I've updated the Lua filename in mods.patch and uploaded a new build (20140511) to GitHub, now that the HUD issues seem to be fixed.
As for the jpeg/png library troubles, look in /usr/local/Cellar and make sure the "jpeg" and "libpng" directories are there. And perhaps use build_libs.sh if you have different/older versions of these libraries, as obviously the libraries in the bundle must be the same that the MT executable gets linked against or it won't work.
That USB issue sounds a bit strange. No idea what to do about that. Possibly Irrlicht-related?
I agree that it would be nice to make the main MT repo Mac-compatible again. I definitely intend to submit a pull request, but first I wanted to test the existing patches and they need to be cleaned up a bit ("#ifdef __MACH__", etc.). There are also modstore-related crashes, but then again they seem to happen on some Linux distributions too so maybe these are not related to my patches. And nobody uses the modstore anyway. :-)
I'm not sure if the MT developers
want instructions for building on Macs in their Readme, because then it might look like that platform is officially supported like Windows and Linux. None of the devs has a Mac AFAIK, so Mac compatibility can break easily anytime. But we'll see. ;-)
minetesty wrote: I work with kids who love Minecraft and I'd like to get them to mod the game.
Why aren't you using the binary if you have Mavericks? I hope you realize that MT modding takes place in Lua. No need to build your own MT binary for that.