[Windows] Fess's builds (64-bit): LevelDB, DirectX, etc.

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Vazon
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Re: Fess’s Minetest win64 builds with GetText,cURL,TTF,LuaJI

by Vazon » Sat May 17, 2014 02:19

what is the difference between, Build with leveldb support: http://yadi.sk/d/skIjy626MSbap , and any other builds??
 

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Re: Fess’s Minetest win64 builds with GetText,cURL,TTF,LuaJI

by Krock » Sat May 17, 2014 06:11

Vazon wrote:what is the difference between, Build with leveldb support: http://yadi.sk/d/skIjy626MSbap , and any other builds??

Leveldb is a newer backend (= method to store worlddata) and not easy to get running under Win32/64.

The builds of other people are differently compiled.
Newest Win32 builds - Find a mod - All my mods
ALL YOUR DONATION ARE BELONG TO PARAMAT (Please support him and Minetest)
New DuckDuckGo !bang: !mtmod <keyword here>
 

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Re: Fess’s Minetest win64 builds with GetText,cURL,TTF,LuaJI

by Vazon » Sat May 17, 2014 14:27

Krock wrote:
Vazon wrote:what is the difference between, Build with leveldb support: http://yadi.sk/d/skIjy626MSbap , and any other builds??

Leveldb is a newer backend (= method to store worlddata) and not easy to get running under Win32/64.

The builds of other people are differently compiled.

Ok thanks, I was just wondering because on my server most other clients, when used on my server cuase lags on the client end even if the server lag is at 0.1 and this one completely fixes that problem.
 

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Re: Fess’s Minetest win64 builds with GetText,cURL,TTF,LuaJI

by Fess » Sat May 24, 2014 23:23

Latest build of minetest 0.4.9-dev, commit f0a9e7ddc8, from 25.05.2014
http://yadi.sk/d/L7XLlpdWRCRDH
Changelog from GitHub:
    May 25, 2014
  • Sort commands and privs alphabetically in '/help'.Also make a stray variable local.
  • Rework dumping functions
  • Changes:
    * Add comments to explain the dumping code
    * Add support for dumping values of any type (as '<' <type> '>')
    * Add support for tables as keys in dump2()
    * Make dump2() return it's result (like dump()) rather than printing it
    * Simplify and optimize function serialization via serialize()
    May 24, 2014
  • Hide pause menu prior drawing "shutting down..." message
  • Reduce log level for non npot2 texture warning message
  • Fix library link order
  • Remove settings not used any longer
  • Fix disable hud disabling drawing of full gui
  • fixed typo std::encl in src/gettext.cpp
  • Fix a bunch of small bugs due to mainmenu cleanup
  • Fix doubleclick not working in singleplayer
    Fix of by one issue on accessing raw list
    Fix this->self
    Fix copy&paste error for scroll button
    May 23, 2014
  • Item entity stacks merge on the ground. Add TTL to item entities.
  • Fix memory leak in redis backend, fixes #1325
  • May 20, 2014
  • Add joining player to printed player list
  • May 18, 2014
  • Add support for interlaced polarized 3d screens.Add (experimental) support for topbottom as well as sidebyside 3d mode
  • Split declaration of GenericCAO from implementation
  • May 17, 2014
  • Fix singleplayer dialogs missing game customization
  • May 16, 2014
  • Add formspec toolkit and refactor mainmenu to use it
  • Fix crash on using cursor keys in client menu without selected server
    Add support for non fixed size tabviews
  • Make print() NUL-safe
  • May 14, 2014
  • Map irrlicht log level to minetest. Allow write them to debug file.
 

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Re: Fess’s Minetest win64 builds with GetText,cURL,TTF,LuaJI

by Fess » Sat May 24, 2014 23:24

Vazon wrote:what is the difference between, Build with leveldb support: http://yadi.sk/d/skIjy626MSbap , and any other builds??

All new builds after that build also have leveldb support.
 

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Re: Fess’s Minetest win64 builds with GetText,cURL,TTF,LuaJI

by Fess » Sun Jun 01, 2014 22:55

Latest build of minetest 0.4.9-dev, commit a7d49da217, from 02.06.2014
http://yadi.sk/d/zr3gkLyoRvvKG
Changelog from GitHub:
    Jun 01, 2014
  • Codestyle cleanup (main.cpp)
  • Revert "Add daemon support for linux like operating systems"
  • Revert "Redirect stdin/stderr/stdout to /dev/null in daemon mode"
  • Redirect stdin/stderr/stdout to /dev/null in daemon mode
  • Add daemon support for linux like operating systems
  • May 31, 2014
  • Small cleanup of hud add/remove code
  • Fix over-poping and only push the core once
  • May 29, 2014
  • Add success and output return values to chat commands
  • May 27, 2014
  • Add item eat callback
  • May 26, 2014
  • Fix misplaced selection box in some situations
  • Fix setThreadName support for BSD
  • May 25, 2014
  • Works for debian and a few other distributions but fails for even more so back to old order
 

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Re: Fess’s Minetest win64 builds with GetText,cURL,TTF,LuaJI

by Fess » Sat Jun 14, 2014 22:56

Latest build of minetest 0.4.9-dev, commit 9ffa88b558,from 15.06.2014
https://yadi.sk/d/p6Ftiqc2TQn2b
Changelog from GitHub:
    Jun 14, 2014
  • Fix regression main_menu_script setting not working any longer
  • Fix regression dirt texture not beeing default in non cloud menu
  • Jun 13, 2014
  • Fix AppData path for RUN_IN_PLACE, fixes #1365
  • Add AppData file
  • Fix HUD not visible if below ground blacked out
  • Changed Time Out message from ERROR to INFO.
  • Add support for exiting formspecs by doubleclicking outside
  • Jun 12, 2014
  • Improve performance by removing some temporary objects
  • Jun 10, 2014
  • New feature: drop a item instead a stack while sneaking
  • Jun 09, 2014
  • Added show_debug to minetest.conf.example
  • Fix #1358 (disappearing clouds)
  • Allow custom liquids to have drops
  • Jun 08, 2014
  • Fix switch from "skybox" to other sky types as triggered by player:set_sky()
  • Jun 04, 2014
  • Re-add missing shaders setting. (Generate normalmaps)
 

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Re: Fess’s Minetest win64 builds with GetText,cURL,TTF,LuaJI

by Fess » Fri Jun 20, 2014 22:01

Latest build of minetest 0.4.9-dev, commit 2b9beead38,from 21.06.2014
https://yadi.sk/d/JW_yXF7VUL6YC
Changelog from GitHub:
    Jun 20, 2014
  • Don't handle lack of IPv6 as fatal in unit tests
  • Fix labels and vertlabels on some systems.
  • Fix small memory leaks on shutdown
  • Fix build on big endian architectures.
  • Fix chat overlaying full screen, now it's gonna overlay only up to length of longest line
  • Fix newline not handled to to interpreting it as invisible char
  • Jun 19, 2014
  • Fix broken serverdescription in multiplayer tab
  • Remove ugly curl struct pointer from jsonFetchValue signature
  • Remove a lot of superfluous ifndef USE_CURL checks
  • Add support for directly starting a world by name from command line
  • Add tooltips for button, imagebutton and checkbox.
  • Jun 18, 2014
  • Fix bounding rect for formspec elements label vertlabel and checkboxes
  • Make dropdown formspec elements send their value same style as buttons on change
  • Update buildbot scripts and add 64-bit buildbot
  • Fix issue #1275 - one more missing check.
  • Jun 17, 2014
  • Remove not really used guiTextInputMenu
  • Fix issue #1275 - wielded index greater than inv size.
  • Improved faces shading with and without shaders.
  • L-systems treegen code tweaks.
  • Jun 15, 2014
  • Minor stability improvements in block emerge handling
  • Unite nodes shaders.

 

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Re: Fess’s Minetest win64 builds with GetText,cURL,TTF,LuaJI

by WebWolf » Sat Jun 21, 2014 00:01

Very good. Many changes/updates and improvements. Thank you. :)
 

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Re: Fess’s Minetest win64 builds with GetText,cURL,TTF,LuaJI

by Inocudom » Tue Jul 01, 2014 02:27

Fess, would you be able to use the following changes to the lighting table proposed by Calinou in your future builds?
https://github.com/minetest/minetest/issues/1362
https://forum.minetest.net/viewtopic.php?p=146300#p146300
Krock succeeded in adding the changes to his 32-bit Minetest builds, so he is very much capable of helping you out in that area.
 

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Re: Fess’s Minetest win64 builds with GetText,cURL,TTF,LuaJI

by Fess » Mon Jul 07, 2014 21:31

Latest build of minetest 0.4.10-dev, commit e69d660784, from 08.07.2014
https://yadi.sk/d/My5Vb1ulWA5oY
Changelog from GitHub:
    Jul 07, 2014
  • Update default control documentation
  • Switch back repository to dev-mode after 0.4.10 release.
  • Faces shading fixes
  • Don't copy back already generated blocks on map generation
  • Don't unload blocks if save failed
  • Fix regression in leveldb backend
  • Jul 06, 2014
  • Update version numbers for 0.4.10
  • Fix client crash on deletion of an object the clients localplayer is
  • Switch android to leveldb as sqlite3 is broken and fails to save any
  • Improve error reporting in leveldb backend
  • Fix non-smooth non-shader node shading (Fixes #1436, regression)
  • Fix errors/warnings reported by valgrind
  • Fix memory leak in EmergeManager
  • Fix warnings reported by clang
  • Jul 05, 2014
  • Fix typos in doc/lua-api.txt
  • Remove FPS from being next to the version string
  • Fix typo in doc/lua_api.txt
  • Jul 03, 2014
  • Fix memory leaks in GenericCAO, ShaderSource and Player classes
  • Jul 02, 2014
  • Fix inversion of full_punch_interval
  • Jul 01, 2014
  • Move master server to seperate repository
  • Jun 30, 2014
  • Fix regression in light calculation
  • Fix serverlist code style, const-correctness, and types
  • Fix server list boolean typing and alignment
  • Add support for multipart/form-data to HTTPFetch for server announcing
  • Masterserver: Fix compiling servers.jst
  • Jun 29, 2014
  • Add redis options to documentation
  • Copy zlib and freetype dll to windows package too
  • Add support for Android 2.3+
  • Don't spam server console on player/playersao error but just drop the...
  • Glasslike_framed drawtype rework.
  • OS X compatibility fixes
  • Fix msvc2012 build
  • Add formspec api versioning
  • Make sure none of the irrlicht member objects of GenericCAO are deleted
  • Make player files saving again
  • Jun 28, 2014
  • Masterserver: Fix undefined players
  • Add prefixes to enum values and fix style issues
  • Make GUITable mouse wheel scrolling faster
  • Jun 27, 2014
  • Fix GenericCAO fails to grabing member animated mesh node to prevent it do be deleted to early
  • Fix wrong status text rectangle. Fix for #1412
  • Jun 26, 2014
  • Add separate download timeout to allow download of bigger files or on low bandwidth lines
  • Jun 25, 2014
  • Fix statement not set NULL on deletion
  • Add setting for tooltips show delay.
  • Jun 24, 2014
  • Tooltips rework
  • Handle missing tablecolumns[], fixes bug #1187
  • GUITable typo fixes in comments
  • Jun 23, 2014
  • Store the maximum player file tries in a constant
  • Only try to load from possible player files
  • Only keep players loaded while they're connected
  • Remove confusing code block from SQLite3 database
  • Clear inventory before setting lists
  • Fix Windows build
  • Fix race condition on accessing m_time_of_day_speed causing day night race on some architectures
  • Remove MapVoxelManipulator not really used by anyone
  • Remove emerge and speedup addArea by using memcopy instead of one by one assignment
  • Minor fix in check order
  • Don't keep temporary images in RAM
  • Avoid doing a full material compare if not even first texture does match
  • Speedup attachement handling by replacing vector search by direct array access and secondary child lookup vector
  • Use memset for flag initialization (compiler optimization is way better) use temp variables instead of recalculating array index
  • Speedup getTileInfo by up to 30%
  • Speedup getBlockNodeIdMapping by up to factor 4 by using a fixed size mapping array
  • Jun 22, 2014
  • Fix menu crash due to lack of favourites list
  • Fix sqlite3 map shutdown fails due to missing to finalize list statement
  • Support for scalable font and gui elements
  • Fix uncought deserialization error on receiving data
  • Fix server assert in case of invalid message from client, just kick that client.
 

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Re: Fess’s Minetest win64 builds with GetText,cURL,LuaJIT,et

by Inocudom » Thu Jul 24, 2014 16:04

Fess, would you be able to compile 64-bit builds of the Minetest branch linked to below?
https://github.com/Amaz1/minetest/tree/gsmapper-uptodate
This branch is like the master branch, except it has gsmapper in it (which adds a minimap to the hud.) I can't see Krock making 64-bit builds of this branch.
 

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Re: Fess’s Minetest win64 builds with GetText,cURL,LuaJIT,et

by Fess » Wed Jul 30, 2014 20:42

Latest build of minetest 0.4.10-dev, commit 69​29206bc2, from 30.07.2014
https://yadi.sk/d/8EMO5XisYWVpH
Changelog from GitHub:
    Commits on Jul 30, 2014
  • Fix issue 1527
    Commits on Jul 29, 2014
  • Add ZLIBWAPI_DLL and LEVELDB_DLL CMake options Remove legacy MINGWM10… …
  • Rework texture generating code, add texture grouping via ( ... )
    Commits on Jul 25, 2014
  • Don't include cmake_config_githash.h into files that don't need it
    Commits on Jul 24, 2014
  • Dont display interior of glasslike_framed node when its not defined.
  • Allow full circle rotation with 2degs step for plantlike drawtype.
    Commits on Jul 22, 2014
  • Add rotation for plantlike drawtype.
    Commits on Jul 20, 2014
  • Bugfix in makeCuboid - apply rotations to all faces when 1 tile is gi… …
  • Remove vector assertions
    Commits on Jul 17, 2014
  • Speedup mapblock_mesh
  • Fix texture glitches for plants with visual scale > 1.0 (jungle grass).
  • Fix texture hack in fences.
    Commits on Jul 16, 2014
  • Fix error handling on inconsistent client ready message
  • Make tooltip_show_delay=0 work
  • Permit non-integer sizes for item_image[]
  • Fix indexing error in timer processing
  • Fix flipped textures for drawtype "glasslike"
  • Add srollbar formspec element
  • Fix android build after removal of indev and math mapgen
    Commits on Jul 13, 2014
  • Fix crash reported here...
    Commits on Jul 12, 2014
  • Move MapBlock (de)serializing code out of Database class
  • Remove proller from credits
  • Remove indev mapgen
  • Remove math mapgen
P.S. I will make a build of branch with gsmapper later.
 

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Re: Fess’s Minetest win64 builds with GetText,cURL,LuaJIT,et

by Fess » Mon Aug 25, 2014 20:05

Latest build of minetest 0.4.10-dev, commit d7364d65ac, from 25.08.2014
https://yadi.sk/d/99qEfPDTaQsiG
 

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Re: Fess’s Minetest win64 builds with GetText,cURL,LuaJIT,et

by Fess » Fri Sep 12, 2014 20:00

Latest build of minetest 0.4.10-dev, commit 2f170a63c6, from 12.09.2014
https://yadi.sk/d/_99Ec8KsbT55G
Changelog from GitHub:
    Commits on Sep 12, 2014
  • Simplify and optimize schematic replacements
  • Fix another typo in example configuration
  • Fix typo in default configuration file

  • Commits on Sep 06, 2014
  • Log unhandled exceptions in connectionthreads to errorstream
  • Fix access to invalid data on reception of packet with size 0

  • Commits on Sep 03, 2014
  • Change screenshot colorformat properly
  • Don't save alpha channel in screenshots (fixes #1451)

  • Commits on Sep 02, 2014
  • Add LuaVoxelManip methods: get_node_at() and set_node_at()

  • Commits on Sep 01, 2014
  • Update Mapgen VoxelManipulator on buffer invalidation
  • Save previously generated blocks on Mapgen blitback

  • Commits on Aug 29, 2014
  • Fix only one texture being updated on window resize breaking sidebyside and topbottom 3d modes
  • Fix interlaced 3d mode second image being flipped on compiling against irrlicht >= 1.8

  • Commits on Aug 25, 2014
  • Remove invalid doc about minetest.get_time_us()
  • Add missing doc for minetest.get_us_time()
  • Allow use all 6 faces for special tiles.
Last edited by Fess on Fri Sep 12, 2014 20:09, edited 1 time in total.
 

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Re: Fess’s Minetest win64 builds with GetText,cURL,LuaJIT,et

by Inocudom » Fri Sep 12, 2014 20:03

Fess wrote:Latest build of minetest 0.4.10-dev, commit 2f170a63c6, from 12.09.2014
https://yadi.sk/d/_99Ec8KsbT55G

From what I have heard and experienced, your 64-bit builds tend to be the most stable.
 

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Re: Fess’s Minetest win64 builds with GetText,cURL,LuaJIT,et

by Fess » Sun Sep 21, 2014 20:38

Latest build of minetest 0.4.10-dev, commit 9a685a4f2e, from 21.09.2014
https://yadi.sk/d/zyTIy4cxbb96y
Changelog from GitHub:
    Commits on Sep 21, 2014
  • Add firelike drawtype
  • Update default of preload_item_visuals in minetest.conf.example
  • Make dump's output prettier
  • Fix GCC reorder warning
  • Add inventory right click drag and drop
  • Update ja/minetest.po
  • Revert the icon name in minetest.desktop
  • Fix locking bugs and make inventory deserialization errors more specific
  • Split settings into seperate source and header files
  • Fix Settings locking
  • Use const references for Settings methods
  • Make getters of the Settings class const
  • Allow taking screenshots of formspecs and move message to chat
  • Update .mailmap
  • Fix wrong video_driver setting when changing in mainmenu

  • Commits on Sep 20, 2014
  • Add compression API
  • travis.yml: fix possible issues
  • Revert "Small changes to French translation (Petites modifications...)
  • Fixed french vocabulary/grammar errors
  • Small changes to French translation (Petites modifications mineures)
  • Add a .mailmap file
  • Make config compatible with C++11

  • Commits on Sep 19, 2014
  • Change default halo.png for better visibility.
  • Use configured bind_address for HTTPFetch
  • Reduce indentation of HTTPFetchOngoing
  • Added configurable selectionbox width. Min width = 1, Max = 5

  • Commits on Sep 18, 2014
  • Bugfix: don't highlight air nodes.
  • Commits on Sep 17, 2014
  • Node highlighting.
    Commits on Sep 14, 2014
  • Fix typo in comment in chat.cpp
 

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Re: Fess’s Minetest win64 builds with GetText,cURL,LuaJIT,et

by philipbenr » Sun Sep 21, 2014 22:16

What is a firelike drawtype? Is that new?
 

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Re: Fess’s Minetest win64 builds with GetText,cURL,LuaJIT,et

by Calinou » Mon Sep 22, 2014 18:56

philipbenr wrote:What is a firelike drawtype? Is that new?


Yes, it is supposed to be used for fire-like rendering. It is very similar to Minecraft.

https://github.com/minetest/minetest/pull/1664

Image
 

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Re: Fess’s Minetest win64 builds with GetText,cURL,LuaJIT,et

by philipbenr » Sat Sep 27, 2014 15:47

Oh, cool! I've always hated the old fire running along the outside of a node.
 

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Re: Fess’s Minetest win64 builds with GetText,cURL,LuaJIT,et

by RHR » Sat Sep 27, 2014 16:04

Calinou wrote:
philipbenr wrote:What is a firelike drawtype? Is that new?


Yes, it is supposed to be used for fire-like rendering. It is very similar to Minecraft.

https://github.com/minetest/minetest/pull/1664

Image


AWESOME!
\(*o*)/
 

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Re: Fess’s Minetest win64 builds with GetText,cURL,LuaJIT,et

by Fess » Thu Oct 02, 2014 22:47

Latest build of minetest 0.4.10-dev, commit 5baf379f40, from 03.10.2014
https://yadi.sk/d/h6BghHNqbngiX
Changelog from GitHub:
    Commits on Oct 02, 2014
  • Add better documentation for alternate drop definition to lua_api.txt.
  • Add optional framed glasslike drawtype
  • Make players check inventory modification properly
  • Only set player dirty flag if values change
  • Simplify player modification checks

  • Commits on Oct 01, 2014
  • Fix android build using hardcoded path for data instead of using the one fetched by android api on init.
  • Fix android missing version information

  • Commits on Sep 30, 2014
  • updatepo.sh: Find all files

  • Commits on Sep 28, 2014
  • Use round if falling node is misplaced
  • Standardize tooltip row detection
  • Fix multilined description in tooltips (fixes #1688)

  • Commits on Sep 25, 2014
  • Fix totally messed up 3d modes interlaced/topbottom/sidebyside
  • Fix chat lines not word wrapped correct

  • Commits on Sep 22, 2014
  • Fix command line parsing
  • Fix build with redis
 

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Re: Fess’s Minetest win64 builds with GetText,cURL,LuaJIT,et

by RHR » Sat Oct 04, 2014 09:23

There aren't any sounds ... =(
 

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Re: Fess’s Minetest win64 builds with GetText,cURL,LuaJIT,et

by Fess » Fri Oct 10, 2014 17:37

Latest build of minetest 0.4.10-dev, commit d1ccc64e1e, from 10.10.2014
https://yadi.sk/d/8Y96rzX3bvfBa
Changelog from GitHub:
    Commits on Oct 09, 2014
  • Make sure PRECISION_SECONDS corresponds to the integer 0
  • Fix unit reported by TimeTaker (was always ms)
  • Change topleft text when switching subgames, fixes #1728

  • Commits on Oct 08, 2014
  • Fix use of unitialized variables in mouse button handling
  • Add in-game key change menu

  • Commits on Oct 07, 2014
  • Add a better error message when trying to teleport another player without bring privileges
  • Fix object reference pushing functions when called from coroutines

  • Commits on Oct 05, 2014
  • Add [colorize modifier[/*]

    Commits on Oct 03, 2014
  • Fix special tile backspace culling
  • Bugfix: dont highlight (0,0,0) when theres no node pointed.
  • Fix broken plantlike drawtype.
  • Fix misc. style issues
  • Clean up nodedef.cpp

RHR wrote:There aren't any sounds ... =(

try to install/reinstall OpenAL
 

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Re: Fess’s Minetest win64 builds with GetText,cURL,LuaJIT,et

by RHR » Sat Oct 11, 2014 18:13

Fess wrote:
RHR wrote:There aren't any sounds ... =(

try to install/reinstall OpenAL


Thx that helped! :)
 

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Re: [Windows] Minetest 64-bit builds with gettext and Freety

by Fess » Mon Nov 03, 2014 00:07

Latest build of minetest 0.4.10-dev, commit 817e3a6c64, from 03.11.2014
https://yadi.sk/d/uPoumemJcTPVt
+ Changelog from GitHub
Last edited by Fess on Fri Dec 05, 2014 18:21, edited 1 time in total.
 

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Re: [Windows] Minetest 64-bit builds with gettext and Freety

by Fess » Sun Nov 09, 2014 00:34

Latest build of minetest 0.4.10-dev, commit 9b551d5cbc, from 09.11.2014
https://yadi.sk/d/gFyGLVPCcakBt
Changelog from GitHub:
    Commits on Nov 9, 2014
  • Implement WieldMeshSceneNode which improves wield mesh rendering

  • Commits on Nov 8, 2014
  • Stop inserting empty lines at end of minetest.conf file each time it is rewritten
  • Fix regressions and minor improvements in refactor_the_game
  • Add mgv5. New noise code, uses biome API. Eased 3d noise for terrain, caves, blobs
  • Speed up removing a node (less block mesh updates).
  • Fix dump() indentation with non-tab indents
  • Add last_login field to auth.txt
  • Replace setting unlimited_player_transfer_distance with player_transfer_distance

  • Commits on Nov 3, 2014
  • Address issues related to refactoring the_game
 

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Fess
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Posts: 159
Joined: Wed Feb 27, 2013 05:46

Re: [Windows] Minetest 64-bit builds with gettext and Freety

by Fess » Fri Nov 14, 2014 17:59

Latest build of minetest 0.4.10-dev, commit 8d3a68f343, from 14.11.2014
https://yadi.sk/d/lWYvOiDiciUZx
+ Changelog from GitHub
Last edited by Fess on Fri Dec 05, 2014 18:22, edited 1 time in total.
 

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Fess
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Posts: 159
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Re: [Windows] Minetest 64-bit builds with gettext and Freety

by Fess » Sat Nov 15, 2014 15:24

Latest build of minetest 0.4.10-dev, commit f0a8f655c0, from 15.11.2014
https://yadi.sk/d/hFs4Gupbcj9nD
Changelog from GitHub:
    Commits on Nov 15, 2014
  • Fix double free bug when server is shut down
  • Fix NoisePerlin3DEased return value
 

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Fess
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Posts: 159
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Re: [Windows] Fess's builds (64-bit): LevelDB, DirectX, etc.

by Fess » Sun Nov 23, 2014 19:54

Latest build of minetest 0.4.10-dev, commit 0dcc4b251f, from 23.11.2014
https://yadi.sk/d/fmH8A3KcctQVe
+ Changelog from GitHub
 

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