[macOS/OS X] Neoascetic's nightly builds and others

Morn76
Member
 
Posts: 640
Joined: Sun Feb 16, 2014 19:45
GitHub: mdoege

Re: Morn76's Minetest OS X Mavericks builds

by Morn76 » Fri Jul 04, 2014 14:33

Updated to 20140702.b8343cd
 

User avatar
Mgdie
Member
 
Posts: 25
Joined: Sun Dec 09, 2012 22:03

Re: Morn76's Minetest OS X Mavericks builds

by Mgdie » Sun Jul 06, 2014 04:16

When i am mining (destroying a block) if i move the mouse slightly it stops, also stops even if i haven't stopped the click, it is really annoying any idea?
 

User avatar
stormchaser3000
Member
 
Posts: 407
Joined: Sun Oct 06, 2013 21:02

Re: Morn76's Minetest OS X Mavericks builds

by stormchaser3000 » Sun Jul 06, 2014 19:52

Mgdie wrote:When i am mining (destroying a block) if i move the mouse slightly it stops, also stops even if i haven't stopped the click, it is really annoying any idea?


use a mouse that did not come with your mac.
 

Morn76
Member
 
Posts: 640
Joined: Sun Feb 16, 2014 19:45
GitHub: mdoege

Re: Morn76's Minetest OS X Mavericks builds

by Morn76 » Sun Jul 06, 2014 23:29

Updated build to the latest stable MT release 0.4.10

Note that minetest_next has been merged into minetest_game, so e.g. boats, TNT, glass panes, and iron bars are now included by default.
 

User avatar
Mgdie
Member
 
Posts: 25
Joined: Sun Dec 09, 2012 22:03

Re: Morn76's Minetest OS X Mavericks builds

by Mgdie » Mon Jul 07, 2014 00:48

stormchaser3000 wrote:
use a mouse that did not come with your mac.


nope still the same
 

Morn76
Member
 
Posts: 640
Joined: Sun Feb 16, 2014 19:45
GitHub: mdoege

Re: Morn76's Minetest OS X Mavericks builds

by Morn76 » Mon Jul 07, 2014 01:09

Mgdie wrote:
stormchaser3000 wrote:
use a mouse that did not come with your mac.


nope still the same


Decrease your mouse/trackpad speed in System Preferences.
 

User avatar
Mgdie
Member
 
Posts: 25
Joined: Sun Dec 09, 2012 22:03

Re: Morn76's Minetest OS X Mavericks builds

by Mgdie » Mon Jul 07, 2014 01:26

Morn76 wrote:
Mgdie wrote:
stormchaser3000 wrote:
use a mouse that did not come with your mac.


nope still the same


Decrease your mouse/trackpad speed in System Preferences.


it is not the expected behavior it should stop only if i move the mouse outside the block, not if i move it within
 

Morn76
Member
 
Posts: 640
Joined: Sun Feb 16, 2014 19:45
GitHub: mdoege

Re: Morn76's Minetest OS X Mavericks builds

by Morn76 » Mon Jul 07, 2014 01:43

I cannot reproduce this problem. As long as I stay on a node with my cursor while digging, small mouse movements do not stop the digging process.

Are you using the latest build? If not, upgrade to 0.4.10.

P.S. Are you playing on a server or locally? If the former, could this be a lag issue?
 

User avatar
Mgdie
Member
 
Posts: 25
Joined: Sun Dec 09, 2012 22:03

Re: Morn76's Minetest OS X Mavericks builds

by Mgdie » Mon Jul 07, 2014 02:02

Morn76 wrote:I cannot reproduce this problem. As long as I stay on a node with my cursor while digging, small mouse movements do not stop the digging process.

Are you using the latest build? If not, upgrade to 0.4.10.

P.S. Are you playing on a server or locally? If the former, could this be a lag issue?


both server and local but now it seems to be fixed.. but another problem appeared now where the mouse pointer appears it won't click there but lower, seems to be on windowed mode
 

OmniStudent
Member
 
Posts: 261
Joined: Sat Nov 03, 2012 06:40

Re: Morn76's Minetest OS X Mavericks builds

by OmniStudent » Mon Jul 07, 2014 07:22

Thanks again for all your work Morn76, you're the best!
 

Morn76
Member
 
Posts: 640
Joined: Sun Feb 16, 2014 19:45
GitHub: mdoege

Re: Morn76's Minetest OS X Mavericks builds

by Morn76 » Mon Jul 07, 2014 08:08

Mgdie wrote: but another problem appeared now where the mouse pointer appears it won't click there but lower, seems to be on windowed mode


That is already covered in the first post: Don't resize the MT window! Define your default window size in minetest.conf instead (or set it to fullscreen there). This is an Irrlicht bug on OS X apparently.

OmniStudent wrote:Thanks again for all your work Morn76, you're the best!


Thanks, OmniStudent! :-)
 

User avatar
Mgdie
Member
 
Posts: 25
Joined: Sun Dec 09, 2012 22:03

Re: Morn76's Minetest OS X Mavericks builds

by Mgdie » Tue Jul 08, 2014 16:53

:(
Is there a way to exit full screen? and go to other app.
While playing mine test i want to answer Facebook messages but i haven't found a way to hide mine test, so i have to quit every time, if i want to see the desktop again
 

Sokomine
Member
 
Posts: 2980
Joined: Sun Sep 09, 2012 17:31

Re: Morn76's Minetest OS X Mavericks builds

by Sokomine » Tue Jul 08, 2014 16:58

It ought to work if you press ESC. Then you can access the controls of the window containing Minetest; mouse movements will no longer be interpreted as looking around in the game.
A list of my mods can be found here.
 

User avatar
Mgdie
Member
 
Posts: 25
Joined: Sun Dec 09, 2012 22:03

Re: Morn76's Minetest OS X Mavericks builds

by Mgdie » Tue Jul 08, 2014 17:06

Sokomine wrote:It ought to work if you press ESC. Then you can access the controls of the window containing Minetest; mouse movements will no longer be interpreted as looking around in the game.


still can't hide it
 

User avatar
stormchaser3000
Member
 
Posts: 407
Joined: Sun Oct 06, 2013 21:02

Re: Morn76's Minetest OS X Mavericks builds

by stormchaser3000 » Tue Jul 08, 2014 19:01

Mgdie mean that there is no option to hide the window like in windows or in some linux distros there will be a button in the window that looks like a - that hides the window into the task bar. i have tried this on my grandma's computer and yep no - thing option.
 

User avatar
Mgdie
Member
 
Posts: 25
Joined: Sun Dec 09, 2012 22:03

Re: Morn76's Minetest OS X Mavericks builds

by Mgdie » Tue Jul 08, 2014 22:03

stormchaser3000 wrote:Mgdie mean that there is no option to hide the window like in windows or in some linux distros there will be a button in the window that looks like a - that hides the window into the task bar. i have tried this on my grandma's computer and yep no - thing option.


no what i mean is to be able to go to the desktop in fullscreen there aren't any window decoration i am talking about a key combination
 

User avatar
stormchaser3000
Member
 
Posts: 407
Joined: Sun Oct 06, 2013 21:02

Re: Morn76's Minetest OS X Mavericks builds

by stormchaser3000 » Wed Jul 09, 2014 04:52

Mgdie wrote:
stormchaser3000 wrote:Mgdie mean that there is no option to hide the window like in windows or in some linux distros there will be a button in the window that looks like a - that hides the window into the task bar. i have tried this on my grandma's computer and yep no - thing option.


no what i mean is to be able to go to the desktop in fullscreen there aren't any window decoration i am talking about a key combination



OH ok yeah um put these options in your minetest.conf file:

screenW = (width of screen)
screenH = (height of screen)
fullscreen = true
 

User avatar
Mgdie
Member
 
Posts: 25
Joined: Sun Dec 09, 2012 22:03

Re: Morn76's Minetest OS X Mavericks builds

by Mgdie » Wed Jul 09, 2014 13:37

stormchaser3000 wrote:
Mgdie wrote:
stormchaser3000 wrote:Mgdie mean that there is no option to hide the window like in windows or in some linux distros there will be a button in the window that looks like a - that hides the window into the task bar. i have tried this on my grandma's computer and yep no - thing option.


no what i mean is to be able to go to the desktop in fullscreen there aren't any window decoration i am talking about a key combination



OH ok yeah um put these options in your minetest.conf file:

screenW = (width of screen)
screenH = (height of screen)
fullscreen = true


b=not really
 

Morn76
Member
 
Posts: 640
Joined: Sun Feb 16, 2014 19:45
GitHub: mdoege

Re: Morn76's Minetest OS X Mavericks builds

by Morn76 » Wed Jul 09, 2014 19:23

In principle it should be easy to add a menu with Apple+H for hiding the window: Get MainMenu.xib from Toabi's old tree, compile it to a .nib and copy it into minetest.app/Contents/Resources/.

But unfortunately in practice this does not seem to work. The .nib file is there but still no menu. Very strange.
 

User avatar
Mgdie
Member
 
Posts: 25
Joined: Sun Dec 09, 2012 22:03

Re: Morn76's Minetest OS X Mavericks builds

by Mgdie » Thu Jul 10, 2014 02:45

Morn76 wrote:In principle it should be easy to add a menu with Apple+H for hiding the window: Get MainMenu.xib from Toabi's old tree, compile it to a .nib and copy it into minetest.app/Contents/Resources/.

But unfortunately in practice this does not seem to work. The .nib file is there but still no menu. Very strange.


so once you are in the game only way out is to close it. You can't minimized hided move it
 

User avatar
Mgdie
Member
 
Posts: 25
Joined: Sun Dec 09, 2012 22:03

Re: Morn76's Minetest OS X Mavericks builds

by Mgdie » Thu Jul 10, 2014 05:56

ooo men it is so nice to play with efficient code, the macbook fans never turn on. In mine craft, it get real hot and sounds like it is about to take off
 

Morn76
Member
 
Posts: 640
Joined: Sun Feb 16, 2014 19:45
GitHub: mdoege

Re: Morn76's Minetest OS X Mavericks builds

by Morn76 » Thu Jul 10, 2014 12:59

Apparently for the menu to work, MT would need to wrapped inside an NSApplication object which would load the NIB file. Xcode does this automatically via a template, but we use make to build, therefore the NIB file does not get loaded when the application starts. So getting the Mac menu to work is apparently far more complicated than I thought. :-(

Anyway, the OS X build has been updated to 20140707.e69d660. This brings some minor bug fixes for 0.4.10 but nothing too serious I hope.
 

User avatar
Mgdie
Member
 
Posts: 25
Joined: Sun Dec 09, 2012 22:03

Re: Morn76's Minetest OS X Mavericks builds

by Mgdie » Thu Jul 10, 2014 17:48

Morn76 wrote:Apparently for the menu to work, MT would need to wrapped inside an NSApplication object which would load the NIB file. Xcode does this automatically via a template, but we use make to build, therefore the NIB file does not get loaded when the application starts. So getting the Mac menu to work is apparently far more complicated than I thought. :-(

Anyway, the OS X build has been updated to 20140707.e69d660. This brings some minor bug fixes for 0.4.10 but nothing too serious I hope.

i am not sure but i think there was a mac os x build which i could hide.. must somewhere in this forum
 

Morn76
Member
 
Posts: 640
Joined: Sun Feb 16, 2014 19:45
GitHub: mdoege

Re: Morn76's Minetest OS X Mavericks builds

by Morn76 » Thu Jul 10, 2014 20:34

Toabi's old build probably. Unfortunately my build does not work right now with Xcode/xcodebuild because some assertion related to semaphores fails. So maybe I can figure out how to fix that assertion problem and then use xcodebuild again instead of make. Or maybe I can wrap everything in an NSApplication object and continue to use make. We'll see.

BTW, have you tried to pause MT with Escape and ⌘-Tab from fullscreen mode to another application? I think ⌘-Tab should work even if an application does not use NSApplication.
 

User avatar
Mgdie
Member
 
Posts: 25
Joined: Sun Dec 09, 2012 22:03

Re: Morn76's Minetest OS X Mavericks builds

by Mgdie » Fri Jul 11, 2014 04:24

Morn76 wrote:Toabi's old build probably. Unfortunately my build does not work right now with Xcode/xcodebuild because some assertion related to semaphores fails. So maybe I can figure out how to fix that assertion problem and then use xcodebuild again instead of make. Or maybe I can wrap everything in an NSApplication object and continue to use make. We'll see.

BTW, have you tried to pause MT with Escape and ⌘-Tab from fullscreen mode to another application? I think ⌘-Tab should work even if an application does not use NSApplication.


nope
 

Morn76
Member
 
Posts: 640
Joined: Sun Feb 16, 2014 19:45
GitHub: mdoege

Re: Morn76's Minetest OS X Mavericks builds

by Morn76 » Sun Jul 13, 2014 11:49

Updated to 20140713.24a631e
 

Morn76
Member
 
Posts: 640
Joined: Sun Feb 16, 2014 19:45
GitHub: mdoege

Re: Morn76's Minetest OS X Mavericks builds

by Morn76 » Sun Jul 20, 2014 10:12

Updated to 20140719.33ca115
 

Morn76
Member
 
Posts: 640
Joined: Sun Feb 16, 2014 19:45
GitHub: mdoege

Re: Morn76's Minetest OS X Mavericks builds

by Morn76 » Sun Jul 27, 2014 11:18

Updated to 20140725.5357a17.

The Carbone and Voxelgarden subgames are now also included.
 

Morn76
Member
 
Posts: 640
Joined: Sun Feb 16, 2014 19:45
GitHub: mdoege

Re: Morn76's Minetest OS X Mavericks builds

by Morn76 » Fri Aug 08, 2014 20:42

Updated to 20140805.15f3713
 

shaheerziya
Member
 
Posts: 51
Joined: Sat Dec 07, 2013 06:57

Re: Morn76's Minetest OS X Mavericks builds

by shaheerziya » Sun Aug 24, 2014 08:26

Nice.
 

PreviousNext

Return to Minetest Builds

Who is online

Users browsing this forum: No registered users and 4 guests

cron