[Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT

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sfan5
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Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

by sfan5 » Sat Jul 25, 2015 20:42

Yes, those are compiled into Minetest, nothing needed to enable support for them.
Except if you actually want to use LevelDB for your worlds you need to migrate your worlds to the leveldb backend.
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Minetest builds for Windows (32-bit & 64-bit)
 

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Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

by Sane » Sun Jul 26, 2015 07:23

sfan5 wrote:Yes, those are compiled into Minetest, nothing needed to enable support for them.
Except if you actually want to use LevelDB for your worlds you need to migrate your worlds to the leveldb backend.


Just perfect!
Thanks a lot again.
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Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

by blert2112 » Sat Aug 01, 2015 17:57

I humbly request a new 64bit build please.
The latest Cottages mod does not work completely without player:get_player_velocity(). Yup, I could use Krock's latest build but only 32bit is offered. I'm going to have to learn how to do a windows build myself one of these days. Is there a tutorial around anywhere?
 

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Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

by Dragonop » Sun Aug 02, 2015 05:32

blert2112 wrote:I humbly request a new 64bit build please.
The latest Cottages mod does not work completely without player:get_player_velocity(). Yup, I could use Krock's latest build but only 32bit is offered. I'm going to have to learn how to do a windows build myself one of these days. Is there a tutorial around anywhere?

You could use regular Minetest.
 

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Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

by blert2112 » Sun Aug 02, 2015 13:22

Dragonop wrote:You could use regular Minetest.

player:get_player_velocity() is a new feature and not available in the official download. I downloaded it and checked but it is not there. Me thinks I will try to compile the source myself today.
 

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Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

by Dragonop » Sun Aug 02, 2015 23:10

blert2112 wrote:
Dragonop wrote:You could use regular Minetest.

player:get_player_velocity() is a new feature and not available in the official download. I downloaded it and checked but it is not there. Me thinks I will try to compile the source myself today.

https://github.com/minetest/minetest
 

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Minetest 0.4.12-7a6e4dc

by sfan5 » Mon Aug 03, 2015 15:18

+ 53 commits

Download: minetest-0.4.12-7a6e4dc
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Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

by blert2112 » Mon Aug 03, 2015 17:29

I cannot thank you enough! I spent the better part of yesterday trying to set up MinGW64 (and MSVC) and compile the source only to be handed many fatal errors during compilation. I'm still going to work on it though.

edit: WoooHooo! I did it. Have a couple of missing dlls to work out but my setup works.
 

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Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

by Sane » Wed Aug 05, 2015 16:45

blert2112 wrote:I cannot thank you enough! I spent the better part of yesterday trying to set up MinGW64 (and MSVC) and compile the source only to be handed many fatal errors during compilation. I'm still going to work on it though.

edit: WoooHooo! I did it. Have a couple of missing dlls to work out but my setup works.


Care to write a HoTo?
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Bitwise operators in lua.

by Sane » Mon Aug 10, 2015 11:49

Hi there,

sorry for the cross posting. But this might be related to LuaJIT.
viewtopic.php?f=6&t=13002&p=186664#p186664
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Minetest 0.4.12-17b7b7c

by sfan5 » Sat Aug 29, 2015 21:14

+ 84 commits

Download: minetest-0.4.12-17b7b7c
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Re: Minetest 0.4.12-17b7b7c

by cHyper » Sat Aug 29, 2015 23:35

sfan5 wrote:
+ 84 commits

Download: minetest-0.4.12-17b7b7c



when comes a 0.4.13 dev build?
 

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0.4.13 please.

by Sane » Sun Aug 30, 2015 05:26

Yes sfan5 that would be realy great, if you could also build a 0.4.13 version.
Thanks in advance.
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Minetest 0.4.13-645e208

by sfan5 » Sun Sep 06, 2015 19:08

+ 24+ commits

Download: minetest-0.4.13-645e208
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Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

by mahmutelmas06 » Tue Sep 08, 2015 14:09

Game menu is not in my language ( there is language file in locale folder ) with the latest build.
My Mods:

Beverage
 

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Minetest 0.4.13-64a5eec

by sfan5 » Thu Sep 10, 2015 17:37

+ 9 commits

Download: minetest-0.4.13-64a5eec
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Minetest 0.4.13-c406438

by sfan5 » Tue Oct 27, 2015 22:06

+ 168 commits

Download: minetest-0.4.13-c406438
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Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

by Tibix » Mon Nov 30, 2015 11:35

Hello Dear Minetest Community.
I'm trying to make minetest work on my computer but it doesn't works.
Official builds are working, but not really because i just get the hand and in rest no terrain, everything is black.
In others i can't create worlds
But in this sfan5 latest build when loading world Minetest Stops working...
Like this:http://prntscr.com/98n1gh
Debug Report:http://pastebin.com/E0k9SDiG
In Stable sfan5 build i get this error:http://prntscr.com/98n0k8
I really want to play this game.Please help me:)
~Regards, Tibix
 

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Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

by Krock » Mon Nov 30, 2015 18:21

Have you tried to start Minetest from an other path, like C:\Games\Minetest\ (not Program Files)?
It could be a problem with the non ascii-characters in your account name.
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Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

by Darkness701 » Sat Dec 05, 2015 22:18

Awesome builds! But what happened to the regular Minetest logo?
 

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Minetest 0.4.13-696148e

by sfan5 » Mon Dec 07, 2015 19:13

+ 134 commits

Download: minetest-0.4.13-696148e
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Minetest 0.4.13-98d16e0

by sfan5 » Wed Dec 23, 2015 19:08

+ 39 commits

Download: minetest-0.4.13-98d16e0
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Minetest 0.4.13-bd40ee2

by sfan5 » Tue Jan 05, 2016 15:45

+ 31 commits

Download: minetest-0.4.13-bd40ee2
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Minetest 0.4.13-3c6b2ff

by sfan5 » Thu Jan 14, 2016 16:29

Now with Valleys mapgen! o/

+ 25 commits

Download: minetest-0.4.13-3c6b2ff
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Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

by TheReaperKing » Tue Jan 19, 2016 03:58

Hopefully this question doesn't sound too noobish but I just want to make sure:

I want to test lua vs luajit with a subgame I'm working on for a server at the school I work at. If I have the regular 0.4.13 32 bit binary in one bin folder, and your luajit 32 bit binary and dll files in another folder, can I go back and forth using those executables without screwing up any of the other minetest files? So essentially I renamed your bin folder to binluajit and dropped it into the minetest 0.4.13 folder and plan to try alternating testing both binaries against each other.

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Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

by sfan5 » Thu Jan 21, 2016 21:19

TheReaperKing wrote:I want to test lua vs luajit with a subgame I'm working on for a server at the school I work at. If I have the regular 0.4.13 32 bit binary in one bin folder, and your luajit 32 bit binary and dll files in another folder, can I go back and forth using those executables without screwing up any of the other minetest files? So essentially I renamed your bin folder to binluajit and dropped it into the minetest 0.4.13 folder and plan to try alternating testing both binaries against each other.


You can do that but it won't make any difference. The official Minetest downloads are also compiled with LuaJIT.
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Minetest 0.4.13-1474254

by sfan5 » Tue Feb 23, 2016 17:33

+ 115 commits

Download: minetest-0.4.13-1474254
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Minetest builds for Windows (32-bit & 64-bit)
 

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Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

by TenPlus1 » Tue Feb 23, 2016 19:56

Thanks for the latest build :)
 

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Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

by maikerumine » Tue Feb 23, 2016 20:34

Thank you!! so excited!!!
 

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Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

by cHyper » Wed Feb 24, 2016 17:42

+1 very good build for windows!!!
 

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