[macOS/OS X] Neoascetic's nightly builds and others

UC101
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Re: Morn76's Minetest OS X Mavericks builds

by UC101 » Sun Jul 12, 2015 02:25

OmniStudent wrote:The latest realease wouldn't work until I did

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
brew install hiredis


but then everything worked fine! Played with shaders, filtering, waving trees, everything and still FPS never went below 20.


I never drop below 200 fps. and I don't have that great a computer! this is the best port yet I'd say.
in fact I had to turn up my graphics settings because I was running faster that the servers I was on :D
 

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SAMIAMNOT
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Re: [OS X] Neoascetic's nightly builds and Morn76's builds

by SAMIAMNOT » Sat Jul 25, 2015 21:47

Can you please add 3rd Party mod support? There is no "mod" folder to copy mods to.
I test mines.
 

neoascetic
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Re: [OS X] Neoascetic's nightly builds and Morn76's builds

by neoascetic » Sun Jul 26, 2015 06:48

SAMIAMNOT wrote:Can you please add 3rd Party mod support? There is no "mod" folder to copy mods to.

You may copy whatever you want to "~/Library/Application Support/minetest/" directory.
 

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SAMIAMNOT
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Re: [OS X] Neoascetic's nightly builds and Morn76's builds

by SAMIAMNOT » Sun Jul 26, 2015 20:49

That folder does not exist. Am I using the wrong build?
I test mines.
 

Zen
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Re: [OS X] Neoascetic's nightly builds and Morn76's builds

by Zen » Mon Jul 27, 2015 01:26

SAMIAMNOT wrote:That folder does not exist. Am I using the wrong build?


No. You just have to hit the right key combination.
Go back to the "~/Library/Application Support/minetest/" directory and hit the keys Shift-Command-N.
Then release and carefully type in the word mods and press return.
The mods folder should appear and you should be able to drop mods into it.
 

Morn76
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Re: [OS X] Neoascetic's nightly builds and Morn76's builds

by Morn76 » Mon Jul 27, 2015 11:00

SAMIAMNOT wrote:That folder does not exist. Am I using the wrong build?

RTFM. This is all covered by the first post of this thread.
 

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SAMIAMNOT
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Re: [OS X] Neoascetic's nightly builds and Morn76's builds

by SAMIAMNOT » Mon Jul 27, 2015 12:03

Okay, thanks for the help.
I test mines.
 

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Pixalou
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Re: [OS X] Neoascetic's nightly builds and Morn76's builds

by Pixalou » Sat Aug 22, 2015 10:47

Hi,

i just download the latest version and when leaving a map, the application freeze.
(0.4.13-dev-c4e063c-dirty)
iMac 27" Core-i7 3,5Go - 8Go - GTX 775M 2Go - Yosemite 10.10.5

It's an excellent work, i could leave Windows now :-)


Pixalou
 

Morn76
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Re: [OS X] Neoascetic's nightly builds and Morn76's builds

by Morn76 » Fri Aug 28, 2015 10:21

Maybe download another daily build, Pixalou, or try the 0.4.13 stable version (linked from the first post).
 

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Pixalou
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Re: [OS X] Neoascetic's nightly builds and Morn76's builds

by Pixalou » Sun Aug 30, 2015 11:29

i will try it asap.

Thanx Morn76
 

OmniStudent
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Re: [OS X] Neoascetic's nightly builds and Morn76's builds

by OmniStudent » Tue Sep 08, 2015 05:29

Just dropped by to see how my favorite game was coming along. Glad to see the working OSX builds are still coming! Thankyou!
 

Morn76
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Re: [OS X] Neoascetic's nightly builds and Morn76's builds

by Morn76 » Tue Sep 08, 2015 05:37

OmniStudent wrote:Just dropped by to see how my favorite game was coming along. Glad to see the working OSX builds are still coming! Thankyou!

There has been slight breakage on OS X recently, but thankfully neoascetic fixed it quickly: https://github.com/minetest/minetest/co ... e465e3040c
 

OmniStudent
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Re: [OS X] Neoascetic's nightly builds and Morn76's builds

by OmniStudent » Sun Oct 11, 2015 06:52

My first attempt to build with

cmake .
make package

failed. A zip file is produced, but the unzipped game won't start. Seems like everything is compiled OK, but there's some problem with libraries. Here's the output from make package:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
-- The C compiler identification is Clang 5.1.0
-- The CXX compiler identification is Clang 5.1.0
-- Check for working C compiler: /usr/bin/cc
-- Check for working C compiler: /usr/bin/cc -- works
-- Detecting C compiler ABI info
-- Detecting C compiler ABI info - done
-- Check for working CXX compiler: /usr/bin/c++
-- Check for working CXX compiler: /usr/bin/c++ -- works
-- Detecting CXX compiler ABI info
-- Detecting CXX compiler ABI info - done
-- *** Will build version 0.4.13-dev ***
-- Found Irrlicht: /usr/local/lib/libIrrlicht.a 
-- Found CURL: /usr/lib/libcurl.dylib 
-- cURL support enabled.
-- GetText disabled.
-- Found OpenAL: /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.9.sdk/System/Library/Frameworks/OpenAL.framework 
-- Found VORBIS: /usr/local/include 
-- Sound enabled.
-- Found Freetype: /usr/local/lib/libfreetype.dylib (found version "2.5.3")
-- Freetype enabled.
-- Detecting GMP from system failed.
-- Using bundled mini-gmp library.
-- Found GMP: gmp 
-- LevelDB backend enabled.
-- Redis backend enabled.
-- Found SQLite3: /usr/lib/libsqlite3.dylib 
-- Using bundled JSONCPP library.
-- SpatialIndex not found!
-- Looking for XOpenDisplay in /usr/X11R6/lib/libX11.dylib;/usr/X11R6/lib/libXext.dylib
-- Looking for XOpenDisplay in /usr/X11R6/lib/libX11.dylib;/usr/X11R6/lib/libXext.dylib - found
-- Looking for gethostbyname
-- Looking for gethostbyname - found
-- Looking for connect
-- Looking for connect - found
-- Looking for remove
-- Looking for remove - found
-- Looking for shmat
-- Looking for shmat - found
-- Looking for IceConnectionNumber in ICE
-- Looking for IceConnectionNumber in ICE - found
-- Found X11: /usr/X11R6/lib/libX11.dylib
-- Found OpenGL: /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.9.sdk/System/Library/Frameworks/OpenGL.framework 
-- Found JPEG: /usr/local/lib/libjpeg.dylib 
-- Found BZip2: /usr/lib/libbz2.dylib (found version "1.0.6")
-- Looking for BZ2_bzCompressInit in /usr/lib/libbz2.dylib
-- Looking for BZ2_bzCompressInit in /usr/lib/libbz2.dylib - found
-- Found ZLIB: /usr/lib/libz.dylib (found version "1.2.5")
-- Found PNG: /usr/local/lib/libpng.dylib (found version "1.6.15")
-- Looking for include file endian.h
-- Looking for include file endian.h - not found
-- Could NOT find Doxygen (missing:  DOXYGEN_EXECUTABLE)
-- Configuring done
-- Generating done
-- Build files have been written to: /Users/security/Downloads/minetest-latest
securitys-MacBook-Pro:minetest-latest security$ make package
Scanning dependencies of target jsoncpp
[  0%] Building CXX object src/json/CMakeFiles/jsoncpp.dir/jsoncpp.cpp.o
Linking CXX static library libjsoncpp.a
[  0%] Built target jsoncpp
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[  1%] Building C object src/gmp/CMakeFiles/gmp.dir/mini-gmp.c.o
Linking C static library libgmp.a
[  1%] Built target gmp
Scanning dependencies of target GenerateVersion
[  1%] Built target GenerateVersion
Scanning dependencies of target cguittfont
[  1%] Building CXX object src/cguittfont/CMakeFiles/cguittfont.dir/xCGUITTFont.cpp.o
Linking CXX static library libcguittfont.a
[  1%] Built target cguittfont
Scanning dependencies of target minetest
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Linking CXX executable ../bin/minetest
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Run CPack packaging tool...
CPack: Create package using ZIP
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CPack: - Run preinstall target for: minetest
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warning: target '/usr/local/opt/leveldb/lib/libleveldb.dylib.1' does not exist...
error: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/otool: can't open file: /usr/local/opt/leveldb/lib/libleveldb.dylib.1 (No such file or directory)
error: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/otool: can't open file: /usr/local/opt/leveldb/lib/libleveldb.dylib.1 (No such file or directory)
Error copying file "/usr/local/opt/leveldb/lib/libleveldb.dylib.1" to "/Users/security/Downloads/minetest-latest/_CPack_Packages/Darwin/ZIP/minetest-0.4.13-dev-osx/minetest.app/Contents/MacOS/libleveldb.dylib.1".
warning: target '/Users/security/Downloads/minetest-latest/_CPack_Packages/Darwin/ZIP/minetest-0.4.13-dev-osx/minetest.app/Contents/MacOS/libleveldb.dylib.1' does not exist...
error: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/otool: can't open file: /Users/security/Downloads/minetest-latest/_CPack_Packages/Darwin/ZIP/minetest-0.4.13-dev-osx/minetest.app/Contents/MacOS/libleveldb.dylib.1 (No such file or directory)
error: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/otool: can't open file: /Users/security/Downloads/minetest-latest/_CPack_Packages/Darwin/ZIP/minetest-0.4.13-dev-osx/minetest.app/Contents/MacOS/libleveldb.dylib.1 (No such file or directory)
chmod: /Users/security/Downloads/minetest-latest/_CPack_Packages/Darwin/ZIP/minetest-0.4.13-dev-osx/minetest.app/Contents/MacOS/libleveldb.dylib.1: No such file or directory
error: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/install_name_tool: can't open file: /Users/security/Downloads/minetest-latest/_CPack_Packages/Darwin/ZIP/minetest-0.4.13-dev-osx/minetest.app/Contents/MacOS/libleveldb.dylib.1 (No such file or directory)
warning: target '@executable_path/../../Contents/MacOS/libleveldb.dylib.1' is not absolute...
warning: target '@executable_path/../../Contents/MacOS/libleveldb.dylib.1' does not exist...
error: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/otool: can't open file: @executable_path/../../Contents/MacOS/libleveldb.dylib.1 (No such file or directory)
error: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/otool: can't open file: @executable_path/../../Contents/MacOS/libleveldb.dylib.1 (No such file or directory)
CPack: Create package
CPack: - package: /Users/security/Downloads/minetest-latest/minetest-0.4.13-dev-osx.zip generated.
 

OmniStudent
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Posts: 261
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Re: [OS X] Neoascetic's nightly builds and Morn76's builds

by OmniStudent » Sun Oct 11, 2015 09:04

Ha!

For some reason (old version?), I didn't have the file
/usr/local/opt/leveldb/lib/libleveldb.dylib.1 file, but it turned out the file I had, libleveldb.1.dylib, worked just as well.

I did
ln -s libleveldb.1.dylib libleveldb.dylib.1

and reran make package, and got a runnable minetest. Hopefully I'll understand more of this when it comes to a point when it matters.
 

Morn76
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Re: [OS X] Neoascetic's nightly builds and Morn76's builds

by Morn76 » Wed Oct 14, 2015 12:59

Where did you get your LevelDB from? Maybe Homebrew just has a different naming scheme for libraries…
 

OmniStudent
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Posts: 261
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Re: [OS X] Neoascetic's nightly builds and Morn76's builds

by OmniStudent » Wed Oct 14, 2015 18:55

Morn76 wrote:Where did you get your LevelDB from? Maybe Homebrew just has a different naming scheme for libraries…


I'm pretty sure I got it through brew. Did a brew update - brew upgrade now and got a new libleveldb.1.18.dylib and a libleveldb.dylib link.

Will see how this works tomorrow.
 

OmniStudent
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Re: [OS X] Neoascetic's nightly builds and Morn76's builds

by OmniStudent » Thu Oct 15, 2015 15:25

The cmake . / make package install went fine when after brew update / brew upgrade.
 

iZacZip
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Re: [OS X] Neoascetic's nightly builds and other builds

by iZacZip » Sun May 22, 2016 18:10

When will 0.4.14 come out? Soon, please!
Sincerely, iZacZip.

I'm mostly found as iZacZip.
Preferably call me Zac or iZac.
If I'm in-game and don't reply:
I'm AFK, playing without the chat,
or not bothering to type.

"Don't know where you kids are-
in the house? Turn off the Internet,
and I'm sure they'll turn up straight away."~Anonymous
 

Morn76
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GitHub: mdoege

Re: [OS X] Neoascetic's nightly builds and other builds

by Morn76 » Mon May 23, 2016 10:52

iZacZip wrote:When will 0.4.14 come out? Soon, please!

It's already available at https://github.com/krondor-game/minetes ... tag/stable , the link description in the first post was just misleading. Fixed that…
 

User avatar
pithy
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Re: [OS X] Neoascetic's nightly builds and other builds

by pithy » Wed Jun 01, 2016 02:22

I can't type in some keys in a formspec, keys are
    {
    }
    '
 

Morn76
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GitHub: mdoege

Re: [OS X] Neoascetic's nightly builds and other builds

by Morn76 » Fri Jun 03, 2016 21:53

pithy wrote:I can't type in some keys in a formspec, keys are
    {
    }
    '

Maybe you need to escape them with backslashes? I don't think this an OS X-specific issue.
 

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pithy
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Re: [OS X] Neoascetic's nightly builds and other builds

by pithy » Sat Jun 04, 2016 17:30

These keys appear to be keyboard shortcuts and I can't find anything about disabling them.
    {
    |
    '
 

echosa
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Re: [macOS/OS X] Neoascetic's nightly/stable builds and othe

by echosa » Mon Sep 26, 2016 19:07

Is there something done to build these releases other than just downloading minetest/minetest master from GitHub and running `cmake .` followed by `make package`? When I do that manually, either from master or from the stable-0.4 branch, I experience this issue: https://github.com/minetest/minetest/issues/4274

However, when I run Minetest released from https://github.com/krondor-game/minetest/releases I do not have that problem.

There has to be some difference, and I'm trying to figure it out.
 

Morn76
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Re: [macOS/OS X] Neoascetic's nightly/stable builds and othe

by Morn76 » Mon Sep 26, 2016 22:36

I think Neoascetic uses the Travis build scripts, which compile MT in debug mode (https://github.com/krondor-game/minetes ... /script.sh , line 14), Homebrew use release builds (https://github.com/Homebrew/homebrew-ga ... inetest.rb , line 45). Also, it looks like Freetype is disabled for Travis on OS X.

So yes, there are some differences between Travis and Homebrew builds that might explain this.
 

snoopy
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Re: [macOS/OS X] Neoascetic's and Morn76's builds

by snoopy » Sun Oct 23, 2016 04:59

A big thank you for providing the DMGs regularily. Currently I use 0.4.14 nightly builds in a Mac OS X 10.11.6 local server environment. My kids and me enjoy the Minetest game since 0.4.13 both as clients and as a dedicated server from the command line just due to your excellent work.
Enjoying Minetest by Neoascetic's and Morn76's builds on Mac OS X 10.11.6 clients with local server and several modifications.
 

Morn76
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Re: [macOS/OS X] Neoascetic's and Morn76's builds

by Morn76 » Mon Oct 24, 2016 10:49

snoopy wrote:A big thank you for providing the DMGs regularily. Currently I use 0.4.14 nightly builds in a Mac OS X 10.11.6 local server environment. My kids and me enjoy the Minetest game since 0.4.13 both as clients and as a dedicated server from the command line just due to your excellent work.

You're welcome, snoopy! Neoascetic does not seem to visit the forums anymore, so I guess I'm allowed to speak on his behalf here. :-)
 

neoascetic
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Re: [macOS/OS X] Neoascetic's nightly/stable builds and othe

by neoascetic » Thu Nov 24, 2016 20:24

Morn76 wrote:I think Neoascetic uses the Travis build scripts, which compile MT in debug mode (https://github.com/krondor-game/minetes ... /script.sh , line 14), Homebrew use release builds (https://github.com/Homebrew/homebrew-ga ... inetest.rb , line 45). Also, it looks like Freetype is disabled for Travis on OS X.

So yes, there are some differences between Travis and Homebrew builds that might explain this.


Actually, I am building minetest with this travis config, and it is almost the same as homebrew's script. And script you've provided is used for automated tests. I'll try to investigate the issue @echosa is describing.
 

Morn76
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GitHub: mdoege

Re: [macOS/OS X] Neoascetic's nightly/stable builds and othe

by Morn76 » Thu Nov 24, 2016 21:11

neoascetic wrote:Actually, I am building minetest with this travis config, and it is almost the same as homebrew's script. And script you've provided is used for automated tests. I'll try to investigate the issue @echosa is describing.

Ah OK, that shows you how much I know about Travis. :-)

The issue with the Homebrew builds is real (tested on 10.12), that's also why I am downloading the krondor builds now instead of using Homebrew. It would be great if you can solve this problem somehow.
 

neoascetic
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Re: [macOS/OS X] Neoascetic's nightly/stable builds and othe

by neoascetic » Thu Nov 24, 2016 21:19

Morn76 wrote:Ah OK, that shows you how much I know about Travis. :-)

The issue with the Homebrew builds is real (tested on 10.12), that's also why I am downloading the krondor builds now instead of using Homebrew. It would be great if you can solve this problem somehow.

Actually, for me, this problem appears even for nightly builds. And this is weird.
 

snoopy
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Re: [macOS/OS X] Neoascetic's nightly/stable builds and othe

by snoopy » Sun Dec 04, 2016 10:14

Environment is Mac OS X 10.12.1 Sierra (yeah they call it macOS now but I am not in the Apple marketing). The nighly build from 2016-11-20 shows an error in the log in first line after a startup:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
minetest(29007,0x7fffa203f3c0) malloc: *** malloc_zone_unregister() failed for 0x7fffa2035000

Users of the GUI have to endure a frozen avatar in the world played after about a minute in gaming. Avatar moves tools and can dig but is stuck on the point. However, the command line server runs nicely.

The nighly build from 2016-12-03 shows a similar error in the log in first line after a startup:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
minetest(62151,0x7fffa203f3c0) malloc: *** malloc_zone_unregister() failed for 0x7fffa2035000
...
2016-12-04 11:27:42: ERROR[Main]: get_biome_list: failed to get biome 'taiga'
2016-12-04 11:27:42: ERROR[Main]: get_biome_list: failed to get biome 'snowy_grassland'
2016-12-04 11:27:42: ERROR[Main]: get_biome_list: failed to get biome 'grassland'
2016-12-04 11:27:42: ERROR[Main]: get_biome_list: failed to get biome 'coniferous_forest'
2016-12-04 11:27:42: ERROR[Main]: get_biome_list: failed to get biome 'deciduous_forest'
2016-12-04 11:27:42: ERROR[Main]: get_biome_list: failed to get biome 'savanna'
2016-12-04 11:27:42: ERROR[Main]: get_biome_list: failed to get biome 'rainforest'
2016-12-04 11:27:42: ERROR[Main]: register_ore: couldn't get all biomes

Again, the command line server runs without crashing. The get_biome_list error makes me continuing with the former build.
Enjoying Minetest by Neoascetic's and Morn76's builds on Mac OS X 10.11.6 clients with local server and several modifications.
 

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