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[Windows] MSVC Installer builds
Posted:
Thu Feb 25, 2016 17:05
by addi
Since there are some people that builds portable Minetest versions for windows, I decided to provide an Installer.
Features: - zlib
- sqlite3
- curl
- LuaJit
- Irrlicht with DirectX 9
- OpenAl with DirectSound
- Minetest Game
System Requirements:Download:MinetestSetup.exe 10 MB
The installer contains both, 32 and 64 bit binaries and installs that one that fits to your system. Installation requires Admin rights, but you can install it wherever you want. (
C:\Program Files\ works too!)
Install mods into
C:\Users\<username>\minetest\mods . if \mods folder does not exist, just create it.
Source:Since I had to modify the source a bit: here is it:
https://github.com/adrido/minetest/tree/windowsI tested the 64 bit on Windows 7 Professional and Home and Win 10 Home. The 32 bit where tested on Windows 10 Home.
Re: [Windows] MSVC Installer builds
Posted:
Thu Feb 25, 2016 17:42
by cHyper
program cannot be run because VCRUNTIME140.dll is missing!
Re: [Windows] MSVC Installer builds
Posted:
Thu Feb 25, 2016 17:47
by addi
you have to install
Visual C++ Redistributable for Visual Studio 2015 Update 1 than the dll error should be solved. I cannot include the vcruntime140.dll because windows 10 requires a different version than win 7. Maybe future versions of the installer downloads and installs it automatically if required.
Re: [Windows] MSVC Installer builds
Posted:
Thu Feb 25, 2016 17:55
by rubenwardy
I maintain the official stable installers, here is the script if that's useful to you at all:
https://gist.github.com/rubenwardy/5397343
Re: [Windows] MSVC Installer builds
Posted:
Thu Feb 25, 2016 18:00
by addi
Oh I had not known that there extist official installers. Thanks :-), Ill look how useful it can be.
Re: [Windows] MSVC Installer builds
Posted:
Sat Feb 27, 2016 13:28
by addi
New Build.
- Now It downloads and installs "Visual C++ Redistributable for Visual Studio 2015 Update 1", automatically, if not already installed.
- the new VBO increases FPS much. (At least on my computer) thanks RealBadAngel :-)
- some bug fixes (see changelog)
@rubenwardy can you put the installers in a real git repo? Then we can easier work together.
Download:
MinetestSetup.exe 9.6 MB
You can just install this update over the existing Installation.
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
commit 6bd77abaf1b13c7094eeca8423ffb0f95c9500a1
Author: adrido
Date: Sat Feb 27 13:45:20 2016 +0100
Updated installer to install all dependencies; Added more Languages
commit 158bd76e8796c70f94e67bc3be44c88101dcf9b2
Author: est31
Date: Sat Feb 27 05:50:42 2016 +0100
Update po files, minetest.conf.example and settings_translation_file.cpp
commit e81753b69c42ddacc9e892f3fa283059914edc73
Author: est31
Date: Sat Feb 27 05:26:58 2016 +0100
Don't generate trailing spaces in minetest.conf.example
If the default value of a setting was empty,
it previously generated a trailing space.
{some translations}
commit 033a510cf3f5b6bc36c976bec18ab98e69fb0d5e
Author: Jeija
Date: Thu Feb 25 09:47:28 2016 +0100
Fix minetest.request_insecure_environment() always returning nil
Fixes #3765
commit f9d727764fc9c74990fc979d4966a33882d0c19b
Author: RealBadAngel
Date: Mon Feb 22 04:26:32 2016 +0100
Mapblock mesh: Allow to use VBO
commit 8eb7ddb0a2f03ae514a96191f6edba9333ba2423
Author: RealBadAngel
Date: Sun Feb 21 07:34:29 2016 +0100
Remove new_style_water
commit 4efb7eb7347bfd712297f5e11d3a055bb74cf597
Author: rubenwardy
Date: Wed Sep 2 20:21:55 2015 +0100
Cache some settings
commit f77b35b35bf028f4a4a3d9b40e6524608e46fb0a
Author: Nathaniel Olsen
Date: Wed Feb 24 18:22:22 2016 -0600
Add dependencies for Fedora systems
commit d7c9fca884b88d18a17d2c93bdb73f432de6db7a
Author: adrido
Date: Thu Feb 25 16:49:33 2016 +0100
Updated Installer
commit 4afb709f08c46f9d5a236c918127895ebda0e181
Author: adrido
Date: Thu Feb 25 16:45:24 2016 +0100
Fix build on Win32
Re: [Windows] MSVC Installer builds
Posted:
Wed Mar 02, 2016 15:57
by addi
New Build
Highlights: - Installer creates a firewall rule to avoid Firewall is popping up on first run.
- Updated Minetest Game to latest unstable
- Various bug-fixes
Download:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
commit 64a46ade4617c52a11fde810cab6cc28db619cf8
Author: adrido
Date: Wed Mar 2 16:23:47 2016 +0100
Installer: Create a firewall rule to avoid popup on first run
commit ee50341297435d05fd276d28ff469505fbdb303b
Author: nerzhul
Date: Tue Mar 1 11:15:08 2016 +0100
Revert "Fix jumping at node edge"
This reverts commit 60dc01dc258db842e229351b871d0989e3e7d62c.
This fixes issue #3773
commit b114fd87a95dbba147b5a659f12323fd47975ad6
Author: ShadowNinja
Date: Sat Feb 27 20:11:32 2016 -0500
Resize object_marker_red.png to 16x16
Having a non-power-of-two image broke the Android app.
commit 6359ff9a8722d54c48391e8322b5c289e644d054
Author: paramat
Date: Fri Feb 26 22:30:50 2016 +0000
Nodedef: Restore smooth lighting to water
commit 6969dd4224d0f309e006edf50b8eb1a188fc1254
Author: Duane Robertson
Date: Fri Feb 26 20:41:13 2016 -0600
Mgvalleys: Add Dry Riverbeds
Lower water table where base humidity is low.
Alter heat and humidity to compensate for river humidity and altitude
chill.
Correct misuse of surface_max_y in generateTerrain.
Remove sand trails in the water at river mouths.
Remove river water below water_level.
Correct heat/humidity calculations where noises are less than zero.
Correct heightmap errors as much as possible.
Make humidity calculations more readable.
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
commit 00a0d9a5d4bda9a3a33d1992218c3e8094559730
Author: Auke Kok
Date: Mon Feb 29 08:35:36 2016 -0800
Doors: Prevent placement in protected areas.
https://forum.minetest.net/viewtopic.php?f=42&t=1523&start=500#p208773
Currently, doors can be placed inside others' protected areas. We
need to check protection for both bottom and top halves.
commit 5d28040915f9b23aad008553b51a9db5b2bee4dd
Author: paramat
Date: Thu Feb 25 00:29:35 2016 +0000
Default: Add 'snowy pine tree from sapling' schematic
Add function to detect nearby snow to enable snow on sapling-grown pine trees
Correct 'place schematic' rotation parameters to "0" or "random"
commit 62dbf293011424ca4f9cb7b154f560506965f7e2
Author: paramat
Date: Wed Feb 24 23:41:05 2016 +0000
Default/mapgen: Remove unnecessary spaces from log decorations
commit 6493e5fefb62b41c0641c565563665c6b74f069f
Author: paramat
Date: Mon Feb 22 20:38:00 2016 +0000
Default/mapgen: Make forest clearings larger and more common
In mgv5/v7/flat/fractal/valleys
Add missing noise parameters to pine logs for
density to vary in relation to pine tree density
commit 42cc6d2c311d4b70f328d3e31554bf90dd9fc45e
Author: rubenwardy
Date: Sat Jan 2 12:04:31 2016 +0000
Add item name to chest log messages
commit 3a55e19055871bb403eb306cbaa87836b66ef60c
Author: MT-Modder
Date: Mon Feb 22 18:28:43 2016 -0500
Control leaf decay with sneak.
As requested by @paramat.
Leaves are preserved by default and only decay when using place + sneak.
commit ea2a7d3b1fe4b0ea49527c0d68fdea4eada6ec5e
Author: MT-Modder
Date: Mon Feb 22 12:19:41 2016 -0500
Remove dig_up() from cactus.
Digging a cactus leaves the branches hanging. With this change it will no longer happen.
commit 2c355a8642fbc0b94dd45831c3464337ab64ce42
Author: Auke Kok
Date: Sat Feb 20 20:03:09 2016 -0800
Allow mod namespace for door registrations.
This is an adapted version of #861 - by oleastre
Most mods had been calling `doors.register_door() with a door
name that included the "modname:" prefix, and we should continue
to allow mods to do so, without registering the nodenames created
in the "doors:" namespace.
The default case is to use the "modname:" prefix verbatim. If
mods or code calls this function without a prefix, then "doors:"
is automatically used.
Now that the namespace is corrected, the copy replacement ABM is
no longer needed.
commit 777088481bc234cfdda24d3cb4668d1ceaae2492
Author: Auke Kok
Date: Fri Feb 19 23:32:43 2016 -0800
Fallback doors.register_door() code.
This function maps doors.register_door to the new API as far as
reasonable. We can't map the texture, so we fall back to a default
texture. An error message is printed if mod writers did not provide the
needed new tiles field for the door. The created doors are functional
and a full replacement. Old doors are replaced with the new ones
through an ABM.
commit 6b055ae18ad6af800bd953886547477b0ac3c1eb
Author: Auke Kok
Date: Sat Feb 20 00:41:22 2016 -0800
Fix broken door protection.
A previous fix overwrote the `def` variable during registration,
causing protected doors no longer to be placed with protection.
commit 4c9944b263d31a8511a252f758e1bedf28559f7a
Author: Jean-Patrick Guerrero
Date: Sat Feb 20 13:24:29 2016 +0100
Creative: Rename fields with correct naming convention to avoid possible conflicts
commit 73d998ccdf73d2193b5e83f791ebbd422e2dedaf
Author: Auke Kok
Date: Mon Jan 18 13:35:21 2016 -0800
Lower snow footstep and dig sound level.
These sounds were perceived to be too loud in the
game. I've lowered them significantly but they remain
plenty audible. The dig sounds were very loud as well
so I toned them down as well.
commit 3fcb7821d78aef7c647a7e2687ff1a6328eb108b
Author: Auke Kok
Date: Thu Jan 14 21:22:21 2016 -0800
Move character.png to textures.
This file is obviously out of place, as the engine does not
load textures, ever, out of a models folder.
commit ed9fd475de2db49a9a5a8568e75a97c790936967
Author: Auke Kok
Date: Sun Feb 14 12:21:51 2016 -0800
Call on_place_node() callbacks after placing door.
Other mods may depend on knowing whether doors are placed
to setup additional attributes or perform node manipulations.
This is something e.g. mesecons does to connect circuits
to doors. This was tested with mesecons. Placing a door next
to a mesecon wire will make the wire automatically
connect, which was otherwise not happening.
commit 2cc6640edffd96fcef16fe76901a1de7ab3326f0
Author: Auke Kok
Date: Sat Feb 13 20:27:03 2016 -0800
Open doors when right-clicking a door with a door.
And similarly, if we wield a door and right click any node
that has an on_rightclick() handler, call the handler
instead.
Just to be on the safe side, assure that none of this
code runs when right-clicking an entity or player, which
would likely crash the server.
Fold in PR #831 as well - prevent server crash on door
place on unknown blocks, by @tenplus1.
commit bbf17c9ecabe3e6f8782d1faf91c34ece361026b
Author: Auke Kok
Date: Sat Feb 13 20:00:37 2016 -0800
Allow building doors on buildable_to nodes.
This code never allowed placing a door on e.g. a grass
plant. The code to handle this isn't that complex. With
this code, doors can be placed on flowers and on normal
node surfaces without issues.
commit 1ab0fc12a73fb80448657782894fec062094358e
Author: MT-Modder
Date: Sat Feb 13 17:19:38 2016 -0500
Add background image to book formspec
commit 5569950b26507704f603fc2e43b3cae26825c511
Author: Auke Kok
Date: Sun Jan 31 19:29:01 2016 -0800
New gravel texture.
Issue #811 - new gravel texture needed.
This texture was Gambits' PixelBOX gravel light texture. Gambit
posted that his texture pack is WTFPL:
- https://forum.minetest.net/viewtopic.php?f=4&t=4990&start=50#p141196
I've made significant modifications to this texture:
- slightly rotated and rolled some sections of pixels
- minor burn/dodge some pixels to keep high contrast
- removed lineair repeating effects
- etc.
Attribution is added back to Gambit. Thanks.
commit 363b95c0037997eae92fac75a15d1d28be2f6e04
Author: Auke Kok
Date: Sat Feb 13 10:03:23 2016 -0800
Doors: Allow arbitrary recipe to be passed, even nil
This allows mod makers to register their own recipies, including
none, to register doors.
commit 8422f2ef52bd424cc04f43b7d32aa7b20bf30647
Author: Auke Kok
Date: Sat Feb 13 09:45:42 2016 -0800
Fix character.b3d animation issues.
Both the standing and sitting animations had misplaced curve
cusps that caused the end part of the animation to wiggle the
feet slightly back and forward.
I've fixed both animations parts and re-exported. Verified in-game
with multiplayer that everything was indeed fixed.
commit 36d18cb16163405234f92d17897b66d12487476a
Author: tenplus1
Date: Tue Feb 9 21:34:03 2016 +0000
added timer to tnt:tnt_burning for explosions
By adding the timer to the tnt:tnt_burning node it will help mods add the block and cause an explosion after 4 seconds instead of doing nothing like in it's current state.
commit b47a5564720f7fddcdd9163c3b1847abd47f4c3d
Author: Craig Davison
Date: Mon Feb 1 17:16:20 2016 +0000
Remove log_mods from TNT
This option is not documented nor is it used with any other mod in Minetest Game so why should it be used in TNT?
commit 7d2dfe41016c7c4b50d1afdab308efca00c20681
Author: paramat
Date: Sat Feb 13 08:33:58 2016 +0000
Consolidate ABMs
Spread ABM intervals evenly across 1 to 16 seconds
16s ensures no nodes are missed when player walks past
Adjust chance values to compensate, for identical action rates
Combine lavacooling ABMs into one, return to chance = 1
Grass growth: add 'neighbors = "air"' to avoid
processing the thousands of underground dirt nodes
Grass death: Reduce action rate to that of grass growth
Fire: Use chance = 1 for flame extinguishing
and flame removal when mod is disabled
commit 04f01bc57fee73d407874c1c92d59fa9ba803e2c
Author: Jean-Patrick Guerrero
Date: Sat Feb 13 11:30:21 2016 +0100
Doors: fix unability to register doors outside of doors mod
commit 7a3cff552943b0ecdf57e43b7d8d9040bea6c0ac
Author: Rui
Date: Thu Feb 11 13:47:26 2016 +0900
Remove minetest.inventorycube
commit 8f095c62a8af0f4660266c20d426e23a35792416
Author: Auke Kok
Date: Tue Feb 9 22:03:40 2016 -0800
Convert furnace ABM to node timer
Node timers are higher precision and a better guarantee
of happening at regular intervals, whereas ABM's may be
postponed, cancelled or missed if a player is too far.
The largest benefit is that once the furnace is done
cooking, no more ABM's are fired - the timer is stopped
instead and no more events are created until items
are put in the furnace.
This patch is larger due to the migration of the timer
function and indentation change as a result of the somewhat
reduced complexity. I've tested with several furnaces and
this works correctly and behavior is not affected, although
people may find that their furnaces now work more
regularly.
If you place several furnaces next to eachother, you will
still find all furnace timers firing exactly at the same
time. This is a bug in core that should not coalesce node
timers at second intervals.
commit f600a9f645af40d22c8eb7c17aff89507b71816e
Author: Auke Kok
Date: Fri Jan 15 18:50:32 2016 -0800
New mesh door models, and extensive door API
This patch replaces the default door nodes with a new mesh model
and nodes.
Two new models were added that are 2 blocks high. One for left-hinge
and one for right-hinge doors. This allows us to make a single texture
fit on both models. The alternative would have been 1 model and 2
unmapped textures, which is more work for mod developers.
Doors work exactly like the old doors, including ownership, breaking
doors, opening and closing.
Under the hood, we can prevent the top part of the door from being
obstructed by placing an invisible node. This prevents liquids from
flowing through doors or people placing sand or other blocks in the
top half. The door code automatically places and removes these as
needed.
Metadata is used to store door state, just like the old version.
A doors API is added, it allows mods to use the API to open/close or
toggle door states without worrying about sounds, permissions and
other details. This is intended for e.g. mesecons. This API allows
mods to manipulate or inspect doors for players or for themselves.
In-game old door nodes are automatically converted using an ABM and
preserve ownership and orientation and state.
TNT blows up all doors and trapdoors except for the steel ones,
who can survive a blast. We return an itemstack in on_blast(),
which requires a TNT API patch which is also pending.
We enable backface culling for most of these doors, as this gives
the identical visual appearance that the old doors had. In the case
of the glass door, there's a slight twist.
The texture files used by the new doors have new names that do
not conflict with previous texture file names to avoid texture
pack conflicts.
Thanks to red-001 <red-001@users.noreply.github.com> for some
of the conversion code, cleanups, and extra textures.
commit 9e54b379c8ba50228f3773a158cc5e4aa8b427a8
Author: Muhammad Rifqi Priyo Susanto
Date: Thu Feb 4 17:24:14 2016 +0700
Creative: Extend search function to descriptions
commit 5994ac8dc5d1790b62bf2b113cd8e2849c2d745c
Author: paramat
Date: Wed Feb 3 22:43:37 2016 +0000
Default/schematics: Re-add force-placed root node to mapgen trees
Avoids trees or large cacti being placed multiple times at a single
position, by changing the node at the heightmap y value
commit c198d8c57eaa42def5576372d3e33db6c0f95998
Author: paramat
Date: Wed Feb 3 21:56:00 2016 +0000
Default/mapgen: Confine Aspen to one half of deciduous forest
commit 09dbaf79725c160d97232357cfbcc558fad76de6
Author: Craig Davison
Date: Mon Feb 1 17:34:12 2016 +0000
Follow naming conventions of textures in creative
commit 0add474af2d58f0a01f5c483ea44e69d6580ecf9
Author: Craig Davison
Date: Mon Feb 1 17:30:45 2016 +0000
Follow naming conventions of textures and models in boats
commit 0ea23a50d3788e14bb99e5c215f70cb85a73c98f
Author: kilbith
Date: Sat Jan 30 12:09:43 2016 +0100
Creative: move player datas in separate table (fixes #812)
commit 2f39cad09b763fc62dce3bf1dce2867ecc864955
Author: Auke Kok
Date: Mon Dec 14 21:49:20 2015 -0800
Create API for fence.register, and use it.
This converts the call to minetest.register() for the default
fence node, so it can be called by other mods to quickly
setup other fences.
Since this creates an API, insert it into the game_api.txt.
The api looks like minetest.register(name, {def}), and has two
uncommon fields: "texture" and "material". Any normal nodedef
property can be passed through, except "drawtype". The "fence"
group will always be added.
The default fence recipe is modified to be as follows:
wood, stick, wood
wood, stick, wood
This recipe yields 4 fence nodes.
This allows us to create according recipes for acacia, pine,
aspen, and junglewood fences without adding new stick types:
pine wood, stick, pine wood
pine wood, stick, pine wood
This is a from-scratch implementation, written by heart but inspired
by (#665 - Add many wooden fences).
Stick and fences nodes are named in a consistent way.
Re: [Windows] MSVC Installer builds
Posted:
Sat Mar 05, 2016 09:05
by addi
New Build
Highlights: - Now with luaJit!
- Various bug-fixes
Download:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
a66be8b Merge remote-tracking branch 'origin/master' into windows
af714c7 Mgvalleys: Correct spawn problems
48a718e Decoration API: Allow force_placement of simple decorations
1100a5d Require minetest.request_http_api to be called from the mod's main scope
7bcbc01 Fix main menu being unable to set secure settings
abd4a79 Remove debug.getupvalue from the Lua sandbox whitelist
8b006a1 Add support for non-ASCII characters to chat console
9dd38cf Add Android chat form
430929e Add text selection and copying to console
3edb757 Unlock cursor when opening console
effa247 Use the console instead of a dedicated window when pressing keymap_chat/cmd
da97969 Fix a mistake in the world format documentation
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
aa254e2 Fix book formspec to word-wrap lines
29252c6 Allow non-players to dig steel doors.
ac843f8 Allow non-players to dig locked chests.
0410b5e Allow non-players to dig bones.
3a98245 Document `share_bones_time_early`
[/quote]
Re: [Windows] MSVC Installer builds
Posted:
Tue Mar 08, 2016 21:17
by MineYoshi
I downloaded the installer, everything normal, now when i going to install says this!
Runtime Error (at 29:206):
Error Interno: ExtractTemporaryFile: The file "" was not found.
I tried downloading the installer again, and the same error!
Any solution or is my pc?
Re: [Windows] MSVC Installer builds
Posted:
Wed Mar 09, 2016 02:53
by addi
Im currently looking whats wrong with it. Setup extracts two *.dll files into the temporary folder one is used for the Setup itself and the other is required to download VC redist. I'm only wondering why the dll it tries to extract is empty ("")...
Maybe it could be also something with the Anti virus. I may ask you which Anti virus you are using? Can you
create a log file which may contains additional informations?
Re: [Windows] MSVC Installer builds
Posted:
Wed Mar 09, 2016 22:44
by MineYoshi
I use Avast, but i disabled it!
and how exactly use the log.txt function?
I know that is minetestsetup log=log.txt
ok but how do it exactly?
i mean what to do when happen' the error!
Re: [Windows] MSVC Installer builds
Posted:
Thu Mar 10, 2016 12:00
by addi
hmm I'm using Avast too. Then I guess its not the anti virus that makes trouble here.
To generate the log, download
the setup_with_log.bat file into the same directory as "MinetestSetup.exe" and double click the setup_with_log.bat file. Follow the installation assistant, and if the error appears, click ok or close or whatever. Then there should be a file named "log.txt" upload or paste its contents here please.
Re: [Windows] MSVC Installer builds
Posted:
Thu Mar 10, 2016 20:17
by MineYoshi
The contents of txt (Some things are in spanish, if you need the translation, say me!):
2016-03-11 04:15:31.787 Log opened. (Time zone: UTC-05:00)
2016-03-11 04:15:31.788 Setup version: Inno Setup version 5.5.6 (a)
2016-03-11 04:15:31.788 Original Setup EXE: C:\Users\Angela Forero\Downloads\MinetestSetup.exe
2016-03-11 04:15:31.788 Setup command line: /SL5="$7033A,10049001,61952,C:\Users\Angela Forero\Downloads\MinetestSetup.exe" /SPAWNWND=$5031A /NOTIFYWND=$50326 /LOG=log.txt
2016-03-11 04:15:31.788 Windows version: 6.1.7601 SP1 (NT platform: Yes)
2016-03-11 04:15:31.788 64-bit Windows: Yes
2016-03-11 04:15:31.788 Processor architecture: x64
2016-03-11 04:15:31.788 User privileges: Administrative
2016-03-11 04:15:31.795 64-bit install mode: Yes
2016-03-11 04:15:31.819 Created temporary directory: C:\Users\ANGELA~1\AppData\Local\Temp\is-VDAV7.tmp
2016-03-11 04:15:31.967 Extracting temporary file: C:\Users\ANGELA~1\AppData\Local\Temp\is-VDAV7.tmp\isxdl.dll
2016-03-11 04:15:48.710 Exception message:
2016-03-11 04:15:48.710 Message box (OK):
Runtime Error (at 29:206):
Error interno: ExtractTemporaryFile: The file "" was not found.
2016-03-11 04:15:49.546 User chose OK.
2016-03-11 04:15:49.953 Exception message:
2016-03-11 04:15:49.953 Message box (OK):
Runtime Error (at 29:206):
Error interno: ExtractTemporaryFile: The file "" was not found.
2016-03-11 04:15:51.203 User chose OK.
2016-03-11 04:15:51.914 Exception message:
2016-03-11 04:15:51.914 Message box (OK):
Runtime Error (at 29:206):
Error interno: ExtractTemporaryFile: The file "" was not found.
2016-03-11 04:15:52.632 User chose OK.
2016-03-11 04:15:53.578 Message box (Yes/No):
La instalación no se ha completado aún. Si cancela ahora, el programa no se instalará.
Puede ejecutar nuevamente el programa de instalación en otra ocasión para completarla.
¿Salir de la instalación?
2016-03-11 04:15:54.671 User chose Yes.
2016-03-11 04:15:54.671 Deinitializing Setup.
2016-03-11 04:15:54.734 Log closed.
Re: [Windows] MSVC Installer builds
Posted:
Thu Mar 10, 2016 23:13
by Dragonop
Translation because it's not good to not give one when people are trying to fix your problem (also your english is bad, and you might mess it up, sorry)
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
2016-03-11 04:15:31.787 Log opened. (Time zone: UTC-05:00)
2016-03-11 04:15:31.788 Setup version: Inno Setup version 5.5.6 (a)
2016-03-11 04:15:31.788 Original Setup EXE: C:\Users\Angela Forero\Downloads\MinetestSetup.exe
2016-03-11 04:15:31.788 Setup command line: /SL5="$7033A,10049001,61952,C:\Users\Angela Forero\Downloads\MinetestSetup.exe" /SPAWNWND=$5031A /NOTIFYWND=$50326 /LOG=log.txt
2016-03-11 04:15:31.788 Windows version: 6.1.7601 SP1 (NT platform: Yes)
2016-03-11 04:15:31.788 64-bit Windows: Yes
2016-03-11 04:15:31.788 Processor architecture: x64
2016-03-11 04:15:31.788 User privileges: Administrative
2016-03-11 04:15:31.795 64-bit install mode: Yes
2016-03-11 04:15:31.819 Created temporary directory: C:\Users\ANGELA~1\AppData\Local\Temp\is-VDAV7.tmp
2016-03-11 04:15:31.967 Extracting temporary file: C:\Users\ANGELA~1\AppData\Local\Temp\is-VDAV7.tmp\isxdl.dll
2016-03-11 04:15:48.710 Exception message:
2016-03-11 04:15:48.710 Message box (OK):
Runtime Error (at 29:206):
Error interno: ExtractTemporaryFile: The file "" was not found.
2016-03-11 04:15:49.546 User chose OK.
2016-03-11 04:15:49.953 Exception message:
2016-03-11 04:15:49.953 Message box (OK):
Runtime Error (at 29:206):
Error interno: ExtractTemporaryFile: The file "" was not found.
2016-03-11 04:15:51.203 User chose OK.
2016-03-11 04:15:51.914 Exception message:
2016-03-11 04:15:51.914 Message box (OK):
Runtime Error (at 29:206):
Error interno: ExtractTemporaryFile: The file "" was not found.
2016-03-11 04:15:52.632 User chose OK.
2016-03-11 04:15:53.578 Message box (Yes/No):
The installation is not completed yet. If you cancel now, the software won't install.
You can execute the installation setup later to complete it.
Exit installation?
2016-03-11 04:15:54.671 User chose Yes.
2016-03-11 04:15:54.671 Deinitializing Setup.
2016-03-11 04:15:54.734 Log closed.
From this I assume you are quiting installation manually.
Re: [Windows] MSVC Installer builds
Posted:
Fri Mar 11, 2016 23:13
by MineYoshi
@Dragonop
Dude in really, i am not from USA or Canada i am not from there, that means you can't say i can speak English very excellent , ok understand that, everybody isn't perfect, but anyways you're right in some way i don't understand some grammar stuff yet!. You didn't translate everything, so i will do my version:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
2016-03-11 04:15:31.787 Log opened. (Time zone: UTC-05:00)
2016-03-11 04:15:31.788 Setup version: Inno Setup version 5.5.6 (a)
2016-03-11 04:15:31.788 Original Setup EXE: C:\Users\Angela Forero\Downloads\MinetestSetup.exe
2016-03-11 04:15:31.788 Setup command line: /SL5="$7033A,10049001,61952,C:\Users\Angela Forero\Downloads\MinetestSetup.exe" /SPAWNWND=$5031A /NOTIFYWND=$50326 /LOG=log.txt
2016-03-11 04:15:31.788 Windows version: 6.1.7601 SP1 (NT platform: Yes)
2016-03-11 04:15:31.788 64-bit Windows: Yes
2016-03-11 04:15:31.788 Processor architecture: x64
2016-03-11 04:15:31.788 User privileges: Administrative
2016-03-11 04:15:31.795 64-bit install mode: Yes
2016-03-11 04:15:31.819 Created temporary directory: C:\Users\ANGELA~1\AppData\Local\Temp\is-VDAV7.tmp
2016-03-11 04:15:31.967 Extracting temporary file: C:\Users\ANGELA~1\AppData\Local\Temp\is-VDAV7.tmp\isxdl.dll
2016-03-11 04:15:48.710 Exception message:
2016-03-11 04:15:48.710 Message box (OK):
Runtime Error (at 29:206):
Internal error: ExtractTemporaryFile: The file "" was not found.
2016-03-11 04:15:49.546 User chose OK.
2016-03-11 04:15:49.953 Exception message:
2016-03-11 04:15:49.953 Message box (OK):
Runtime Error (at 29:206):
Internal error: ExtractTemporaryFile: The file "" was not found.
2016-03-11 04:15:51.203 User chose OK.
2016-03-11 04:15:51.914 Exception message:
2016-03-11 04:15:51.914 Message box (OK):
Runtime Error (at 29:206):
Internal error: ExtractTemporaryFile: The file "" was not found.
2016-03-11 04:15:52.632 User chose OK.
2016-03-11 04:15:53.578 Message box (Yes/No):
The installation is not completed yet. If you cancel now, the program will not be installed.
You can execute again the installation program later to complete the installation.
¿Exit of the installation?
2016-03-11 04:15:54.671 User chose Yes.
2016-03-11 04:15:54.671 Deinitializing Setup.
2016-03-11 04:15:54.734 Log closed.
And yes i am quitting the installation manually!
Re: [Windows] MSVC Installer builds
Posted:
Fri Mar 11, 2016 23:21
by rubenwardy
MineYoshi wrote:Dude in really, i am not from USA or Canada i am not from there, that means you can't say i can speak English very excellent
Are you saying that only USA and Canada speak English fluently? :P
Don't worry about it, and don't apologise for bad english if you're not native. Everyone needs to learn, and you're already better than some native speakers are currently.
Re: [Windows] MSVC Installer builds
Posted:
Fri Mar 11, 2016 23:47
by MineYoshi
rubenwardy wrote:MineYoshi wrote:Dude in really, i am not from USA or Canada i am not from there, that means you can't say i can speak English very excellent
Are you saying that only USA and Canada speak English fluently? :P
Don't worry about it, and don't apologise for bad english if you're not native. Everyone needs to learn, and you're already better than some native speakers are currently.
THX. Anyways i think i need to learn a lot as you said!
And i forgot to say U.K people speak English excellent too!
Re: [Windows] MSVC Installer builds
Posted:
Sat Mar 12, 2016 03:45
by Dragonop
I did translated everything... well, whatever, I didn't meant to insult you, but to offer my help to translate, because your english, as you already stated, might confuse some people. I see you don't appreciate it, don't worry, good luck, hope you find an answer.
Re: [Windows] MSVC Installer builds
Posted:
Sat Mar 12, 2016 16:56
by MineYoshi
Dragonop wrote:I did translated everything... well, whatever, I didn't meant to insult you, but to offer my help to translate, because your english, as you already stated, might confuse some people. I see you don't appreciate it, don't worry, good luck, hope you find an answer.
In really i appreciate it!...
You didn't translated everything, some "Error Interno" you forgot!
And well , relax, i know i am not so good than other people, speaking English, but well isn't wrong, that shows everyone is unique!
And that's good!
Anyways don't start to offtopic, i think addi say me write the log.txt contents so here they are.
I am waiting my solution.....
Re: [Windows] MSVC Installer builds
Posted:
Fri Mar 18, 2016 15:09
by addi
MineYoshi, sorry, but I could not reproduce your problem. Tried on 5 PC's and on 3 VM's.
The last thing you could try is with the following bat script
https://github.com/adrido/minetest/rele ... cancel.batCopy it into the download directory of MinetestSetup.exe and double click it.
Re: [Windows] MSVC Installer builds
Posted:
Sat Mar 19, 2016 20:34
by MineYoshi
After all was the Visual Studio libraries, But i was sure that i had that in my computer?
I had a similar problem with the OBS Studio, so i downloaded the packages, and installed it, maybe a bug?
Anyways, i sorry for waste your time, that is very precious for everyone , the topic says:
"Visual C++ Redistributable for Visual Studio 2015 Update 1 Will automatically installed if its missing."
But only think about what happend?
Why was the problem with the Visual Studio libraries, if there says that will be installed automatically?
Or was because the problem with OBS Studio....
But anyways THX for the support!
Good luck with the installer!
◕◡◕
EDIT:
The reason off all this was the "Why Minetest is so laggy in Windows" Topic, continues being laggy ;_;
Re: [Windows] MSVC Installer builds
Posted:
Fri Jun 03, 2016 23:39
by MineYoshi
It's the Version of Minetest from the installed Updated?
(I mean, if the installer have the 0.4.14...)
Re: [Windows] MSVC Installer builds
Posted:
Sat Jun 04, 2016 06:29
by Krock
MineYoshi wrote:(I mean, if the installer have the 0.4.14...)
No, the newest installer is based on 0.4.13-dev.
All releases on GitHubI hope he will find the time to update the stuff.
Re: [Windows] MSVC Installer builds
Posted:
Sat Jun 04, 2016 06:42
by addi
Yeah, time is the most problem. Sadly the day only have 24 hours. :-(
I had to stop creating builds because my hdd died and up to now I found not the time to re-build all of that minetest dependencies. I hope I can start today to make a x64 build. If you are interested into the x32 builds you could use Kroks builds instead :-)
Thanks for remembering me about this topic.
Re: [Windows] MSVC Installer builds
Posted:
Sun Jun 05, 2016 13:28
by addi
A new "portable" build of stable 0.4.14
https://www.magentacloud.de/share/g1deuwv355I said only "portable" because it is still required to have
Visual C++ Redistributable 2015 installed. So if you get a dll missing error, download and install it. An Installer will following
Re: [Windows] MSVC Installer builds
Posted:
Tue Sep 27, 2016 08:59
by addi
new build:
https://www.magentacloud.de/lnk/ChsVh9KH
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
Add keycode.cpp unittests
sfan5 committed 5 days ago
@sfan5
Rewrite keycode.cpp (Keycode handling & names)
sfan5 committed 5 days ago
Commits on Sep 23, 2016
@paramat
Conf.example: Re-add deleted noise parameter documentation
paramat committed 4 days ago
Commits on Sep 21, 2016
@sfan5
Update library versions in buildbot
sfan5 committed 7 days ago
@sfan5
Don't use ZLIB_WINAPI if the required DLL is not provided to CMake
sfan5 committed 7 days ago
@sfan5
Do not serialize empty NodeMetadata
sfan5 committed 8 days ago
@paramat @est31
Builtin: Change error to warning for light_source > 14
paramat committed with est31 6 days ago
@everamzah @est31
Increase default font size by 1
everamzah committed with est31 12 days ago
Commits on Sep 19, 2016
@est31
Fix a typo and use proper deprecation notification system
est31 committed 8 days ago
Commits on Sep 17, 2016
@paramat
Register.lua: Throw error if node 'light_source' > core.LIGHT_MAX
paramat committed 11 days ago
Commits on Sep 15, 2016
@paramat
Lua_api.txt: Add note of maximum value for node 'light_source'
paramat committed 15 days ago
@Thomas--S @paramat
Add an [invert:<mode> texture modifier
Thomas--S committed with paramat on 12 Aug
@ShadowNinja @paramat
Collision: Improve performance by combining 6 vectors into 1 using a …
ShadowNinja committed with paramat on 9 Jan
Commits on Sep 14, 2016
@paramat
Decorations: Generalise 'spawn by' to be used by all decoration types
paramat committed 15 days ago
@sfan5 @paramat
Allow escaping of texture names when passed as an argument to a modifier
sfan5 committed with paramat 24 days ago
@EricMountain @kwolekr
Fix "unknown CMake command "check_library_exists" (#4517)
EricMountain committed with kwolekr 13 days ago
Commits on Sep 13, 2016
@sofar
Plantlike meshoptions: fix degrotate. (#4512)
sofar committed on GitHub 14 days ago
Commits on Sep 12, 2016
@raymoo @kwolekr
fix missing parameters in some mentions of entity callbacks
raymoo committed with kwolekr 19 days ago
Commits on Sep 9, 2016
@everamzah @Zeno-
Return nil on empty get_area() (#4508)
everamzah committed with Zeno- 18 days ago
@SmallJoker @kwolekr
Anticheat: Use the physics_override modifiers aswell
SmallJoker committed with kwolekr 18 days ago
Commits on Sep 8, 2016
@SmallJoker @kwolekr
Make getStackMax return the correct maximal stack size
SmallJoker committed with kwolekr 21 days ago
@paly2 @kwolekr
Add minetest.unregister_item and minetest.register_alias_force
paly2 committed with kwolekr on 10 Jul
Re: [Windows] MSVC Installer builds
Posted:
Thu Sep 29, 2016 00:33
by drpeppercan
Hi addi, thanks for sharing your builds :)
I installed your "
Minetest for Windows".
When I ran it, everything in the world looked red.
Would there be a simple way to fix that?
Thanks addi,
DPC
Re: [Windows] MSVC Installer builds
Posted:
Thu Sep 29, 2016 00:39
by MineYoshi
drpeppercan wrote:Hi addi, thanks for sharing your builds :)
I installed your "
Minetest for Windows".
When I ran it, everything in the world looked red.
Would there be a simple way to fix that?
Thanks addi,
DPC
Disable shaders... That happens to me too... it's because the OpenGl driver is a bit outdated (or at least that's what i readed, correct me if i'm wrong)...
Re: [Windows] MSVC Installer builds
Posted:
Thu Sep 29, 2016 13:28
by addi
Yes, MineYoshi is right, you have to disable shadders. D3d9 is much faster then OGl but Minetest shaders are not compatible with it.
You can change that using the Settings Tab in the Main Menu or by adding enable_shaders = false in the minetest.conf.
Thanks for trying out my builds
addi
Re: [Windows] MSVC Installer builds
Posted:
Fri Sep 30, 2016 20:23
by MineYoshi
I was about to download but i have this issue:
I used the link from here:
addi wrote:new build:
https://www.magentacloud.de/api/file?at ... hTQjZDYVc=
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
Add keycode.cpp unittests
sfan5 committed 5 days ago
@sfan5
Rewrite keycode.cpp (Keycode handling & names)
sfan5 committed 5 days ago
Commits on Sep 23, 2016
@paramat
Conf.example: Re-add deleted noise parameter documentation
paramat committed 4 days ago
Commits on Sep 21, 2016
@sfan5
Update library versions in buildbot
sfan5 committed 7 days ago
@sfan5
Don't use ZLIB_WINAPI if the required DLL is not provided to CMake
sfan5 committed 7 days ago
@sfan5
Do not serialize empty NodeMetadata
sfan5 committed 8 days ago
@paramat @est31
Builtin: Change error to warning for light_source > 14
paramat committed with est31 6 days ago
@everamzah @est31
Increase default font size by 1
everamzah committed with est31 12 days ago
Commits on Sep 19, 2016
@est31
Fix a typo and use proper deprecation notification system
est31 committed 8 days ago
Commits on Sep 17, 2016
@paramat
Register.lua: Throw error if node 'light_source' > core.LIGHT_MAX
paramat committed 11 days ago
Commits on Sep 15, 2016
@paramat
Lua_api.txt: Add note of maximum value for node 'light_source'
paramat committed 15 days ago
@Thomas--S @paramat
Add an [invert:<mode> texture modifier
Thomas--S committed with paramat on 12 Aug
@ShadowNinja @paramat
Collision: Improve performance by combining 6 vectors into 1 using a …
ShadowNinja committed with paramat on 9 Jan
Commits on Sep 14, 2016
@paramat
Decorations: Generalise 'spawn by' to be used by all decoration types
paramat committed 15 days ago
@sfan5 @paramat
Allow escaping of texture names when passed as an argument to a modifier
sfan5 committed with paramat 24 days ago
@EricMountain @kwolekr
Fix "unknown CMake command "check_library_exists" (#4517)
EricMountain committed with kwolekr 13 days ago
Commits on Sep 13, 2016
@sofar
Plantlike meshoptions: fix degrotate. (#4512)
sofar committed on GitHub 14 days ago
Commits on Sep 12, 2016
@raymoo @kwolekr
fix missing parameters in some mentions of entity callbacks
raymoo committed with kwolekr 19 days ago
Commits on Sep 9, 2016
@everamzah @Zeno-
Return nil on empty get_area() (#4508)
everamzah committed with Zeno- 18 days ago
@SmallJoker @kwolekr
Anticheat: Use the physics_override modifiers aswell
SmallJoker committed with kwolekr 18 days ago
Commits on Sep 8, 2016
@SmallJoker @kwolekr
Make getStackMax return the correct maximal stack size
SmallJoker committed with kwolekr 21 days ago
@paly2 @kwolekr
Add minetest.unregister_item and minetest.register_alias_force
paly2 committed with kwolekr on 10 Jul
What is happening? I don't have any problem with waitin' until this issue be solved, but i am wondering why i'm having this problem...