Minetest for Xbox and IOS?

User avatar
octacian
Member
 
Posts: 408
Joined: Mon Dec 21, 2015 22:18
GitHub: octacian
IRC: octacian
In-game: octacian

Minetest for Xbox and IOS?

by octacian » Tue Apr 19, 2016 03:50

Is it possible by any chance to build Minetest for the Xbox or IOS? From my research the Xbox is not compatible with OpenGL, but I would wonder if somebody has written a compiler / library to get around this.

IOS would be great too, and I believe OpenGL is supported so I wonder why Minetest is not available.

I have a couple of friends who would really like to use Minetest, but cannot until now because they only have an Xbox or IOS device.

Thanks. If there is anything I can do to help this happen, I would be more that happy to contribute.
God isn't dead!

My Coolest Mods:
MicroExpansion, Working Computers, Interchangeable Hands

Check out my YouTube channel! (octacian)
 

User avatar
rubenwardy
Member
 
Posts: 4500
Joined: Tue Jun 12, 2012 18:11
GitHub: rubenwardy
IRC: rubenwardy
In-game: rubenwardy

Re: Minetest for Xbox and IOS?

by rubenwardy » Tue Apr 19, 2016 10:02

Minetest cannot be placed on the App Store due to the license we use (search Gpl and the App Store)

Minetest, or rather irrlicht does support directx. The harder issue would be actually getting approved by Microsoft.
 

User avatar
octacian
Member
 
Posts: 408
Joined: Mon Dec 21, 2015 22:18
GitHub: octacian
IRC: octacian
In-game: octacian

Re: Minetest for Xbox and IOS?

by octacian » Tue Apr 19, 2016 14:30

rubenwardy wrote:Minetest cannot be placed on the App Store due to the license we use (search Gpl and the App Store)

Minetest, or rather irrlicht does support directx. The harder issue would be actually getting approved by Microsoft.


I see. Surely there is a way to release the game for IOS as some sort of sideload since the App Store isn't the best place. Developers do this all the time with game engines such as Unity and Unreal Engine.

Then why hasn't someone written a library allowing irrlicht to support directx?
God isn't dead!

My Coolest Mods:
MicroExpansion, Working Computers, Interchangeable Hands

Check out my YouTube channel! (octacian)
 

User avatar
rubenwardy
Member
 
Posts: 4500
Joined: Tue Jun 12, 2012 18:11
GitHub: rubenwardy
IRC: rubenwardy
In-game: rubenwardy

Re: Minetest for Xbox and IOS?

by rubenwardy » Tue Apr 19, 2016 16:13

Irrlicht DOES support Directx. Minetest DOES support DirectX. See video_driver setting. However, shaders won't be available.
 

User avatar
Calinou
Member
 
Posts: 3124
Joined: Mon Aug 01, 2011 14:26
GitHub: Calinou
IRC: Calinou
In-game: Calinou

Re: Minetest for Xbox and IOS?

by Calinou » Tue Apr 19, 2016 17:05

Releasing Minetest for jailbroken iOS devices may be possible (Irrlicht does have iOS ports), but do we want to spend a considerable amount of manpower on this task?
 

User avatar
hoodedice
Member
 
Posts: 1372
Joined: Sat Jul 06, 2013 06:33

Re: Minetest for Xbox and IOS?

by hoodedice » Tue Apr 19, 2016 17:09

The XBox One may get support for Windows Universal Platform (UWP, previously called Metro apps) apps, which already can run on windows phone and PC using the same codebase. Once the UWP is stable on the XBox One, converting the actual minetest app to UWP may be quite easy. However, two things:

1. I don't know what MS will do about video games being distributed as UWP on XBox. We already have Gears of War, and the new Tomb Raider being distributed as a UWP package via the Windows Store on Windows 10

2. I don't know how soon will UWP be stable on the XBox One.

For examples of true UWP apps, check out Groove Music on Windows 10 and Windows phone (they use the same codebase for both desktop and mobile builds)
7:42 PM - Bauglio: I think if you go to staples you could steal firmware from a fax machine that would run better than win10 does on any platform
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build
 

User avatar
octacian
Member
 
Posts: 408
Joined: Mon Dec 21, 2015 22:18
GitHub: octacian
IRC: octacian
In-game: octacian

Re: Minetest for Xbox and IOS?

by octacian » Fri Apr 22, 2016 01:16

OK sorry, so irrlicht does support DirectX, but there would be no shaders. To me, that isn't too big of a problem to either live with, or bypass. Why is it a problem to get Microsoft to accept it though? I would rather not wait until their "universal" thing is released on the Xbox 1, and besides, its the Xbox 360 that I would like Minetest for anyway.

When it comes to IOS, I would think that since some have made it a while it wouldn't hurt to try. Since Apple does a lot of open source things, I personally don't see why they have a problem with it in the first place. But, I guess they do...

Like I said, anything I could do to help this happen, I would be more than willing to do.
God isn't dead!

My Coolest Mods:
MicroExpansion, Working Computers, Interchangeable Hands

Check out my YouTube channel! (octacian)
 

User avatar
trev
Member
 
Posts: 42
Joined: Fri Sep 26, 2014 16:49
In-game: trev

Re: Minetest for Xbox and IOS?

by trev » Sun Apr 24, 2016 20:54

Hello. I just read this topic. I think that Xbox One is probably an easier target than iOS. I'm not sure what the "third-party approval policy" is for MS, but Apple's is almost certainly worse (when it comes to GPL compliance). Additionally, there are several illegal Minetest ports to iOS (they are rebranded). They give no credit to Minetest. And there are at least 3 with no difference except texture pack. I am afraid that putting Minetest on the App Store would give it a bad reputation and bad reviews as a "rip-off" game, which Minetest is NOT(it's a game engine, not a game). Further, iOS has no Finder, so there would be no easy way to mod the game, which could anger those who use Minetest on desktop or Android. On the other side, Xbox One is basically Windows. If Irrlicht would run a fullscreen device on it under DirectX, Xbox just might be a viable option. I am not sure about mods there either, though : / . However, Xbox One users are probably more willing to try and play new games than someone who is just "surfing" the iOS App Store and downloading and deleting apps on Saturday morning.

TL;DR: Xbox One is a better target than iOS for legal and use-case reasons.
Do what you love, and you will love what you do! :)
 

User avatar
octacian
Member
 
Posts: 408
Joined: Mon Dec 21, 2015 22:18
GitHub: octacian
IRC: octacian
In-game: octacian

Re: Minetest for Xbox and IOS?

by octacian » Tue Apr 26, 2016 21:27

trev wrote:Hello. I just read this topic. I think that Xbox One is probably an easier target than iOS. I'm not sure what the "third-party approval policy" is for MS, but Apple's is almost certainly worse (when it comes to GPL compliance). Additionally, there are several illegal Minetest ports to iOS (they are rebranded). They give no credit to Minetest. And there are at least 3 with no difference except texture pack. I am afraid that putting Minetest on the App Store would give it a bad reputation and bad reviews as a "rip-off" game, which Minetest is NOT(it's a game engine, not a game). Further, iOS has no Finder, so there would be no easy way to mod the game, which could anger those who use Minetest on desktop or Android. On the other side, Xbox One is basically Windows. If Irrlicht would run a fullscreen device on it under DirectX, Xbox just might be a viable option. I am not sure about mods there either, though : / . However, Xbox One users are probably more willing to try and play new games than someone who is just "surfing" the iOS App Store and downloading and deleting apps on Saturday morning.

TL;DR: Xbox One is a better target than iOS for legal and use-case reasons.


Is it actually illegal to put software licensed under the GPL on the Appstore? What about under the MIT License?

Yes, the Xbox is an overall easier system to port Minetest to, however, I would like to see the Xbox 360 too. Either way, we still can't ignore IOS.

If software under the GPL can legally be put on the Appstore, then we could build the game for IOS relatively easy with the credits too. As long as the previous is legal, mods won't be a problem. Some type of file browser or mod browser could be implemented with the help of other open source projects. It is unlikely that a file browser would do as I would guess that IOS DIRs are weird in general. However, a small web browser allowing users to browse the Minetest Forum could solve the problem of an all out file browser. Some type of mod DB like what had previously been attempted could be used too.
God isn't dead!

My Coolest Mods:
MicroExpansion, Working Computers, Interchangeable Hands

Check out my YouTube channel! (octacian)
 

User avatar
lightonflux
Member
 
Posts: 384
Joined: Mon Nov 11, 2013 07:22
In-game: lof

Re: Minetest for Xbox and IOS?

by lightonflux » Tue Apr 26, 2016 22:11

endev15 wrote:
trev wrote:Is it actually illegal to put software licensed under the GPL on the Appstore?


It is against their Terms of Service. Article on the matter.
 

sofar
Member
 
Posts: 781
Joined: Fri Jan 16, 2015 07:31
GitHub: sofar
IRC: sofar
In-game: sofar

Re: Minetest for Xbox and IOS?

by sofar » Tue Apr 26, 2016 22:30

lightonflux wrote:
endev15 wrote:
trev wrote:Is it actually illegal to put software licensed under the GPL on the Appstore?


It is against their Terms of Service. Article on the matter.


More specifically, they wrote them that way because they would themselves be liable to comply with the requirements of the GPL, even if they are not the people who wrote the GPL software.

The GPL requires everyone who *distributes* a binary to provide the source code. Apple doesn't want to distribute GPL source code, so they wrote their ToS to match this.

Anyone who downloads an (even illicit) GPL application that made it to the IOS store can force Apple to provide them source code. So you can bet your money that Apple really hates GPL IOS apps.
 

User avatar
TumeniNodes
Member
 
Posts: 1335
Joined: Fri Feb 26, 2016 19:49
GitHub: TumeniNodes

Re: Minetest for Xbox and IOS?

by TumeniNodes » Thu Apr 28, 2016 03:40

Might be far easier, and less frustrating for your friends to get themselves a decent laptop or desktop (even from a second hand shop or craigslist, etc., DL Minetest, and enjoy.
Flick?... Flick who?
 

User avatar
glichgamer12
Member
 
Posts: 43
Joined: Sat Jun 18, 2016 00:04
In-game: Glitchgamer12

Re: Minetest for Xbox and IOS?

by glichgamer12 » Sun Jun 19, 2016 09:58

i found a very similar version for ios, its called freeworld. also check the apstore, there is tons of clones.
whats up. hurry up and play the dubstep!

here is a story about a cow: one upon a time there was a cow, now this cow was running away from c55. now why this was happening was unknown. you know what, i am not going to continue this poop.
 

hampa16
Member
 
Posts: 192
Joined: Sat Jun 29, 2013 04:20

Re: Minetest for Xbox and IOS?

by hampa16 » Sun Jul 10, 2016 23:15

The devs are still currently working on this game, so the game has some bugs in it. When they fixed some things in this game, they will maybe think about adding minetest for XBOX and mobile versions (I know that there may be minetest for mobile versions, but those are other people's copies of the real game, and it is hard to tell which one of those copies are the best copies).
 

User avatar
srifqi
Member
 
Posts: 508
Joined: Sat Jun 28, 2014 04:31
GitHub: srifqi
IRC: srifqi
In-game: srifqi

Re: Minetest for Xbox and IOS?

by srifqi » Mon Jul 11, 2016 07:01

hampa16 wrote:(I know that there may be minetest for mobile versions, but those are other people's copies of the real game, and it is hard to tell which one of those copies are the best copies).

Um..., there is Android version already. (I know it is outdated)
I'm from Indonesia! Saya dari Indonesia!
Terjemahkan Minetest!
Mods by me. Modifikasi oleh saya.

Pronounce my nick as in: es-rifqi (IPA: /es rifˈki/)
 


Return to Minetest Builds

Who is online

Users browsing this forum: No registered users and 4 guests

cron