[Android] Builds for ARM, x86 and MIPS

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LemonLake
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Re: Android Builds (ARM, x86, MIPS)

by LemonLake » Thu Jul 31, 2014 15:16

Play testing on S Note 2 and S Galaxy Tab 3.

The tab had a bug where rail like nodes on a normal node would reach for the sky in a very bugged fashion.
Image

Above untested on the note.

Both devices also didn't automatically update the hotbar.

A suggestion would be to make the menu button bring up a menu triggering all the actions of the function keys, as well as other shortcuts like no clip, fly, fast, fog.

A sprint button/shortcut (maybe double tap + hold forward) would be useful too.
 

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Re: Android Builds (ARM, x86, MIPS)

by srifqi » Fri Aug 01, 2014 02:23

GhostGTO wrote:Some questions about the Android port:
*Are Texture Packs supported?
*Is it possible to use mods

*Not (maybe still in progress)
*Yes
Open Your SD Card (internal if exist) and open Minetest folder, it seems like pc ver
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Re: Android Builds (ARM, x86, MIPS)

by SuperCode » Sun Aug 03, 2014 20:45

sapier wrote:SuperCode why do you believe source code isn't eclipse compatible? I use eclipse myself, you only habe to setup your project correct.



Hmm.. do you think you could point me to a tutorial to importing the project?
 

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Re: Android Builds (ARM, x86, MIPS)

by sapier » Tue Aug 05, 2014 17:08

SuperCode just create Project with existing source code and point it to ".../build/android" that's all.

GhostGTO
MODS: you should be able to download mods in game too,
Texture Packs: partial, texture packs aren't supported my menu but but you can enable them in config file same way they would be enabled on pc

LemonLake did that server you joined have a special texture pack installed? What server did you connect? I remember having seen a bug quite similar to this one quite some time ago but didn't see it for a while
 

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Re: Android Builds (ARM, x86, MIPS)

by LemonLake » Tue Aug 05, 2014 18:28

sapier wrote:SuperCode just create Project with existing source code and point it to ".../build/android" that's all.

GhostGTO
MODS: you should be able to download mods in game too,
Texture Packs: partial, texture packs aren't supported my menu but but you can enable them in config file same way they would be enabled on pc

LemonLake did that server you joined have a special texture pack installed? What server did you connect? I remember having seen a bug quite similar to this one quite some time ago but didn't see it for a while


Kup.
 

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Re: Android Builds (ARM, x86, MIPS)

by nsd » Tue Aug 05, 2014 21:36

You might want to add commands in chat like /togglefly.
 

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Re: Android Builds (ARM, x86, MIPS)

by srifqi » Thu Aug 07, 2014 12:54

Works on S Galaxy Tab S 10, expect for:

LemonLake wrote:The tab had a bug where rail like nodes on a normal node would reach for the sky in a very bugged fashion.
....
also didn't automatically update the hotbar.
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Re: Android Builds (ARM, x86, MIPS)

by PeterKabin » Sat Aug 16, 2014 20:04

On Nexus 7 2013
Image
Image
laggy, horrible controls, no option to put custom textures for buttons
 

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Re: Android Builds (ARM, x86, MIPS)

by shaheerziya » Sun Aug 24, 2014 08:21

Its really awesome like Minetest Pocket Edition
 

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Re: Android Builds (ARM, x86, MIPS)

by Martin_Devil » Tue Sep 30, 2014 06:04

Hi. I found problem:
1) settings don't save
2) lang for locale dont work. on all locale device ENG lang.
3) control is very bad.
4) please, return PC mainmenu. i can't create 2 and more words! One world only.
 

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Re: Android Builds (ARM, x86, MIPS)

by SAMIAMNOT » Wed Oct 01, 2014 12:49

Where can I find the latest info on the game? Also will there be an iOS version? Because I plan on getting an iPod Touch soon and I don't wanna defect to Minecraft nor pay anything. I see Minetest ios clones but i dont trust them cuz they're all the same.
EDIT 1: Is there a way to run the Android program on iOS? If you were to port it it would probably save time.
EDIT 2: If I were to switch from iOS to Android this would be one reason why.
I test mines.
 

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Re: Android Builds (ARM, x86, MIPS)

by LorenzoVulcan » Sun Oct 05, 2014 21:39

srifqi wrote:A few minutes ago. I tested recent android build on:
Samsung Galaxy Fit
RAM 280MB

After loading files, the screen goes blue (main menu bg) coloured blank (nothing at screen) and if i touch it more than three repeatedly it close itself.

Why?


I have the same issue on Galaxy Ace Plus,if i try to touch more than 3 times it closes the game.

I'm using the ARM build with android 2.3.6.
 

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Re: Android Builds (ARM, x86, MIPS)

by srifqi » Mon Oct 06, 2014 07:06

LorenzoVulcan wrote:
I have the same issue on Galaxy Ace Plus,if i try to touch more than 3 times it closes the game.

I'm using the ARM build with android 2.3.6.

Finally, I can run this. How:
1. Activate automatic rotation
2. Put your handphone in horizontal. (same as when you look at Minetest)
3. Open Minetest
If doesn't work,
4. Open task manager.
5. Clear RAM (make sure you have saved your work!)
6. Try again.
If the problem exist,
7. Do steps number 4-5
8. Without opening other apps (including android launcher), open Minetest

Hope that works!
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Re: Android Builds (ARM, x86, MIPS)

by ExeterDad » Mon Oct 06, 2014 11:10

Tapping three times outside the formspec on main screen to close is a feature. Outside the formspec in game (inventory for example) closes the formspec. You can close formspec with three mouse clicks outside with a PC too.
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Re: Android Builds (ARM, x86, MIPS)

by philipbenr » Mon Oct 06, 2014 23:42

ExeterDad wrote:Tapping three times outside the formspec on main screen to close is a feature. Outside the formspec in game (inventory for example) closes the formspec. You can close formspec with three mouse clicks outside with a PC too.


I never knew that... Cool, thanks.
 

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Re: Android Builds (ARM, x86, MIPS)

by srifqi » Tue Oct 07, 2014 09:38

ExeterDad wrote:Tapping three times outside the formspec on main screen to close is a feature. Outside the formspec in game (inventory for example) closes the formspec. You can close formspec with three mouse clicks outside with a PC too.

Cool facts! Thanks!
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Re: Android Builds (ARM, x86, MIPS)

by JPRuehmann » Tue Oct 07, 2014 13:19

Are there Plans to accept at least both landscape directions.
as it is now it will display upside down for the Mobile Phone no Problem but I can´t spin my Tablet freely.
Thanks,
JPR
 

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Re: Android Builds (ARM, x86, MIPS)

by LorenzoVulcan » Wed Oct 08, 2014 16:06

srifqi wrote:Finally, I can run this. How:
1. Activate automatic rotation
2. Put your handphone in horizontal. (same as when you look at Minetest)
3. Open Minetest
If doesn't work,
4. Open task manager.
5. Clear RAM (make sure you have saved your work!)
6. Try again.
If the problem exist,
7. Do steps number 4-5
8. Without opening other apps (including android launcher), open Minetest

Hope that works!

This works sometimes but the game is nearly unplayable because of FPS,but i think that's because Ace Plus has a mediocre hardware.
 

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Re: Android Builds (ARM, x86, MIPS)

by JPRuehmann » Thu Oct 09, 2014 13:00

nope
 

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Re: Android Builds (ARM, x86, MIPS)

by napodan » Mon Oct 13, 2014 08:40

Works very well on "lg nexus 5".
Works on asus tf701t (k00c) but some textures in inventory are weird (trees, planks and leaves) : they've got the same icon than inventory (icon in bottom left) or are invisible.
 

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Re: Android Builds (ARM, x86, MIPS)

by nsd » Thu Oct 23, 2014 01:48

On a Moto X...

I wish that opening a formspec menu hides chat, because chat interferes with crafting and smelting. It would be nice for sliding from the right edge of the screen to bring a simple menu with controls for fast, fly, etc. And using the back button on a formspec menu should return the player to the game screen. Oh, and both tiles and train tracks appear, to me, as infinite nodes reaching for the sky.
 

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Re: Android Builds (ARM, x86, MIPS)

by napodan » Thu Oct 23, 2014 06:18

I found something weird :
if I add "mg_flags = dungeons" or "active_block_range = 8" in {minetest_dir}/games/minetest_game/minetest.conf, these lines are removed. I need to put these lines in minetest.conf in {minetest_dir}/.
 

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Re: [Android] Builds for ARM, x86 and MIPS

by Linuxdirk » Sun Nov 16, 2014 16:16

What’s the minimum requirements for installing Minetest on Android?

I have a very old and unused Android tablet running a rooted Android 2.2 on an ARM Cortex-A8. When I try to install it (selecting the APK in a file manager and select “Package Manager”) it says “Parsing error” and won’t let me install the latest APK.

Is 2.2 just too old?
 

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Re: [Android] Builds for ARM, x86 and MIPS

by srifqi » Mon Nov 17, 2014 13:11

Linuxdirk wrote:Is 2.2 just too old?

I don't know. But I can install it on Samsung Galaxy Fit (Android Gingerbread 2.3.6). But I have many lags. *LOL
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Re: [Android] Builds for ARM, x86 and MIPS

by hoodedice » Mon Nov 17, 2014 17:41

Linuxdirk wrote:What’s the minimum requirements for installing Minetest on Android?

I have a very old and unused Android tablet running a rooted Android 2.2 on an ARM Cortex-A8. When I try to install it (selecting the APK in a file manager and select “Package Manager”) it says “Parsing error” and won’t let me install the latest APK.

Is 2.2 just too old?


It is 2.3 -- the parsing error means that your android version is too old.

2.2 is way too old. You can probably find a custom ROM for your table running 2.3, like cyanogenmod.
7:42 PM - Bauglio: I think if you go to staples you could steal firmware from a fax machine that would run better than win10 does on any platform
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build
 

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Re: [Android] Builds for ARM, x86 and MIPS

by Linuxdirk » Mon Nov 17, 2014 18:02

hoodedice wrote:2.2 is way too old. You can probably find a custom ROM for your table running 2.3, like cyanogenmod.

Unfortunately not :) It’s a cheap-ass beginners tablet for around 100 Euros (around $124) when it was new.

The device got dropped by the developers very soon after release. The only ROM that properly runs on it is Uruk Droid (last updated April 2011) which uses 2.2.1 + necessary changes for the tablet and convenience functions provided by the Uruk Droid makers – Whatever :)

Thanks for the reply!

Edit 1: I just found a working CM version with 2.3.x :) God, is that device slooooow :D Trying to install Minetest, soon.

Edit 2: Woah it’s actually – “playable”. Well, it runs with ~1 FPS but it runs :D

Image

That error messages appear when holding power button to open the menu for taking a screenshot.
 

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Re: [Android] Builds for ARM, x86 and MIPS

by Sokomine » Mon Nov 17, 2014 22:50

Linuxdirk wrote:Edit 2: Woah it’s actually – “playable”. Well, it runs with ~1 FPS but it runs :D

Might be something for the minimal hardware requirement thread :-)
A list of my mods can be found here.
 

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Re: [Android] Builds for ARM, x86 and MIPS

by Linuxdirk » Tue Nov 18, 2014 00:00

Sokomine wrote:Might be something for the minimal hardware requirement thread :-)

Just added it there.
 

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Re: [Android] Builds for ARM, x86 and MIPS

by MTDad » Tue Dec 02, 2014 04:44

Seems to work well on;

Nabi 2: 4x1.3Ghz, GeForce, 1GB, 1024x600
but needs inventory_image_hack = true
and
RCA Apollo 8: 4x1.4Ghz, Mali-400, 1GB, 720x480

when logging into a mostly vanilla server, but they crash when entering our family server, I may have to trim some mods, or hopefully its just one killing them.

The nabi was a little challenging to get working for a non-techie like me. (I don't even own a cell-phone, let alone a smart phone). It requires the installation of the ES File Manager from Google Play in order to navigate to the apk, no such file browser is included.

I think the kids will be thrilled christmas day, I'm not so sure about it but lost out to the wife on this one. I wanted to give them their own pc's. I feel like I wanted to give them a granola bar, she's mainlining them sugar. We'll see.
 

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Re: [Android] Builds for ARM, x86 and MIPS

by hoodedice » Tue Dec 02, 2014 17:15

MTDad wrote:Seems to work well on;

Nabi 2: 4x1.3Ghz, GeForce, 1GB, 1024x600
but needs inventory_image_hack = true
and
RCA Apollo 8: 4x1.4Ghz, Mali-400, 1GB, 720x480

when logging into a mostly vanilla server, but they crash when entering our family server, I may have to trim some mods, or hopefully its just one killing them.

The nabi was a little challenging to get working for a non-techie like me. (I don't even own a cell-phone, let alone a smart phone). It requires the installation of the ES File Manager from Google Play in order to navigate to the apk, no such file browser is included.

I think the kids will be thrilled christmas day, I'm not so sure about it but lost out to the wife on this one. I wanted to give them their own pc's. I feel like I wanted to give them a granola bar, she's mainlining them sugar. We'll see.


Welcome to android! If you download the apk via Chrome or the default android browser, you can select the apk from the notification bar after it has been downloaded, or use the Downloads app (default). If this doesn't work, that means you are using a highly customized android build.

(also, I use MI file explorer http://forum.xda-developers.com/showthr ... ?t=1523691)
7:42 PM - Bauglio: I think if you go to staples you could steal firmware from a fax machine that would run better than win10 does on any platform
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build
 

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