Mainpage wrote:If it can be built, we do not necessary have to put it on the app-store, it can just be put on the MT downloads page.
Novacain wrote:So, one thing I was thinking about is it would be nice to have minetest on iOS. It has been talked about for a long time, and largely dabated and many other things. My question is this: could we figure out a way to be able to get minetest to iOS and implement a way to reward someone who undertakes the task?
As for making it available through the appstore, one possibility is to dual-license future releases in such a way to enable the legality of Minetest on the appstore. Also, we would only need to have the engine, and simply set up a way to download games/mods through the app, that way only the engine needs a dual license.
As for a reward implementation, I don't think the app should be sold, but what about having a "support" tab where you can make an in-app purchase or watch a video add to give the developer a little bit of return for spending the time to port it to iOS?
So, what do Y'all think?
Novacain wrote:Honestly I totally agree. Having minetest for iOS wouldn't work though, because Apple blocks of some parts of the minetest website in order to insure that you phone doesn't get viruses, and those parts of the website are needed...even through the App Store.
Mainpage wrote:Is it the mac osX build that much diffrent then iOS, ie how hard would it be to make an iOS build if we have osX builds?
Calinou wrote:Mainpage wrote:Is it the mac osX build that much diffrent then iOS, ie how hard would it be to make an iOS build if we have osX builds?
While iOS is loosely based on OS X, a lot of things differ, starting with the CPU architecture (ARM instead of x86_64) and 3D renderer (OpenGL ES instead of OpenGL). But we do support that architecture and renderer combination on Android, so it should be possible on iOS as well.
Morn76 wrote:Well, it looks like somebody has already ported Minetest to iOS: https://itunes.apple.com/en/app/freewor ... d770577592 They are even using the MT icon.
red-001 wrote:How is it that there is a lot more copies of minetest on the apple store where you have to play $99/year compare to google play which is a one time payment of $25?
programmingchicken wrote:red-001 wrote:How is it that there is a lot more copies of minetest on the apple store where you have to play $99/year compare to google play which is a one time payment of $25?
the struggle of nine year-olds trying to get minecraft for free on their parent's iPhone is real
MagicMike wrote:It's a good idea but will be his/her reward for doing it should we make him like mods/ admins in a few servers?
sorcerykid wrote:I think a legitimate porting of Minetest to the iOS is long overdue, even if it requires jailbreaking.
I only learned about Minetest as result of playing Buildcraft. Quite a few players on servers like "just test" and "Extreme Survival Minetest City" also played on an iPad. The same now seems to be true of Cash's World as well as Just Test II, in which a large proportion of players are tablet and phone users. I suspect there is a HUGE untapped market with iOS devices.
sorcerykid wrote:According the U.S. Copyright Office, jailbreaking of tablets and smartphones has been deemed legal. So that should not preclude Minetest being ported to the iPad. The only holdup seems to be finding someone willing and capable of building an iOS compatible version.
http://www.idownloadblog.com/2015/10/27 ... reak-ipad/
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