[macOS/OS X] Neoascetic's nightly builds and others

Morn76
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GitHub: mdoege

Re: Morn76's Minetest OS X Mavericks builds

by Morn76 » Tue Jun 10, 2014 08:41

Looks like you need to install git too: "brew install git"

I think on Mavericks git is installed by default. At least I did not have to install it. Mountain Lion might have been different.

ewbte wrote:pps. it is really cool that you romp with me hehe.


It's very useful for me, because this way I can see how I need to improve my installation instructions. :-)
 

theoluk
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Posts: 21
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Re: Morn76's Minetest OS X Mavericks builds

by theoluk » Tue Jun 10, 2014 14:42

There is no mods folder in ~/Library/Application Support/Minetest
 

Morn76
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GitHub: mdoege

Re: Morn76's Minetest OS X Mavericks builds

by Morn76 » Tue Jun 10, 2014 16:08

theoluk wrote:There is no mods folder in ~/Library/Application Support/Minetest


You have to create that folder yourself I think.
 

ewbte
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Re: Morn76's Minetest OS X Mavericks builds

by ewbte » Tue Jun 10, 2014 16:25

okay, i've done 3 steps, now what to do where to go? :>
 

theoluk
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Re: Morn76's Minetest OS X Mavericks builds

by theoluk » Tue Jun 10, 2014 19:29

I created the mods folder, and the mod shows up in the mods tab, but the Items do not appear in the game.

(Trying to install mesecons)
 

Morn76
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Re: Morn76's Minetest OS X Mavericks builds

by Morn76 » Tue Jun 10, 2014 21:02

ewbte wrote:okay, i've done 3 steps, now what to do where to go? :>


Did compilation work? If so you should now have an updated MT app in the releases folder. Copy that to your Applications folder and you should be done I think.

theoluk wrote:I created the mods folder, and the mod shows up in the mods tab, but the Items do not appear in the game.


Did you activate the mod in the world's Configure menu?
 

theoluk
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Re: Morn76's Minetest OS X Mavericks builds

by theoluk » Tue Jun 10, 2014 21:24

Thank You very much. Works great now!
 

ewbte
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Re: Morn76's Minetest OS X Mavericks builds

by ewbte » Wed Jun 11, 2014 06:14

It now says something about version of OS X problem.. (with your build it did just say that app quited)
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
Process:         minetest [257]
Path:            /Applications/minetest.app/Contents/MacOS/minetest
Identifier:      celeron55.minetest
Version:         ???
Code Type:       X86-64 (Native)
Parent Process:  launchd [130]
User ID:         501

Date/Time:       2014-06-11 10:13:41.762 +0400
OS Version:      Mac OS X 10.8.5 (12F45)
Report Version:  10

Interval Since Last Report:          8224355 sec
Crashes Since Last Report:           58
Per-App Crashes Since Last Report:   3
Anonymous UUID:                      95B26BD6-674E-2354-FEE1-1CF8E0ADBBDB

Crashed Thread:  0

Exception Type:  EXC_BREAKPOINT (SIGTRAP)
Exception Codes: 0x0000000000000002, 0x0000000000000000

Application Specific Information:
dyld: launch, loading dependent libraries

Dyld Error Message:
  Library not loaded: @executable_path/../../libs/libpng15.15.dylib
  Referenced from: /Volumes/VOLUME//Applications/minetest.app/Contents/MacOS/../Resources/bin/minetest
  Reason: image not found

Binary Images:
       0x1067c7000 -        0x106dbafff +minetest (0) <D19B2626-F8EC-3826-A8B0-ED38670A63DA> /Applications/minetest.app/Contents/Resources/bin/minetest
       0x1071a8000 -        0x1071adfff  com.apple.agl (3.2.1 - AGL-3.2.1) <57EC66DD-031A-3A8E-B067-72DB72B405E7> /System/Library/Frameworks/AGL.framework/Versions/A/AGL
       0x1071ba000 -        0x1071e6ff7 +libjpeg.8.dylib (0) <ED8F5F52-AADA-37F6-B58D-5D001D6B0580> /Applications/minetest.app/Contents/libs/libjpeg.8.dylib
    0x7fff663c7000 -     0x7fff663fb94f  dyld (210.2.3) <8958FE97-5830-3928-BC38-23136E7D3783> /usr/lib/dyld
    0x7fff8c7dc000 -     0x7fff8c7e9fff  libbz2.1.0.dylib (29) <CE9785E8-B535-3504-B392-82F0064D9AF2> /usr/lib/libbz2.1.0.dylib
    0x7fff8e753000 -     0x7fff8e765ff7  libz.1.dylib (43) <2A1551E8-A272-3DE5-B692-955974FE1416> /usr/lib/libz.1.dylib
    0x7fff93ac4000 -     0x7fff93ad3fff  com.apple.opengl (1.8.10 - 1.8.10) <AD49CF56-B7C1-3598-8610-58532FC41345> /System/Library/Frameworks/OpenGL.framework/Versions/A/OpenGL

Model: MacBookPro10,2, BootROM MBP102.0106.B03, 2 processors, Intel Core i5, 2.5 GHz, 8 GB, SMC 2.6f59
Graphics: Intel HD Graphics 4000, Intel HD Graphics 4000, Built-In, 768 MB
Memory Module: BANK 0/DIMM0, 4 GB, DDR3, 1600 MHz, 0x80AD, 0x484D5434314753364D465238432D50422020
Memory Module: BANK 1/DIMM0, 4 GB, DDR3, 1600 MHz, 0x80AD, 0x484D5434314753364D465238432D50422020
AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x10F), Broadcom BCM43xx 1.0 (5.106.98.100.17)
Bluetooth: Version 4.1.7f2 12718, 3 service, 13 devices, 3 incoming serial ports
Network Service: Wi-Fi, AirPort, en0
Serial ATA Device: APPLE SSD SM128E, 121.33 GB
USB Device: Touro Mobile Pro, 0x4971, 0x1012, 0x15300000 / 2
USB Device: USB Laser Mouse, 0x046d  (Logitech Inc.), 0xc062, 0x14100000 / 1
USB Device: hub_device, 0x8087  (Intel Corporation), 0x0024, 0x1d100000 / 2
USB Device: hub_device, 0x0424  (SMSC), 0x2512, 0x1d180000 / 3
USB Device: Apple Internal Keyboard / Trackpad, apple_vendor_id, 0x025a, 0x1d182000 / 5
USB Device: BRCM20702 Hub, 0x0a5c  (Broadcom Corp.), 0x4500, 0x1d181000 / 4
USB Device: Bluetooth USB Host Controller, apple_vendor_id, 0x828c, 0x1d181300 / 7
USB Device: hub_device, 0x8087  (Intel Corporation), 0x0024, 0x1a100000 / 2
USB Device: FaceTime HD Camera (Built-in), apple_vendor_id, 0x8510, 0x1a110000 / 3
 

Morn76
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GitHub: mdoege

Re: Morn76's Minetest OS X Mavericks builds

by Morn76 » Wed Jun 11, 2014 08:25

I think you need to run "bash build_libs.sh" (in the releases folder) to update the dynamic libraries inside the MT app bundle.

The error message says "image not found" for libpng15.15, so I assume it's a library version mismatch for libpng. We are already at libpng16.16 I think.
 

ewbte
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Re: Morn76's Minetest OS X Mavericks builds

by ewbte » Wed Jun 11, 2014 10:26

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
Hello:releases Hello$ bash build_libs.sh
cp: ../minetest-git/bin/minetest: No such file or directory
* Collecting dependenciessh: otool: command not found
Cannot find file minetest to read its dependencies
rm: minetest: No such file or directory
build_libs.sh: line 18: install_name_tool: command not found
*** The following command should not print anything.
*** If it does, please fix the offending library with install_name_tool!
build_libs.sh: line 23: cd: minetest.app/Contents/libs: No such file or directory
build_libs.sh: line 24: otool: command not found
 

Morn76
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Posts: 640
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GitHub: mdoege

Re: Morn76's Minetest OS X Mavericks builds

by Morn76 » Wed Jun 11, 2014 11:29

ewbte wrote:cp: ../minetest-git/bin/minetest: No such file or directory


Looks like the MT binary is not where it should be. Are you sure compilation was successful? Normally the compiled binary should be in minetest-git/bin/

Without a binary build_libs.sh doesn't work.
 

ewbte
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Re: Morn76's Minetest OS X Mavericks builds

by ewbte » Wed Jun 11, 2014 12:31

It is in releases just as you said before.
I've made all steps again:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
Last login: Wed Jun 11 14:25:18 on ttys000
Hello:~ Hello$ git clone https://github.com/mdoege/mtmake-osx
Cloning into 'mtmake-osx'...
remote: Reusing existing pack: 241, done.
remote: Total 241 (delta 0), reused 0 (delta 0)
Receiving objects: 100% (241/241), 19.92 MiB | 937.00 KiB/s, done.
Resolving deltas: 100% (67/67), done.
Checking connectivity... done.
Hello:~ Hello$ cd mtmake-osx
Hello:mtmake-osx Hello$ bash make_mac.sh
Cloning into 'minetest-git'...
remote: Reusing existing pack: 24941, done.
remote: Counting objects: 5, done.
remote: Compressing objects: 100% (5/5), done.
remote: Total 24946 (delta 0), reused 0 (delta 0)
Receiving objects: 100% (24946/24946), 23.12 MiB | 691.00 KiB/s, done.
Resolving deltas: 100% (16536/16536), done.
Checking connectivity... done.
Already on 'master'
Your branch is up-to-date with 'origin/master'.
Already up-to-date.
patching file CMakeLists.txt
patching file src/CMakeLists.txt
patching file src/jthread/jevent.h
patching file src/jthread/jsemaphore.h
patching file src/jthread/pthread/jevent.cpp
patching file src/jthread/pthread/jsemaphore.cpp
patching file src/porting.cpp
patching file src/porting.h
Hunk #1 succeeded at 123 (offset 2 lines).
Hunk #2 succeeded at 227 (offset 4 lines).
Hunk #3 succeeded at 256 (offset 4 lines).
patching file cmake/Modules/FindGettextLib.cmake
patching file src/CMakeLists.txt
Hunk #1 succeeded at 523 (offset 1 line).
patching file src/CMakeLists.txt
Hunk #1 succeeded at 615 (offset 1 line).
patching file src/jthread/jsemaphore.h
patching file src/jthread/pthread/jsemaphore.cpp
patching file src/CMakeLists.txt
Hunk #1 succeeded at 633 (offset 1 line).
patching file store.lua
-- The C compiler identification is Clang 5.1.0
-- The CXX compiler identification is Clang 5.1.0
-- Check for working C compiler: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/cc
-- Check for working C compiler: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/cc -- works
-- Detecting C compiler ABI info
-- Detecting C compiler ABI info - done
-- Check for working CXX compiler: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/c++
-- Check for working CXX compiler: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/c++ -- works
-- Detecting CXX compiler ABI info
-- Detecting CXX compiler ABI info - done
-- *** Will build version 0.4.9-dev ***
-- IRRLICHT_SOURCE_DIR =
-- IRRLICHT_INCLUDE_DIR = /usr/local/include/irrlicht
-- IRRLICHT_LIBRARY = /usr/local/lib/libIrrlicht.a
-- Found IRRLICHT: /usr/local/lib/libIrrlicht.a 
-- CURL_INCLUDE_DIR = CURL_INCLUDE_DIR-NOTFOUND
-- CURL_LIBRARY = /usr/lib/libcurl.dylib
-- CURL_DLL =
-- gettext include path: /usr/local/opt/gettext/include
-- gettext msgfmt path: /usr/local/opt/gettext/bin/msgfmt
-- GetText enabled; locales found: be;cs;da;de;es;et;fr;hu;it;ja;ko;ky;lt;nb;nl;pl;pt;pt_BR;ro;ru;uk;zh_CN
-- Found OpenAL: /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.8.sdk/System/Library/Frameworks/OpenAL.framework 
-- Found VORBIS: /usr/local/include 
-- Sound enabled
CMake Error at /usr/local/Cellar/cmake/2.8.12.2/share/cmake/Modules/FindX11.cmake:427 (message):
  Could not find X11
Call Stack (most recent call first):
  src/CMakeLists.txt:147 (find_package)


-- Configuring incomplete, errors occurred!
See also "/Users/Hello/mtmake-osx/minetest-git/CMakeFiles/CMakeOutput.log".
make_mac.sh: line 31: make: command not found
make_mac.sh: line 32: make: command not found
cp: bin/minetest: No such file or directory
* Collecting dependenciessh: otool: command not found
Cannot find file minetest.app/Contents/Resources/bin/minetest to read its dependencies
======== otool =======
make_mac.sh: line 41: otool: command not found
Cloning into 'minetest.app/Contents/Resources/bin/share/games/minetest_game'...
remote: Reusing existing pack: 2124, done.
remote: Total 2124 (delta 0), reused 0 (delta 0)
Receiving objects: 100% (2124/2124), 1.88 MiB | 428.00 KiB/s, done.
Resolving deltas: 100% (902/902), done.
Checking connectivity... done.
Already up-to-date.
cp: ../minetest-git/locale: No such file or directory
-----and after that a lot of things were "added"-----
 

Morn76
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Posts: 640
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GitHub: mdoege

Re: Morn76's Minetest OS X Mavericks builds

by Morn76 » Wed Jun 11, 2014 12:43

ewbte wrote:CMake Error at /usr/local/Cellar/cmake/2.8.12.2/share/cmake/Modules/FindX11.cmake:427 (message):
Could not find X11


Looks like you need X11 installed. Interesting, I was not sure if this is needed, but apparently it is. Install the DMG from http://xquartz.macosforge.org/ and run make_mac.sh again.
 

Morn76
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GitHub: mdoege

Re: Morn76's Minetest OS X Mavericks builds

by Morn76 » Wed Jun 11, 2014 15:02

I've updated the binary to the latest git version (20140610.9675d9e).
 

ewbte
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Posts: 14
Joined: Sun Jun 08, 2014 11:02

Re: Morn76's Minetest OS X Mavericks builds

by ewbte » Wed Jun 11, 2014 19:24

guess new instruction will contain a part with "must have:"
hehe. I'll let you know tomorrow about the results, downloading xcode now and going sleep.
 

ewbte
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Posts: 14
Joined: Sun Jun 08, 2014 11:02

Re: Morn76's Minetest OS X Mavericks builds

by ewbte » Thu Jun 12, 2014 07:20

here we go again
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
Hello:mtmake-osx Hello$ bash make_mac.sh
Cloning into 'minetest-git'...
remote: Reusing existing pack: 24941, done.
remote: Counting objects: 5, done.
remote: Compressing objects: 100% (5/5), done.
remote: Total 24946 (delta 0), reused 0 (delta 0)
Receiving objects: 100% (24946/24946), 23.12 MiB | 440.00 KiB/s, done.
Resolving deltas: 100% (16536/16536), done.
Checking connectivity... done.
Already on 'master'
Your branch is up-to-date with 'origin/master'.
Already up-to-date.
patching file CMakeLists.txt
patching file src/CMakeLists.txt
patching file src/jthread/jevent.h
patching file src/jthread/jsemaphore.h
patching file src/jthread/pthread/jevent.cpp
patching file src/jthread/pthread/jsemaphore.cpp
patching file src/porting.cpp
patching file src/porting.h
Hunk #1 succeeded at 123 (offset 2 lines).
Hunk #2 succeeded at 227 (offset 4 lines).
Hunk #3 succeeded at 256 (offset 4 lines).
patching file cmake/Modules/FindGettextLib.cmake
patching file src/CMakeLists.txt
Hunk #1 succeeded at 523 (offset 1 line).
patching file src/CMakeLists.txt
Hunk #1 succeeded at 615 (offset 1 line).
patching file src/jthread/jsemaphore.h
patching file src/jthread/pthread/jsemaphore.cpp
patching file src/CMakeLists.txt
Hunk #1 succeeded at 633 (offset 1 line).
patching file store.lua
-- The C compiler identification is Clang 5.1.0
-- The CXX compiler identification is Clang 5.1.0
-- Check for working C compiler: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/cc
-- Check for working C compiler: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/cc -- works
-- Detecting C compiler ABI info
-- Detecting C compiler ABI info - done
-- Check for working CXX compiler: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/c++
-- Check for working CXX compiler: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/c++ -- works
-- Detecting CXX compiler ABI info
-- Detecting CXX compiler ABI info - done
-- *** Will build version 0.4.9-dev ***
-- IRRLICHT_SOURCE_DIR =
-- IRRLICHT_INCLUDE_DIR = /usr/local/include/irrlicht
-- IRRLICHT_LIBRARY = /usr/local/lib/libIrrlicht.a
-- Found IRRLICHT: /usr/local/lib/libIrrlicht.a 
-- CURL_INCLUDE_DIR = CURL_INCLUDE_DIR-NOTFOUND
-- CURL_LIBRARY = /usr/lib/libcurl.dylib
-- CURL_DLL =
-- gettext include path: /usr/local/opt/gettext/include
-- gettext msgfmt path: /usr/local/opt/gettext/bin/msgfmt
-- GetText enabled; locales found: be;cs;da;de;es;et;fr;hu;it;ja;ko;ky;lt;nb;nl;pl;pt;pt_BR;ro;ru;uk;zh_CN
-- Found OpenAL: /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.8.sdk/System/Library/Frameworks/OpenAL.framework 
-- Found VORBIS: /usr/local/include 
-- Sound enabled
-- Looking for XOpenDisplay in /usr/X11R6/lib/libX11.dylib;/usr/X11R6/lib/libXext.dylib
-- Looking for XOpenDisplay in /usr/X11R6/lib/libX11.dylib;/usr/X11R6/lib/libXext.dylib - found
-- Looking for gethostbyname
-- Looking for gethostbyname - found
-- Looking for connect
-- Looking for connect - found
-- Looking for remove
-- Looking for remove - found
-- Looking for shmat
-- Looking for shmat - found
-- Looking for IceConnectionNumber in ICE
-- Looking for IceConnectionNumber in ICE - found
-- Found X11: /usr/X11R6/lib/libX11.dylib
-- Found OpenGL: /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.8.sdk/System/Library/Frameworks/OpenGL.framework 
-- Found JPEG: /usr/local/lib/libjpeg.dylib 
-- Found BZip2: /usr/lib/libbz2.dylib (found version "1.0.6")
-- Looking for BZ2_bzCompressInit in /usr/lib/libbz2.dylib
-- Looking for BZ2_bzCompressInit in /usr/lib/libbz2.dylib - found
-- Found ZLIB: /usr/lib/libz.dylib (found version "1.2.5")
-- Found PNG: /usr/local/lib/libpng.dylib (found version "1.6.10")
-- Found system sqlite3 header file in /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.8.sdk/usr/include
-- Found system sqlite3 library /usr/lib/libsqlite3.dylib
-- Using project jsoncpp library
-- Could NOT find PkgConfig (missing:  PKG_CONFIG_EXECUTABLE)
CMake Error at /usr/local/Cellar/cmake/2.8.12.2/share/cmake/Modules/FindPackageHandleStandardArgs.cmake:108 (message):
  Could NOT find Freetype (missing: FREETYPE_INCLUDE_DIRS)
Call Stack (most recent call first):
  /usr/local/Cellar/cmake/2.8.12.2/share/cmake/Modules/FindPackageHandleStandardArgs.cmake:315 (_FPHSA_FAILURE_MESSAGE)
  /usr/local/Cellar/cmake/2.8.12.2/share/cmake/Modules/FindFreetype.cmake:119 (FIND_PACKAGE_HANDLE_STANDARD_ARGS)
  src/CMakeLists.txt:197 (find_package)


-- Configuring incomplete, errors occurred!
See also "/Users/Hello/mtmake-osx/minetest-git/CMakeFiles/CMakeOutput.log".
make_mac.sh: line 31: make: command not found
make_mac.sh: line 32: make: command not found
cp: bin/minetest: No such file or directory
* Collecting dependenciessh: otool: command not found
Cannot find file minetest.app/Contents/Resources/bin/minetest to read its dependencies
======== otool =======
make_mac.sh: line 41: otool: command not found
Cloning into 'minetest.app/Contents/Resources/bin/share/games/minetest_game'...
remote: Reusing existing pack: 2124, done.
remote: Total 2124 (delta 0), reused 0 (delta 0)
Receiving objects: 100% (2124/2124), 1.88 MiB | 519.00 KiB/s, done.
Resolving deltas: 100% (902/902), done.
Checking connectivity... done.
Already up-to-date.
cp: ../minetest-git/locale: No such file or directory
 

Morn76
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Posts: 640
Joined: Sun Feb 16, 2014 19:45
GitHub: mdoege

Re: Morn76's Minetest OS X Mavericks builds

by Morn76 » Thu Jun 12, 2014 08:13

The error message about pkgconfig missing is normal, so the issue must be Freetype. Do "brew info freetype" and make sure it's properly installed.

ewbte wrote:CMake Error at /usr/local/Cellar/cmake/2.8.12.2/share/cmake/Modules/FindPackageHandleStandardArgs.cmake:108 (message):
Could NOT find Freetype (missing: FREETYPE_INCLUDE_DIRS)


If you can't get Freetype to work, you could edit make_mac.sh and remove "-DENABLE_FREETYPE=on" in line 29 to get a build without Freetype. Fonts will look slightly uglier.
 

ewbte
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Posts: 14
Joined: Sun Jun 08, 2014 11:02

Re: Morn76's Minetest OS X Mavericks builds

by ewbte » Thu Jun 12, 2014 11:36

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
Hello:~ Hello$ brew info freetype
freetype: stable 2.5.3 (bottled)
http://www.freetype.org
/usr/local/Cellar/freetype/2.5.3_1 (60 files, 2.6M) *
  Poured from bottle
From: https://github.com/Homebrew/homebrew/commits/master/Library/Formula/freetype.rb
==> Dependencies
Required: libpng ✔
==> Options
--universal
   Build a universal binary
--without-subpixel
   Disable sub-pixel rendering (a.k.a. LCD rendering, or ClearType)
Hello:~ Hello$
 

Morn76
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Posts: 640
Joined: Sun Feb 16, 2014 19:45
GitHub: mdoege

Re: Morn76's Minetest OS X Mavericks builds

by Morn76 » Thu Jun 12, 2014 13:11

Looks identical to my brew info output. Strange that it doesn't work.

Oh well, time to break out the text editor and edit line 29 in make_mac.sh I think. This Freetype stuff is completely optional and can be sorted out later.
 

ewbte
Member
 
Posts: 14
Joined: Sun Jun 08, 2014 11:02

Re: Morn76's Minetest OS X Mavericks builds

by ewbte » Thu Jun 12, 2014 15:12

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
-- Build files have been written to: /Users/Hello/mtmake-osx/minetest-git
make_mac.sh: line 31: make: command not found
make_mac.sh: line 32: make: command not found
cp: bin/minetest: No such file or directory
* Collecting dependenciessh: otool: command not found
Cannot find file minetest.app/Contents/Resources/bin/minetest to read its dependencies
======== otool =======
make_mac.sh: line 41: otool: command not found
Cloning into 'minetest.app/Contents/Resources/bin/share/games/minetest_game'...


so how about otool? It did say the same before.
also, bin folder now exists, but it's empty.
 

Morn76
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Posts: 640
Joined: Sun Feb 16, 2014 19:45
GitHub: mdoege

Re: Morn76's Minetest OS X Mavericks builds

by Morn76 » Thu Jun 12, 2014 16:01

Start Xcode, go to Xcode->Preferences->Downloads and install a component named "Command Line Tools" (source: http://stackoverflow.com/questions/6767 ... -os-x-lion). This should give you make and otool I think.

Under Mavericks, you get prompted automatically to install commandline tools when required, so I did not have to do this. Another important point for my README then. :-)
 

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Re: Morn76's Minetest OS X Mavericks builds

by Morn76 » Sun Jun 15, 2014 18:08

The binary has been updated to 20140615.9d57413
 

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Re: Morn76's Minetest OS X Mavericks builds

by Morn76 » Thu Jun 19, 2014 13:33

Updated to 20140619.04fbf47

Now with RealBadAngel's much improved node shading algorithm (screenshot by Jordach):

Image
Last edited by Morn76 on Fri Jun 27, 2014 09:07, edited 1 time in total.
 

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Re: Morn76's Minetest OS X Mavericks builds

by Morn76 » Wed Jun 25, 2014 15:27

Updated to 20140625.09ba047

This git version has a bug where the status bar at the lower left is incomplete or does not show at all. If the status bar is important to you, you may want to use the previous build.
 

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Re: Morn76's Minetest OS X Mavericks builds

by OmniStudent » Fri Jun 27, 2014 07:26

Morn76 wrote:Updated to 20140619.04fbf47
Now with RealBadAngel's much improved node shading algorithm:


That looks really nice! Haven't been active for a while, but nice to see you're still developing the mac port :)
 

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Re: Morn76's Minetest OS X Mavericks builds

by Morn76 » Fri Jun 27, 2014 09:03

Yes, and I'm now also in the process of cleaning up my patches so they are acceptable for merging into the main MT repo: https://github.com/minetest/minetest/pull/1420
 

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Re: Morn76's Minetest OS X Mavericks builds

by OmniStudent » Sat Jun 28, 2014 05:27

Thats Great! Nice that the other Programmers are now involved.
 

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Re: Morn76's Minetest OS X Mavericks builds

by Morn76 » Sat Jun 28, 2014 14:44

And adding the mutex to semcount means the mod store works on OS X now! Or at least MT no longer crashes when fetching the screenshots. So yay for constructive pull request criticism! :-)
 

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Re: Morn76's Minetest OS X Mavericks builds

by Morn76 » Sun Jun 29, 2014 10:18

Updated to 20140629.1367895

In this update, the status bar bug has been fixed and the mod store now works correctly on OS X.
 

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Re: Morn76's Minetest OS X Mavericks builds

by Morn76 » Wed Jul 02, 2014 11:52

Updated to 20140630.567dea2

This has some more bug fixes for the impending 0.4.10 release next weekend.
 

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