWPkRpEJfD1 (Version 1.0)

PostPosted: Wed Jan 25, 2012 10:07
by redcrab
+1
Nice !

I like the cell shading fx, except for water. It looks strange

PostPosted: Wed Jan 25, 2012 12:20
by Calinou
I like it!
The water's outline should probably be "lighter"... I don't really like it, but don't remove it, just make it less visible.

PostPosted: Wed Jan 25, 2012 17:10
by sfan5
+2

PostPosted: Wed Jan 25, 2012 17:21
by neko259
++
It will be nice if you implement all the textures, including mods.

PostPosted: Thu Jan 26, 2012 01:54
by Splizard
Now updated to version 1.1

Main changes:
I have redone the junglegrass texture.
The torches are also redone.
The border of the water is less visible and there are no waves now.

Minor changes:
*Chests slightly different.
*Glass different.
*Ladder slightly different.

PostPosted: Thu Jan 26, 2012 02:16
by IPushButton2653
I love it. Wouldn't necessarily use it, but I absolutely love it!

PostPosted: Thu Jan 26, 2012 15:22
by Staffs
This is awesome. only the coal and iron could be a little smaller so it doesn't go over the grid..

PostPosted: Thu Feb 16, 2012 01:05
by bob
i like its what i use now!!!

PostPosted: Mon Feb 20, 2012 16:51
by SelfishCar
The Apple almost looks 3D! Great job!

PostPosted: Wed Mar 21, 2012 03:54
by Splizard
Version 1.2 is out, adds better coal/iron ores plus a few mod textures:
mesecons, nature and secret_passage

More mod textures coming soon!

PostPosted: Thu Mar 29, 2012 23:55
by jordan4ibanez
+1 my favourite!

PostPosted: Thu Jul 12, 2012 00:49
by Splizard
Version 1.3 out. Adds more mods and supports latest Minetest with deserts, doors etc.

PostPosted: Sun Jul 22, 2012 08:07
by Jordach
my cotton mod called.

PostPosted: Sun Jul 22, 2012 09:39
by Splizard
Jordach wrote:my cotton mod called.

Challenge accepted 8)

Edit: looked through the mod and I found the gentextures.sh script, not so hard as I first thought XD

PostPosted: Sun Jul 22, 2012 12:59
by Jordach
Splizard wrote:
Jordach wrote:my cotton mod called.

Challenge accepted 8)

Edit: looked through the mod and I found the gentextures.sh script, not so hard as I first thought XD

BUT: THE BASE RED MUST BE ALMOST MAX RED IN GIMP.

PostPosted: Sun Jul 22, 2012 14:23
by VanessaE
It only has to be maxed out if you want your mod's palette to exactly match the reference palette. Some stuff works a little better with just a little less than max saturation.

PostPosted: Sun Jul 22, 2012 14:50
by cHyper
awesome texture pack...

PostPosted: Mon Jul 23, 2012 01:21
by SegFault22
+1

PostPosted: Tue Jul 24, 2012 01:07
by Splizard
Version 1.4 out.
Textures for main menu and more mods supported:
locked signs, cotton, flowers, unified dyes, moreores and junglegrass.

PostPosted: Tue Jul 24, 2012 03:12
by Josh
Nice Splizard great job! i use this with 0.4.1!

PostPosted: Tue Jul 24, 2012 03:44
by Temperest
Great work! My texture pack of choice when playing a work-in-progress MineTest game I'm working on.

Gives the game a whole new "feel".

PostPosted: Fri Aug 17, 2012 09:52
by Blackthorne
You should update this for 0.4.2 rc1~

PostPosted: Mon Aug 20, 2012 07:45
by Splizard
Blackthorne wrote:You should update this for 0.4.2 rc1~

Done! Gridtoon 1.5 introduces wool, dyes, farming and xdoors2 textures.

PostPosted: Sat Sep 22, 2012 06:13
by creeper96
Awesome dude most people should add extra textures for mods like you :)

PostPosted: Sat Sep 22, 2012 06:13
by creeper96
Also NZ rocks yay

PostPosted: Sat Sep 22, 2012 07:27
by Splizard
creeper96 wrote:Awesome dude most people should add extra textures for mods like you :)

Also NZ rocks yay

Thanks! Go NZ!

PostPosted: Sun Sep 30, 2012 01:47
by jordan4ibanez
This is by far one of my favorite texture packs

PostPosted: Sat May 11, 2013 07:57
by Splizard
Version 1.6 now released!
I know it's been a while... now this texture pack supports the latest Minetest including default 3dplayer, new ores and flowers etc.
Also PilzAdam's throwing mod is now supported.

PostPosted: Sun Dec 15, 2013 07:30
by Splizard
Another release! Version 1.7!
Latest Minetest supported (0.4.8).
A few mods have been removed from the texture pack which I find are outdated you can still use them by downloading gridtoon 1.6 and copying the extra textures into the new version.