[Windows] Krock's 32-bit MSVC builds

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Krock
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[Windows] Krock's 32-bit MSVC builds

by Krock » Fri Jun 13, 2014 21:22

Windows - 32 Bit builds

First successful compiled Minetest binary:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
    15 Warnung(en)
    0 Fehler

Verstrichene Zeit 00:31:30.54
^ Compiling time on my old Celeron D 347 processor. That one was really weak.

How to start?
In post-160417 builds you can find a file called README.html in the downloaded archive. This simple styled website will give you a short explanation about the subgames, mods, texture packs etc.

Sound not working?
Close Minetest, install OpenAL (Version 2.1.0.0) and start the game again.

Included libraries in the recent builds:
+ Open Spoiler


Download:
All 32-bit Windows builds
The build timestamps have the YYMMDD format, thus you will find the newest builds on the bottom.
Please notify me about build-related problems, like missing .dll files and so on.
Last edited by Krock on Tue Jan 03, 2017 10:02, edited 17 times in total.
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Re: Yay! My first build!

by stormchaser3000 » Sat Jun 14, 2014 02:31

well mabey you can post your own builds so people can download. like what sfan5 and blockmen are doing.
 

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Re: Yay! My first build!

by Krock » Sat Jun 14, 2014 07:01

Yes. I thought of that already - but the compiling on my PC is very slow and I'm not sure if anyone needs a Win32 nowadays.
This is currently my base. I'm trying to include more libraries to get a complete Minetest build with all features available.
Maybe there will be some people interested in it :)
The link in the 1st post would be my compiled minetest version - it runs faster than all other builds (no wonder, when there's just irrlicht and zlib used).

EDIT as of 170103: With my current specs the compiling time went down from previously 15 minutes to ~6 minutes. The time is now not an issue anymore :)
Last edited by Krock on Tue Jan 03, 2017 10:10, edited 1 time in total.
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Serious release

by Krock » Sat Jun 14, 2014 12:47

New build: (140615)
- new curl library (fixes the public server list problem)
- audio (self-explaining)

Minetest 0.4.9-140615_audio
Minetest 0.4.9-140615
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Re: Krock's Win32 builds (LuaJIT, cURL, OpenAL, GetText)

by Krock » Tue Jun 17, 2014 17:55

New build, 140617
- Updated first post
- Added GetText -> languages!
- Contains OpenAL -> sound

Download (Dropbox)

A random update (GitHub)

Notice to myself: Do not release next builds at this speed, wait longer.
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Re: Krock's Win32 builds (LuaJIT, cURL, OpenAL, GetText)

by Krock » Tue Jun 24, 2014 17:45

I love cookies.
Last edited by Krock on Fri May 29, 2015 17:55, edited 2 times in total.
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Re: Krock's Win32 MSVC builds

by Inocudom » Tue Jul 01, 2014 16:47

Could you make a new build, Krock? You are the only one that uses the lighting changes. Also, would you be able to add gsmapper to it? The branch that exists for that patch does not get updated.
 

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Re: Krock's Win32 MSVC builds

by philipbenr » Tue Jul 01, 2014 16:53

Yes, please. BE COUNTERCULTURE!!! IT IS THE ONLY WAY!!!

;)

But anyhow, please. I will be downloading yours because of the working gsmapper, even though I have 64 bit computer, I want it that bad.
 

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Re: Krock's Win32 MSVC builds

by Krock » Tue Jul 01, 2014 18:19

Inocudom wrote:Could you make a new build, Krock? You are the only one that uses the lighting changes.

I don't know if that counts as cheating, therefore I removed my lightening changes in the last build.
philipbenr wrote:Yes, please.

Ok. gsmapper is compiling.. got some troubles with it, coming soon.
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Re: Krock's Win32 MSVC builds

by Inocudom » Tue Jul 01, 2014 18:42

Krock wrote:
Inocudom wrote:Could you make a new build, Krock? You are the only one that uses the lighting changes.

I don't know if that counts as cheating, therefore I removed my lightening changes in the last build.
philipbenr wrote:Yes, please.

Ok. gsmapper is compiling.. got some troubles with it, coming soon.

You would have to ask Calinou about that. As long as caves aren't very bright when they shouldn't be, there shouldn't be any real problems.

Amaz may have solved your problems with gsmapper:
https://forum.minetest.net/viewtopic.php?f=7&t=8489&view=unread#p146839
 

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Build

by Krock » Tue Jul 01, 2014 19:13

New Build, 140629
Contains some new bugfixes. (Modified lightening not included in this build!)
Possibly one of the latest 0.4.9-dev builds

Download (Dropbox)

Image
gsmapper build, 2014-07-01
With a minimap on the screen.

Download (Dropbox)

Post nr 1337! Enjoy.
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Re: Krock's Win32 MSVC builds

by Inocudom » Tue Jul 01, 2014 20:51

Other than crashing when it encounters unknown nodes, gsmapper seems to work fine. Actually, I did notice one other issue; the icon that displays the player's location/rotation is not showing.
 

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Re: Krock's Win32 MSVC builds

by Inocudom » Thu Jul 03, 2014 19:17

https://github.com/minetest/minetest/commit/b8343cd11c834fb2613b104418ed08e9fdb1665a
This is very important bugfix. Could you please make two new Minetest builds (a standard one and one with gsmapper?) I better go and tell Amaz about the recent commits to Minetest's master branch so that he can update his fork of the gsmapper branch.
 

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Build

by Krock » Sun Jul 06, 2014 18:03

Amaz hasn't added the new changes, so I only changed this one.
- Hacked light.cpp (gsmapper version only)
- Fixed missing textures in gsmapper
- All builds contain a VERSION.txt file now -> I can't update the version_extra without rebuilding everything (and that takes too long for me)

gsmapper build, 140706
Download (Dropbox)

0.4.10-dev_MSVC, 140707
Download (Dropbox)

EDIT: Ugh.. edited wrong post
Last edited by Krock on Sun Jul 13, 2014 15:49, edited 4 times in total.
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Re: Krock's Win32 MSVC builds

by Inocudom » Mon Jul 07, 2014 18:32

Well...
Inocudom wrote:
gsmanners wrote:Still works for me, though I'm dropping this. It seems that there's just not enough interest in this, which is a shame. Feel free to fork it or whatever. It is open source and I honestly don't care what you do with it.

I knew that this would be the fate of gsmapper. I don't know of anyone who could or would continue work on it.

This means that the fatal glitch might never be fixed.
 

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Re: Krock's Win32 MSVC builds

by Krock » Sun Jul 13, 2014 15:47

0.4.10-dev_MSVC, 140713
Download (Dropbox)

Changes:
A change on my own: Add README.txt
Fix crash (...)
Move MapBlock (de)serializing code out of Database class
Remove proller from credits
Remove indev mapgen
Remove math mapgen
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Re: Krock's Win32 MSVC builds

by Krock » Sun Jul 20, 2014 11:23

0.4.10-dev_MSVC, 140720
Download (Dropbox)

Changes:
Remove vector assertions …
Speedup mapblock_mesh
Fix texture glitches for plants with visual scale > 1.0 (jungle grass).
Fix texture hack in fences.
Fix error handling on inconsistent client ready message …
Make tooltip_show_delay=0 work
Permit non-integer sizes for item_image[]
Fix indexing error in timer processing
Fix flipped textures for drawtype "glasslike"
Add srollbar formspec element
Fix android build after removal of indev and math mapgen
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Re: Krock's Win32 MSVC builds

by Krock » Mon Jul 21, 2014 12:08

0.4.10-dev_gsmapper_MSVC, 140721
Download (Dropbox)

Using new sqlite version from now on in both builds.

EDIT: Would you like to have the BASE game as included game?
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Re: Krock's Win32 MSVC builds

by Krock » Wed Jul 30, 2014 18:39

0.4.10-dev_MSVC, 140730
Download (Dropbox)

Changes:
Fix issue 1527
Add ZLIBWAPI_DLL and LEVELDB_DLL CMake options
Rework texture generating code, add texture grouping
Don't include cmake_config_githash.h into files that don't need it
Dont display interior of glasslike_framed node when its not defined.
Allow full circle rotation with 2degs step for plantlike drawtype.
Add rotation for plantlike drawtype.
Bugfix in makeCuboid

..Also with a new sqlite version, as already said on the post above.
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Re: Krock's Win32 MSVC builds

by Napiophelios » Thu Jul 31, 2014 20:49

Wow dude 0.4.10-dev_MSVC, 140730 works really well for me
I dont understand the changes listed above but whatever you did
has minetest running very smooth on the ole netbook,
thanks and keep up the good work
 

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Re: Krock's Win32 MSVC builds

by Krock » Thu Jul 31, 2014 21:36

Napiophelios wrote:<snip>

Thanks, it's just an (almost) raw git build. I only changed the duration of red screen after hurt and updated to the newest sqlite3 version.
You can find all official changes at https://github.com/minetest/minetest/commits
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Re: Krock's Win32 MSVC builds

by Krock » Sat Aug 16, 2014 10:54

0.4.10-dev_MSVC, 140816
Download (Dropbox)

Changes:
Fix the *CDP display
Fix mainmenu game initialisation
Make faces shading correct for all possible modes.
Move #includes from version.h to version.cpp
Formspec escape fixed seen in world creation menu
Disable preload_item_visuals by default
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Re: Krock's Win32 MSVC builds

by Krock » Thu Aug 21, 2014 18:07

0.4.10-dev_MSVC, 140821
Download (Dropbox)

Changes:
Don't call a player event without having player to do a event for
Mod profiling support
Make scrollbar scale according to DPI and scaling factor
Let lighting be done only CPU side. Remove finalColorBlend implementa…
Remove temporary file at safeWriteToFile()
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Re: Krock's Win32 MSVC builds

by shaheerziya » Sun Aug 24, 2014 08:20

Nice.
 

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Re: Krock's Win32 MSVC builds

by Krock » Wed Sep 03, 2014 17:48

0.4.10-dev_MSVC, 140903
Download (Dropbox)

+ Changes


New feature:
- Added direct3d8 support
Last edited by Krock on Fri Dec 26, 2014 09:55, edited 1 time in total.
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Re: Krock's Win32 MSVC builds

by Inocudom » Wed Sep 03, 2014 19:53

Krock wrote:EDIT: Warning! Incompatible with lua mapgens!

I know that Freeminer has issues in that area, but why would this build of Minetest?
 

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Re: Krock's Win32 MSVC builds

by Krock » Thu Sep 04, 2014 16:56

Inocudom wrote:
Krock wrote:EDIT: Warning! Incompatible with lua mapgens!

I know that Freeminer has issues in that area, but why would this build of Minetest?

It happened somewhere between the commits 3fa4f78 and f3eefeb
https://github.com/minetest/minetest/commits
Some mapblocks generate and un-generate, seems to be randomly.
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Re: Krock's Win32 MSVC builds

by Krock » Sun Sep 07, 2014 11:56

0.4.10-dev_MSVC, 140907
Download (Dropbox)
Built from scratch. It is a better version than 140903.

Changes:
Log unhandled exceptions in connectionthreads to errorstream
Fix access to invalid data on reception of packet with size 0
Change screenshot colorformat properly


New feature:
- Added freetype library
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Re:Krock's Win32 MSVC builds

by Krock » Fri Sep 19, 2014 19:38

0.4.10-dev_MSVC, 140919
Download (Dropbox)

Changes:
Change default halo.png for better visibility.
Use configured bind_address for HTTPFetch
Reduce indentation of HTTPFetchOngoing
Added configurable selectionbox width. Min width = 1, Max = 5
Bugfix: don't highlight air nodes.
Node highlighting.
Simplify and optimize schematic replacements
Fix another typo in example configuration


Image
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Re: Krock's Win32 MSVC builds

by Napiophelios » Fri Sep 19, 2014 21:24

I get an error on XPSP3 "cant find zlib1.dll"
last good build with no errors for me was "140802"

140802 also seems to be the only one I can change the gui/client's fonts on
 

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