Minecraft 4 MineTest V7!

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Jordach
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Minecraft 4 MineTest V7!

by Jordach » Sun Feb 12, 2012 21:40

Finally, it has returned!

Download V7.1:

http://ompldr.org/vaTVqNA/MC4MT7-1.zip

Older downloads have been deleted, sorry.

Modding support to come too!

Image
Image
Image
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Image
Image

IF you want mesecons, just post it; I can't edit polls...
Last edited by Jordach on Fri Apr 19, 2013 22:57, edited 1 time in total.

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by dannydark » Sun Feb 12, 2012 22:01

Did you get permission from Mojang to use there textures? because I know they have refused a few people in the past who asked if they could do a MC texture pack for Minetest.

Either way nice work ^_^
 

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by IPushButton2653 » Sun Feb 12, 2012 22:05

Dang
 

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by Jordach » Sun Feb 12, 2012 22:15

hey, they invented fair use for a reason you know, then ask me this.

why don't they sue everyone on youtube for all they own.

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by sfan5 » Mon Feb 13, 2012 06:22

Nice Texture-Pack! :D
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by Melkor » Mon Feb 13, 2012 11:21

good job, is more complete that the one I did for myself, but you need to do the texture for "crack.png" and correct "default_grass.png" because it not matches the color of "default_grass_side.png", nevertheless is a very good job :)

probably I made some mistake while typing, I'm not very good with the english
 

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by Jordach » Mon Feb 13, 2012 11:26

@Melkor, crack animation will come soon. Minecraft in normal biomes without advanced opengl does this too.

when I go on mc I will show you why.
Last edited by Jordach on Mon Feb 13, 2012 12:22, edited 1 time in total.

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by Jordach » Mon Feb 13, 2012 16:12

V2, moar updatessssssss...

Crack animation done.

Grass_side.png matchup fixed.

Now in .7z and .tar! (Zip failed authenticity.)

Download:

http://www.mediafire.com/?dk4al6wg29c08a4 .7z

http://www.mediafire.com/?67jnp39eam67838 .tar

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by MirceaKitsune » Mon Feb 13, 2012 16:57

Awesomeness! Thank you for making this :)
 

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by Jordach » Mon Feb 13, 2012 17:24

MirceaKitsune wrote:Awesomeness! Thank you for making this :)


Thanksssssss... It took me some time to do this, the updates were done on a laptop.

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by Calinou » Mon Feb 13, 2012 17:54

dannydark wrote:Did you get permission from Mojang to use there textures? because I know they have refused a few people in the past who asked if they could do a MC texture pack for Minetest.

Either way nice work ^_^


There are about four Minecraft texturepacks already posted on this forum - Mojang is not even aware Minetest exists...
 

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by Jordach » Mon Feb 13, 2012 20:02

Thanks for the comments, now. What do you want the dungeon masters to be?

http://freeonlinesurveys.com/app/showpoll.asp?sid=czgodsltg48eh0p2089&qid=2089

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by sdzen » Mon Feb 13, 2012 20:52

Calinou wrote:
dannydark wrote:Did you get permission from Mojang to use there textures? because I know they have refused a few people in the past who asked if they could do a MC texture pack for Minetest.

Either way nice work ^_^


There are about four Minecraft texturepacks already posted on this forum - Mojang is not even aware Minetest exists...

its true ive been jonesing people with them to update along with other texturepack owners
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by IPushButton2653 » Mon Feb 13, 2012 22:29

Dungeon master = enderdragon XD
 

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by Jordach » Mon Feb 13, 2012 23:28

Custom collision box anyone?! :D

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by IPushButton2653 » Mon Feb 13, 2012 23:47

Oh gosh, WHAT HAVE I DONE!!!
 

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by Melkor » Tue Feb 14, 2012 03:19

dont forget add sun and moon to the sky texture, if you dont know how, just take a look into the Cisoun's Texture Pack or the Almost MC Pack, dont forget the clay and the iron too :)
 

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by Jordach » Tue Feb 14, 2012 09:01

I cant find them inside the minecraft.jar, these dont exist, (cloned from 1.1)

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by Calinou » Tue Feb 14, 2012 11:01

Jordach wrote:@Melkor, crack animation will come soon. Minecraft in normal biomes without advanced opengl does this too.

when I go on mc I will show you why.


Only fast graphics do not "fix" the grass side color, because it's fairly performance costy (especially on HD texture packs).
 

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by Jordach » Tue Feb 14, 2012 11:33

Ah ok, I fixed it anyway.

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by jordan4ibanez » Tue Feb 14, 2012 13:15

Make the dungeon master ghast's because they shoot fireballs!
If you can think it, you can make it.
 

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by Jordach » Tue Feb 14, 2012 14:38

That could happen, although it would have to be hell below -128

EDIT: And maybe find netherrack?
Last edited by Jordach on Tue Feb 14, 2012 19:39, edited 1 time in total.

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by IPushButton2653 » Tue Feb 14, 2012 23:35

Every single texture is in the minecraft.jar. Some are in files such as terrain. Some you must crop from terrain.png. It's how I got the sun/moon on mine
 

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by Jordach » Tue Feb 14, 2012 23:36

Ah, when I do get home, I will have a gander, just you wait and sssssssssssssseee.

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by IPushButton2653 » Tue Feb 14, 2012 23:38

And I would make the zombie's arms out for normal, and then move the legs for damaged ;)
 

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by Jordach » Tue Feb 14, 2012 23:53

Ok, that should come thursday, when I get home. I also cant install gimp coz im a limited account.

so i am stuck until thursday. :P

EDIT: I just realized the ghast would be best for a dm, they have the firing state, fireballs, and easyness to animate. However, I'd like to know what you think.
Last edited by Jordach on Tue Feb 14, 2012 23:56, edited 1 time in total.

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by bwog » Wed Feb 15, 2012 00:00

Well the Ghast would have to be pretty small compared to MC.
 

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by Jordach » Wed Feb 15, 2012 00:01

I can edit this somehow, I think it can be done via LUA.

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by bwog » Wed Feb 15, 2012 15:16

About how much longer do you think it'll be until the server is up?
 

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by Jordach » Wed Feb 15, 2012 15:34

When I get home tomorrow.

EDIT: It may get done today.
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