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Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

PostPosted: Sat Jul 25, 2015 20:42
by sfan5
Yes, those are compiled into Minetest, nothing needed to enable support for them.
Except if you actually want to use LevelDB for your worlds you need to migrate your worlds to the leveldb backend.

Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

PostPosted: Sun Jul 26, 2015 07:23
by Sane
sfan5 wrote:Yes, those are compiled into Minetest, nothing needed to enable support for them.
Except if you actually want to use LevelDB for your worlds you need to migrate your worlds to the leveldb backend.


Just perfect!
Thanks a lot again.

Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

PostPosted: Sat Aug 01, 2015 17:57
by blert2112
I humbly request a new 64bit build please.
The latest Cottages mod does not work completely without player:get_player_velocity(). Yup, I could use Krock's latest build but only 32bit is offered. I'm going to have to learn how to do a windows build myself one of these days. Is there a tutorial around anywhere?

Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

PostPosted: Sun Aug 02, 2015 05:32
by Dragonop
blert2112 wrote:I humbly request a new 64bit build please.
The latest Cottages mod does not work completely without player:get_player_velocity(). Yup, I could use Krock's latest build but only 32bit is offered. I'm going to have to learn how to do a windows build myself one of these days. Is there a tutorial around anywhere?

You could use regular Minetest.

Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

PostPosted: Sun Aug 02, 2015 13:22
by blert2112
Dragonop wrote:You could use regular Minetest.

player:get_player_velocity() is a new feature and not available in the official download. I downloaded it and checked but it is not there. Me thinks I will try to compile the source myself today.

Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

PostPosted: Sun Aug 02, 2015 23:10
by Dragonop
blert2112 wrote:
Dragonop wrote:You could use regular Minetest.

player:get_player_velocity() is a new feature and not available in the official download. I downloaded it and checked but it is not there. Me thinks I will try to compile the source myself today.

https://github.com/minetest/minetest

Minetest 0.4.12-7a6e4dc

PostPosted: Mon Aug 03, 2015 15:18
by sfan5
+ 53 commits

Download: minetest-0.4.12-7a6e4dc

Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

PostPosted: Mon Aug 03, 2015 17:29
by blert2112
I cannot thank you enough! I spent the better part of yesterday trying to set up MinGW64 (and MSVC) and compile the source only to be handed many fatal errors during compilation. I'm still going to work on it though.

edit: WoooHooo! I did it. Have a couple of missing dlls to work out but my setup works.

Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

PostPosted: Wed Aug 05, 2015 16:45
by Sane
blert2112 wrote:I cannot thank you enough! I spent the better part of yesterday trying to set up MinGW64 (and MSVC) and compile the source only to be handed many fatal errors during compilation. I'm still going to work on it though.

edit: WoooHooo! I did it. Have a couple of missing dlls to work out but my setup works.


Care to write a HoTo?

Bitwise operators in lua.

PostPosted: Mon Aug 10, 2015 11:49
by Sane
Hi there,

sorry for the cross posting. But this might be related to LuaJIT.
viewtopic.php?f=6&t=13002&p=186664#p186664

Minetest 0.4.12-17b7b7c

PostPosted: Sat Aug 29, 2015 21:14
by sfan5
+ 84 commits

Download: minetest-0.4.12-17b7b7c

Re: Minetest 0.4.12-17b7b7c

PostPosted: Sat Aug 29, 2015 23:35
by cHyper
sfan5 wrote:
+ 84 commits

Download: minetest-0.4.12-17b7b7c



when comes a 0.4.13 dev build?

0.4.13 please.

PostPosted: Sun Aug 30, 2015 05:26
by Sane
Yes sfan5 that would be realy great, if you could also build a 0.4.13 version.
Thanks in advance.

Minetest 0.4.13-645e208

PostPosted: Sun Sep 06, 2015 19:08
by sfan5
+ 24+ commits

Download: minetest-0.4.13-645e208

Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

PostPosted: Tue Sep 08, 2015 14:09
by mahmutelmas06
Game menu is not in my language ( there is language file in locale folder ) with the latest build.

Minetest 0.4.13-64a5eec

PostPosted: Thu Sep 10, 2015 17:37
by sfan5
+ 9 commits

Download: minetest-0.4.13-64a5eec

Minetest 0.4.13-c406438

PostPosted: Tue Oct 27, 2015 22:06
by sfan5
+ 168 commits

Download: minetest-0.4.13-c406438

Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

PostPosted: Mon Nov 30, 2015 11:35
by Tibix
Hello Dear Minetest Community.
I'm trying to make minetest work on my computer but it doesn't works.
Official builds are working, but not really because i just get the hand and in rest no terrain, everything is black.
In others i can't create worlds
But in this sfan5 latest build when loading world Minetest Stops working...
Like this:http://prntscr.com/98n1gh
Debug Report:http://pastebin.com/E0k9SDiG
In Stable sfan5 build i get this error:http://prntscr.com/98n0k8
I really want to play this game.Please help me:)
~Regards, Tibix

Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

PostPosted: Mon Nov 30, 2015 18:21
by Krock
Have you tried to start Minetest from an other path, like C:\Games\Minetest\ (not Program Files)?
It could be a problem with the non ascii-characters in your account name.

Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

PostPosted: Sat Dec 05, 2015 22:18
by Darkness701
Awesome builds! But what happened to the regular Minetest logo?

Minetest 0.4.13-696148e

PostPosted: Mon Dec 07, 2015 19:13
by sfan5
+ 134 commits

Download: minetest-0.4.13-696148e

Minetest 0.4.13-98d16e0

PostPosted: Wed Dec 23, 2015 19:08
by sfan5
+ 39 commits

Download: minetest-0.4.13-98d16e0

Minetest 0.4.13-bd40ee2

PostPosted: Tue Jan 05, 2016 15:45
by sfan5
+ 31 commits

Download: minetest-0.4.13-bd40ee2

Minetest 0.4.13-3c6b2ff

PostPosted: Thu Jan 14, 2016 16:29
by sfan5
Now with Valleys mapgen! o/

+ 25 commits

Download: minetest-0.4.13-3c6b2ff

Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

PostPosted: Tue Jan 19, 2016 03:58
by TheReaperKing
Hopefully this question doesn't sound too noobish but I just want to make sure:

I want to test lua vs luajit with a subgame I'm working on for a server at the school I work at. If I have the regular 0.4.13 32 bit binary in one bin folder, and your luajit 32 bit binary and dll files in another folder, can I go back and forth using those executables without screwing up any of the other minetest files? So essentially I renamed your bin folder to binluajit and dropped it into the minetest 0.4.13 folder and plan to try alternating testing both binaries against each other.

Thanks and take care!
-Mike

Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

PostPosted: Thu Jan 21, 2016 21:19
by sfan5
TheReaperKing wrote:I want to test lua vs luajit with a subgame I'm working on for a server at the school I work at. If I have the regular 0.4.13 32 bit binary in one bin folder, and your luajit 32 bit binary and dll files in another folder, can I go back and forth using those executables without screwing up any of the other minetest files? So essentially I renamed your bin folder to binluajit and dropped it into the minetest 0.4.13 folder and plan to try alternating testing both binaries against each other.


You can do that but it won't make any difference. The official Minetest downloads are also compiled with LuaJIT.

Minetest 0.4.13-1474254

PostPosted: Tue Feb 23, 2016 17:33
by sfan5
+ 115 commits

Download: minetest-0.4.13-1474254

Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

PostPosted: Tue Feb 23, 2016 19:56
by TenPlus1
Thanks for the latest build :)

Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

PostPosted: Tue Feb 23, 2016 20:34
by maikerumine
Thank you!! so excited!!!

Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

PostPosted: Wed Feb 24, 2016 17:42
by cHyper
+1 very good build for windows!!!