[32x] Summerfields

You use Summerfields Pack for Minetest ?

Yes
28
78%
-
8
22%
 
Total votes : 36

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philipbenr
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Re: [32x] Summerfields

by philipbenr » Fri Nov 21, 2014 01:25

Bottom Right, definitely. It really looks the best.
 

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lightonflux
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Re: [32x] Summerfields

by lightonflux » Sat Nov 22, 2014 03:16

I updated from git and have to say that i really dislike the [new grass](https://github.com/SummerFields/Minetes ... _grass.png).

Everything looks so sallow and dreary.

Old grass on the left and new on the right:

Image
 

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Linuxdirk
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Re: [32x] Summerfields

by Linuxdirk » Sat Nov 22, 2014 03:18


OT: I wish this board would allow Markdown :)
 

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lipki
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Re: [32x] Summerfields

by lipki » Sat Nov 22, 2014 12:43

ok, I put the old grass. : D

edit :
done
http://summerfields.github.io/official/ ... l#Minetest
 

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Re: [32x] Summerfields

by lipki » Wed Feb 18, 2015 15:58

update 0.4.11
https://summerfields.github.io/official ... l#Minetest

new mod support :
Connected chest
Diamonds
Quartz
xray
 

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lipki
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Re: [32x] Summerfields

by lipki » Mon Feb 23, 2015 08:41

I make a new download page.
https://summerfields.github.io/official ... m_Minetest

The principle:
You can choose the mods you want and the site makes a pack just for you.

Test and tell me, please.
 

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lightonflux
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Re: [32x] Summerfields

by lightonflux » Mon Feb 23, 2015 15:25

Sometimes it unticks the checkbox below when i click in the lower half of the checkbox above. → http://videobin.org/+8l3/bg1.ogg

BTW: The difference is not that great 2.1MB for MT and 2.5MB for MT + all the mods.
 

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Tom
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Re: [32x] Summerfields

by Tom » Sat Feb 28, 2015 13:54

Thank you for the adaptation of this beautiful textures pack!
 

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Re: [32x] Summerfields

by Minetestforfun » Sat Feb 28, 2015 17:38

Thank you for the update !
 

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Re: [32x] Summerfields

by Napiophelios » Sat Mar 21, 2015 03:46

Wow you guys managed to make cactus armor look kinda cool.
Its good to see sheilds added too, nice job.

It would be really cool to have a Minetest version of your MC leather armor tho,
the wolf head helmet and fur boots are neat.
 

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Re: [32x] Summerfields

by mahmutelmas06 » Mon Mar 23, 2015 12:47

Good textures.

I think grass is too shiny / light. It makes eyes tired
My Mods:

Beverage
 

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lipki
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Re: [32x] Summerfields

by lipki » Wed Mar 25, 2015 21:50

Napiophelios : Give me a mod name, and I would see.

mahmutelmas06 : thanks
 

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Re: [32x] Summerfields

by DS-minetest » Mon Mar 28, 2016 15:37

its a really nice tp
i know it because of a server which uses it
its not updated for long time it seems, can i help?
Do not call me -minetest.
Call me DS or DS-minetest.
I am German, so you don't have to pm me English if you are also German.
The background is a lie.
 

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Re: [32x] Summerfields

by philipbenr » Tue Mar 29, 2016 01:18

Well, his last post was one year ago, so I am assuming he is not active anymore.
 

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lipki
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Re: [32x] Summerfields

by lipki » Thu May 26, 2016 02:45

Et hop !
Update 0.4.14
Summerfields Minetest 0.4.14
 

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Re: [32x] Summerfields

by DS-minetest » Thu May 26, 2016 10:21

nice
i will tell it IhrFussel, who is using it on his server
Do not call me -minetest.
Call me DS or DS-minetest.
I am German, so you don't have to pm me English if you are also German.
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Re: [32x] Summerfields

by philipbenr » Fri May 27, 2016 02:07

@lipki:

Do you like the grass node from the side? I personally prefer grass nearly halfway down the node or more, so that really bugs me when playing with this TP. Also, the linear grass is really bothersome after a while.
 

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lightonflux
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Re: [32x] Summerfields

by lightonflux » Fri May 27, 2016 19:20

Thanks a lot for updating!

Here a little feedback on nodes textures:

Grass, i've grown to like textures with more or all grass on the side. It makes hills in the newer versions of mapgen more impressive and plausible.

I really like the new fence textures!

Cobble… not sure. I didn't like the old texture anymore. It was just to much. The new texture has surprising big stones in it. And the only real downside that's not really taste: You see the left edges much more clearly.

Aspen wood is fine, while aspen tree looks like the texture is askew.

I like the acacia wood from the side, but the red/orage doesn't fit so well with grey/white.

And i really don't like the hotbar. :( Everything is so neat and tidy, and then you have a freaky hotbar. :)
 

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lipki
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Re: [32x] Summerfields

by lipki » Sat May 28, 2016 22:03

I also prefer when it covers a major portion of the node.
But the Summerfields is make like that.
I took liberties to Minetest, so I'll maybe change it.

I am unable to do this cobble stone, yet I try.

For wood, I did that fast :)

And for the hotbar, it is still a transfer of Summerfields, it is also part of the identity of the pack, it is important.
If I could change other interfaces, I would have.

Thanks a lot for .. your comments !
Makes me want to continue.
 

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Re: [32x] Summerfields

by lightonflux » Tue May 31, 2016 14:05

Just a quick question:

Why was armor removed? Now i can't easily spot the difference between people with armor skin and real armor. :)

Was it removed in upstream SF?
 

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Re: [32x] Summerfields

by CCM » Wed Jul 13, 2016 20:41

DS-minetest wrote:nice
i will tell it IhrFussel, who is using it on his server

Yes... Although doesn't he use a slightly modified version?

--
Anyway, I like it.
"If nobody says you can, then you have to."
 

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Re: [32x] Summerfields

by lipki » Wed Jan 25, 2017 22:36

Update 0.4.15

For this update, we really have adapt the Summerfields pack from Minecraft to Minetest.
We've been working on it for a long time, I hope it will please you.

Other mods are being finished.
If you have any requests, this is the right time.
 

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Re: [32x] Summerfields

by toby109tt » Thu Jan 26, 2017 09:24

lipki wrote:Update 0.4.15

For this update, we really have adapt the Summerfields pack from Minecraft to Minetest.
We've been working on it for a long time, I hope it will please you.

Other mods are being finished.
If you have any requests, this is the right time.


You may wanna update the first post also wears my credit XD
( ͡° ͜ʖ ͡°) i love pixels and voxels ( ͡° ͜ʖ ͡°)
 

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Re: [32x] Summerfields

by lipki » Fri Jan 27, 2017 16:24

Yep, and if you want you can edit the readme to add you.
 

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