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Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

PostPosted: Wed Sep 21, 2016 17:33
by sfan5
zing269 wrote:Crashes when loading a world with an access violation in zlib1.dll. Replacing that dll with the one from the last build works.

What's your CPU model?

Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

PostPosted: Wed Sep 21, 2016 23:20
by zing269
sfan5 wrote:
zing269 wrote:Crashes when loading a world with an access violation in zlib1.dll. Replacing that dll with the one from the last build works.

What's your CPU model?


Athlon II X4 645

Re: Minetest 0.4.14-abb6fba

PostPosted: Thu Sep 22, 2016 04:43
by ErrorNull
sfan5 wrote:Now with freshly updated Irrlicht, cURL, sqlite3, LevelDB, Freetype and sound libraries!
+ 12 commits

Download: minetest-0.4.14-abb6fba


Awesome work sfan!

Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

PostPosted: Thu Sep 22, 2016 06:15
by ErrorNull
i just now tried this new 64-bit build and got similar crash as zing269, and game will not load. this is with no mods or changes to the game and using brand new v7 generated map. when i replace zlib1.dll of this newest build with the previous one, then game loads... but there are lots of...
"WARNING[Main]: Irrlicht: PNG warning: iCCP: known incorrect sRGB profile".

I'm using Windows 10
AMD Phenom II X4 820 CPU
64bit

Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

PostPosted: Thu Sep 22, 2016 13:58
by sfan5
Thanks for the answers, I've reproduced the problem and will fix it next build.
For now please copy zlib1.dll from a previous build.

Minetest 0.4.14-3a95054

PostPosted: Sun Oct 02, 2016 10:00
by sfan5
+ 23 commits

Download: minetest-0.4.14-3a95054

The 64-bit build should now work without crashing again!

Minetest 0.4.14-09cefc3

PostPosted: Sat Oct 08, 2016 11:46
by sfan5
+ 27 commits

Download: minetest-0.4.14-09cefc3

Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

PostPosted: Wed Oct 19, 2016 09:26
by Thiago 1bd2
[knock knock? Can i reply here? I think so...]

Wow. Finally I can run Minetest smoothly in Windows 8.1. After try this 64bit build the fps rate increased =D and my fiancee can enjoy the game much more now.

Thx a lot for this and nice work \o

[Well, I hope I replied in the right place hehe.]

Minetest 0.4.14-6eb6e75

PostPosted: Tue Oct 25, 2016 21:33
by sfan5
[ Yup that was the correct place to reply. :) ]

+ 54 commits

Download: minetest-0.4.14-6eb6e75

Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

PostPosted: Wed Oct 26, 2016 14:35
by ErrorNull
another update already! awesome!

Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

PostPosted: Wed Oct 26, 2016 20:08
by azekill_DIABLO
ErrorNull wrote:another update already! awesome!

THEY Never sleep. .

Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

PostPosted: Sun Oct 30, 2016 10:08
by Dopium
Some feedback, not sure if anyone else is having lag issues with the latest build. I seem to be having alot of lag between client to server vice versa. Placing items into chests, crafting and attacking mobs has long response times. Im using all the same mods as previous builds but this build is very laggy.

It seems to be with everything, loading map chunks is fine for a minute or two then it will lag out having to catch up, same as mining. Not sure whats going on, whether there is something doing intensive checks or whatever.

Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

PostPosted: Tue Nov 01, 2016 14:51
by hajo
Dopium wrote:I seem to be having alot of lag between client to server vice versa. ..
Not sure whats going on, whether there is something doing intensive checks or whatever.

Maybe there should be some more messages for the debug-logfile,
whenever potentially time-consuming actions are started, e.g. map-generation.

Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

PostPosted: Tue Nov 01, 2016 15:50
by azekill_DIABLO
i agree, it would be helpful.

Minetest 0.4.14-e403115

PostPosted: Sat Nov 12, 2016 23:44
by sfan5
+ 58 commits

Download: minetest-0.4.14-e403115

Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

PostPosted: Fri Nov 25, 2016 18:29
by ErrorNull
hello - i've just now tried out this latest update. i found the game crashes whenever i call the function...

minetest.get_dir_list()

An example of my code is simple:
local path = "c:/games/minetest"
local folder_names = minetest.get_dir_list(path, true)
print("Successful!")

the above execution never reaches the print() statement. It seems minetest.get_dir_list() is blowing up before it ever attempts to return a value. i though maybe issue with my parameters to the function? But I've tried other variations for 'path' and also tried 'false' and just blank/nil for the function's 2nd parameter. Same problem.

When I test the same code on the prior build from two updates ago.. i have no problems. Any thoughts?

Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

PostPosted: Fri Nov 25, 2016 18:57
by ErrorNull
I did a bit more research. I re-download and tested the latest build minetest-0.4.14-e403115-win64.7z and the three other prior builds from the main download page at https://minetest.kitsunemimi.pw/builds ... i did not add or change the builds except for creating a mod called 'test' with a single chat command within init.lua...

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
minetest.register_chatcommand("test", {
   params = "<name>",
   description = "health up",
   privs = {},   
   func = function(name)
      path = "c:/games/minetest"
      print("**** path: "..path)
      local returnVal = minetest.get_dir_list(path, true)
      print("**** Success!")
   end,
})


No problem at all when executing from the past builds i tested ...

minetest-0.4.14-09cefc3-win64.7z
minetest-0.4.14-3a95054-win64.7z
minetest-0.4.14-403dada-win64.7z

BUT!! I get this error when calling executing the command from latest build minetest-0.4.14-e403115-win64.7z ...
"ERROR[Main]: ServerError: Lua: Runtime error from mod 'test' in callback on_chat_message(): C++ exception."

I assume this download page list the builds in chronological order? So the next latest build I can use for now is minetest-0.4.14-09cefc3-win64.7z is that right? Thanks!

Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

PostPosted: Sat Nov 26, 2016 13:33
by sfan5
I'd suggest opening an issue on Github with the details.

ErrorNull wrote:I assume this download page list the builds in chronological order?

Nope it's not ordered in any useful way (except having latest & stable at the top)

Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

PostPosted: Sat Nov 26, 2016 15:21
by RHR
@sfan5
Could you please add a new build? Your current one chrashes when you dig a door with latest minetest_game, because of "minetest.check_for_falling".

Minetest 0.4.14-785a9a6

PostPosted: Sat Nov 26, 2016 22:01
by sfan5
+ 37 commits

Download: minetest-0.4.14-785a9a6

Re: Minetest 0.4.14-785a9a6

PostPosted: Sat Nov 26, 2016 22:23
by RHR
Thank you! :)

Re: Minetest 0.4.14-e403115

PostPosted: Sun Nov 27, 2016 15:13
by hajo
sfan5 wrote:58 commits
..
[git] Wuzzy2 -> minetest/minetest_game: Sethome: Don't auto-grant home priv to singleplayer
3109f38 https://git.io/vXRme (2016-11-07T14:13:45Z)
..

What's the point of not allowing /sethome (and along with that, /home) ?

The included games Carbone-NG and Voxelgarden both have some issues,
see my post in their respective threads.

Also, when I delete some unneeded languages from the locale-directory,
those languages are still listed in the settings-dialog.

Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

PostPosted: Sat Dec 03, 2016 23:39
by ErrorNull
sfan5 wrote:I'd suggest opening an issue on Github with the details.

ErrorNull wrote:I assume this download page list the builds in chronological order?

Nope it's not ordered in any useful way (except having latest & stable at the top)


thanks sfan. i posted on github and found it was due to the new mod security feature... and will need to include statement:
secure.trusted_mods = mymodname,mysecondmod,anothermod

Thanks for your advice.

Minetest 0.4.14-8a7dc83

PostPosted: Mon Dec 05, 2016 18:31
by sfan5
+ more than 15 commits

Download: minetest-0.4.14-8a7dc83

Re: Minetest 0.4.14-8a7dc83

PostPosted: Thu Dec 22, 2016 23:36
by maikerumine
sfan5 wrote:
+ more than 15 commits

Download: minetest-0.4.14-8a7dc83


Thank You!!!!

Minetest 0.4.15 Release / 0.4.15-084cdea6

PostPosted: Mon Dec 26, 2016 21:54
by sfan5
+ 70 commits

Download: here

Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

PostPosted: Tue Dec 27, 2016 15:26
by KCoombes
Thank you for your time, sfan5!

Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

PostPosted: Wed Dec 28, 2016 07:50
by ErrorNull
very awesome! great to see how much minetest improves each year.

Minetest 0.4.15-7387b190

PostPosted: Tue Jan 03, 2017 15:07
by sfan5
+ 18 commits

Download: minetest-0.4.15-7387b190

Minetest 0.4.15-7279f0b3

PostPosted: Thu Jan 19, 2017 16:22
by sfan5
+ 56 commits

Download: minetest-0.4.15-7279f0b3