[Old] [Windows] PilzAdam’s builds with gettext and Freetype

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Inocudom
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by Inocudom » Fri Jul 05, 2013 17:45

Yes, but the shaders work fine without the bump mapping feature. In Cube 2, bump mapping works fine on my computer, and that game does use OpenGL.

I am not the only one who is having this problem. There is a link to a topic about it below:
http://forum.minetest.net/viewtopic.php?id=6460
Last edited by Inocudom on Fri Jul 05, 2013 17:47, edited 1 time in total.
 

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by PilzAdam » Sat Jul 06, 2013 21:58

New build: d22baa8-mapgenstuff
Still broken, still in other/
 

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by PilzAdam » Mon Jul 08, 2013 00:45

New build: 9dcd219-menufixes
Finally with a not broken menu!
 

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by PilzAdam » Sun Jul 21, 2013 11:37

New build: 46d1d70-menufixes2
With many bugfixes (mostly in menu), the resizable node definition vector, liquid range and range for tools.
 

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by PilzAdam » Wed Jul 24, 2013 15:53

New build: a59f85c-menufixes3
 

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by BrunoMine » Fri Jul 26, 2013 12:55

I really liked it! Thank PilzAdam

Just thought a little different and complicated. Before I just put the mod in the mods folder and configured the world who would use it.
Now seems difirente. How to install mods?
Look what I looked.

Image

Image

Did I choose the correct file now? And what is the correct file?
My small square universe under construction ... Minemacro
Comunidade Minetest Brasil
www.minetestbrasil.com
 

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by PilzAdam » Fri Jul 26, 2013 12:57

brunob.santos wrote:I really liked it! Thank PilzAdam

Just thought a little different and complicated. Before I just put the mod in the mods folder and configured the world who would use it.
Now seems difirente. How to install mods?
Look what I looked.

Image

Image

Did I choose the correct file now? And what is the correct file?

Enabling mods is still done in the "Configure" window of worlds.

The "Mods" tab is a new Mod Manager, that allows you to download and install mods automatically. Its not finished yet.
 

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by BrunoMine » Fri Jul 26, 2013 21:10

Understood! Very good indeed! I want to keep.
My small square universe under construction ... Minemacro
Comunidade Minetest Brasil
www.minetestbrasil.com
 

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by PilzAdam » Wed Aug 07, 2013 19:11

New build: 2ed3067-alot
It really contains a lot of stuff, I waited mainly until the world compatibility issues were fixed. The worlds are still compatible with 0.4.7 now.
 

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by cHyper » Mon Aug 19, 2013 11:55

new version please...
--------------------------------------------------------
 

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by PilzAdam » Mon Aug 19, 2013 13:29

cHyper wrote:new version please...

New build: 72b9b0f-fixes
A lot of bugfixes mainly in the mainmenu.

Sorry that this took so long, but dropbox' upload thingy sucks.
 

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by cHyper » Mon Aug 19, 2013 16:03

New build: 72b9b0f-fixes


same problem as before.. mainmenu GERMAN umlaute wrong...
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by PilzAdam » Thu Aug 29, 2013 00:52

There are a lot of other people doing win builds now, so I will make my builds on request now. Ask me here or in IRC, I can also make builds of different branches or Minetest forks.
 

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by oxenfreedan » Thu Sep 19, 2013 21:43

I just got your latest build Adam but when I tried to run minetest it says," The program can't start because MSVCR100.dll is missing from you computer. Try reinstalling the program to fix this problem."
I am running Windows 7 Ultimate.
My Awesome Map please try:
http://forum.minetest.net/viewtopic.php?id=5028
I've played minetest since 0.3.1 came out!
Mostly when on forums I'm using a uniden tablet!
 

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by Inocudom » Thu Sep 19, 2013 22:38

You need to download Microsoft Visual C++ 2010 Redistributable Package. Look for it below:
http://www.microsoft.com/en-us/download/details.aspx?id=5555
If your computer is 64-bit, try the 64-bit version of it.
Last edited by Inocudom on Thu Sep 19, 2013 22:40, edited 1 time in total.
 

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by Inocudom » Sun Nov 03, 2013 14:49

https://forum.minetest.net/viewtopic.php?pid=116246#p116246
This is RealBadAngel's shaders branch. Will you please make a build of it?
Last edited by Inocudom on Sun Nov 03, 2013 14:50, edited 1 time in total.
 

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by PilzAdam » Sun Nov 03, 2013 15:20

New special build: 54c8bdb-shaders (in other/)

Its RBAs shader branch combined with Jeijas water waves shader.
 

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by Inocudom » Fri Nov 08, 2013 01:55

RealBadAngel made some updates to his shaders. Could you make another build?
 

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by PilzAdam » Fri Nov 08, 2013 16:12

Inocudom wrote:RealBadAngel made some updates to his shaders. Could you make another build?

Done, 7c8892e-shaders2 in other/
 

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by Excalibur Zero » Sat Nov 09, 2013 20:33

I tried using the 7c8892e-shaders2 version, I moved over all my worlds, textures, and mods. I then tried to play it, selected a world, waited for it to load, and right as it finished loading it stopped working.

This is the result that was in the debug file.

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
-------------
  Separator 
-------------

[mines] loaded.
[moreblocks] loaded.
Streets: Creating variables and tables...
Streets: Checking installed mods...
'Wool' is installed
     => You can craft labels for your asphalt blocks
'Technic' is installed
     => You can use its concrete also in this mod
'Stairs' is installed
     => There will be stairs and slabs'
'Bucket' is installed
     => All signs are available
Streets: Setup completed, have fun with StreetsMod 1.3!
[Plantlife Library] Loaded
[Moretrees] Loaded (2013-02-11)
[Poison Ivy] Loaded.
[Junglegrass] Loaded.
[Flowers] Loaded.
[OK] Mesecons
Pipeworks loaded!
DROPS LOADED!
Camo mod loading....
[Camo] Fake Nodes loaded!
[Camo] Hidden Ladder loaded!
[Camo] Traps loaded!
[Camo] Camo Netting loaded!
[Camo] Camo (green) loaded!
[Camo] Camo (yellow) loaded!
[Camo] Camo (red) loaded!
[Camo] Camo (blue) loaded!
[Camo] Camo (urban) loaded!
[Camo] Camo Lamps loaded!
[Camo] Crafting loaded!
[Camo] One Way Glass loaded!
[Camo] Mob Killing Turrets loaded!
[Camo] Player Killing Turrets loaded!
[Camo] Intruder Alarm loaded!
[Camo] Mob Alarm loaded!
[Camo] Manual Alarm loaded!
[Camo] NPC soldiers loaded!
[Camo] Rope loaded!
[Camo] Machine (currently does nothing) loaded!
15:27:16: ACTION[main]:         .__               __                   __   
15:27:16: ACTION[main]:   _____ |__| ____   _____/  |_  ____   _______/  |_
15:27:16: ACTION[main]:  /     \|  |/    \_/ __ \   __\/ __ \ /  ___/\   __\
15:27:16: ACTION[main]: |  Y Y  \  |   |  \  ___/|  | \  ___/ \___ \  |  | 
15:27:16: ACTION[main]: |__|_|  /__|___|  /\___  >__|  \___  >____  > |__| 
15:27:16: ACTION[main]:       \/        \/     \/          \/     \/       
15:27:16: ACTION[main]: World at [F:\Chris' Stuff\Old\Minetest\minetest-0.4.7-7c8892e-shaders2-win32\bin\..\worlds\Town]
15:27:16: ACTION[main]: Server for gameid="minetest" listening on port 53683.
creative inventory size: 1566
Unified Inventory. inventory size: 1566
15:27:22: ACTION[ServerThread]: singleplayer [0.0.0.1] joins game. List of players: singleplayer
Font size: 8 17
 

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by issa » Sun Nov 10, 2013 10:07

hello with this version i can add texture pack ?
 

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by RealBadAngel » Sun Nov 10, 2013 10:37

issa wrote:hello with this version i can add texture pack ?


With this build: http://realbadangel.pl/minetest/shaders/minetest_shaders_11-10.zip
you have texture pack, improved shaders and proper config file.

Btw, this builds fixes bugs posted above
 

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by issa » Sun Nov 10, 2013 11:19

RealBadAngel wrote:
issa wrote:hello with this version i can add texture pack ?


With this build: http://realbadangel.pl/minetest/shaders/minetest_shaders_11-10.zip
you have texture pack, improved shaders and proper config file.

Btw, this builds fixes bugs posted above



thanks for this windows version

but i m on linux
 

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by Excalibur Zero » Sun Nov 10, 2013 15:37

RealBadAngel wrote:
issa wrote:hello with this version i can add texture pack ?


With this build: http://realbadangel.pl/minetest/shaders/minetest_shaders_11-10.zip
you have texture pack, improved shaders and proper config file.

Btw, this builds fixes bugs posted above

I tried using that version, but it still won't work correctly.

This is the debug text I got:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
-------------
  Separator 
-------------

Mod: extranodes "true" but not found
10:32:03: ACTION[main]: WARNING: Mod name conflict detected: "doors"
10:32:03: ACTION[main]: Will not load: F:\Chris' Stuff\Old\Minetest\minetest_shaders_11-10\bin\..\games\minetest_game\mods\doors
10:32:03: ACTION[main]: Overridden by: F:\Chris' Stuff\Old\Minetest\minetest_shaders_11-10\bin\..\mods\doors
10:32:03: ACTION[main]: WARNING: Mod name conflict detected: "farming"
10:32:03: ACTION[main]: Will not load: F:\Chris' Stuff\Old\Minetest\minetest_shaders_11-10\bin\..\games\minetest_game\mods\farming
10:32:03: ACTION[main]: Overridden by: F:\Chris' Stuff\Old\Minetest\minetest_shaders_11-10\bin\..\mods\farming
[mines] loaded.
[moreblocks] loaded.
Streets: Creating variables and tables...
Streets: Checking installed mods...
'Wool' is installed
     => You can craft labels for your asphalt blocks
'Technic' is installed
     => You can use its concrete also in this mod
'Stairs' is installed
     => There will be stairs and slabs'
'Bucket' is installed
     => All signs are available
Streets: Setup completed, have fun with StreetsMod 1.3!
[Plantlife Library] Loaded
[Moretrees] Loaded (2013-02-11)
[Poison Ivy] Loaded.
[Junglegrass] Loaded.
[Flowers] Loaded.
[OK] Mesecons
Pipeworks loaded!
DROPS LOADED!
Camo mod loading....
[Camo] Fake Nodes loaded!
[Camo] Hidden Ladder loaded!
[Camo] Traps loaded!
[Camo] Camo Netting loaded!
[Camo] Camo (green) loaded!
[Camo] Camo (yellow) loaded!
[Camo] Camo (red) loaded!
[Camo] Camo (blue) loaded!
[Camo] Camo (urban) loaded!
[Camo] Camo Lamps loaded!
[Camo] Crafting loaded!
[Camo] One Way Glass loaded!
[Camo] Mob Killing Turrets loaded!
[Camo] Player Killing Turrets loaded!
[Camo] Intruder Alarm loaded!
[Camo] Mob Alarm loaded!
[Camo] Manual Alarm loaded!
[Camo] NPC soldiers loaded!
[Camo] Rope loaded!
[Camo] Machine (currently does nothing) loaded!
10:32:10: ACTION[main]:         .__               __                   __   
10:32:10: ACTION[main]:   _____ |__| ____   _____/  |_  ____   _______/  |_
10:32:10: ACTION[main]:  /     \|  |/    \_/ __ \   __\/ __ \ /  ___/\   __\
10:32:10: ACTION[main]: |  Y Y  \  |   |  \  ___/|  | \  ___/ \___ \  |  | 
10:32:10: ACTION[main]: |__|_|  /__|___|  /\___  >__|  \___  >____  > |__| 
10:32:10: ACTION[main]:       \/        \/     \/          \/     \/       
10:32:10: ACTION[main]: World at [F:\Chris' Stuff\Old\Minetest\minetest_shaders_11-10\bin\..\worlds\Town]
10:32:10: ACTION[main]: Server for gameid="minetest" listening on port 50127.
creative inventory size: 1578
Unified Inventory. inventory size: 1578
10:32:17: ACTION[ServerThread]: singleplayer [0.0.0.1] joins game. List of players: singleplayer
Font size: 8 17
 

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by Inocudom » Mon Nov 11, 2013 05:35

It looks like RealBadAngel will be making Windows builds of his shaders branch for the time being, PilzAdam (thank you for the two that you made.)

Would you be able to make a Windows build of proller's next branch? It is the branch spoken of in the topic linked to below:
https://forum.minetest.net/viewtopic.php?pid=107588#p107588
 

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by PilzAdam » Mon Nov 11, 2013 18:38

Inocudom wrote:Would you be able to make a Windows build of proller's next branch? It is the branch spoken of in the topic linked to below:
https://forum.minetest.net/viewtopic.php?pid=107588#p107588

No, I dont like how he just merges everything without thinking about it, so I dont want to support that.
 

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by Inocudom » Fri Nov 29, 2013 19:34

Will you be able to make a new build of RealBadAngel's shaders branch? He made a few changes to it that need to be tested.
 

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by Inocudom » Sun Feb 16, 2014 03:00

I am in need of a new Minetest build. Fess appears to be on vacation again.
 

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