Timethy_Paradox wrote:I'm not understanding if a horse mod has been made yet.
i love minetest wrote:I think extra long pistons would be cool
like the minecraft mod
http://www.bing.com/videos/search?q=minecraft+extra+large+pistons+mod+youtube&docid=4810746825673903&mid=43E2BB22B6417A623D9643E2BB22B6417A623D96&view=detail&FORM=VIRE2
Josh wrote:It would be intresting if there were a mod were you character reacts to differnt things. such as getting hot in a desert, and if you don't drink you will die from dehydration, another addition to a mod like this is were the player reacts to the cold, you can freeze to death or die by frostbite, and you need to wear warm clothes if your going near a cold climate, and light clothes such as shorts and a singlet if your going into a hot climate.
[/spoiler]DeepGaze wrote:a few ideas
= Scuba: an item that when in hot-bar you are able to swim without drowning
= morecons: extention for mesecons that has more blocks; more pistons(dual block mover),twister(swaps one block for another) and ear(hears the placers commands and waits for a preselected one)
= rent: you buy houses for a certain time(uses mintest time format)
= light bridge:when on sends a laser and forms a bridge if a square is made
= tophat: hotbar item that generates a clone of player and when clicked with clone out you switch places(if clone clicked hides in hat)
= the door:a block stores locations and makes a link to a special teleporting door(destoys disconnected doors if chose)
= blockbomb: blockspecific bomb
thankyou
DeepGaze wrote:and a copy of a previous idea set a few ideas
= Scuba: an item that when in hot-bar you are able to swim without drowning
Emgogall wrote:I was just wondering, wouldn't it be nice if there was a mod that created people that look like the character. So there would be random people walking around so whenever you create like a city or kingdom you'll have people won't feel lonely and your world will feel filled up and alive, would feel extremelly real.
Thanks!
I don't think set_physics_override supports pushing and pulling the player yet.Hybrid Dog wrote:I still need help with my Rocket Bag.
Modifying the user's jump works but I can't change his/her/its gravity.Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
local function lit_rocket(pos)
minetest.add_particlespawner(
3, --amount
0.1, --time
{x=pos.x-0.2, y=pos.y-0.2, z=pos.z-0.2}, --minpos
{x=pos.x+0.2, y=pos.y+0.2, z=pos.z+0.2}, --maxpos
{x=-0, y=-0, z=-0}, --minvel
{x=0, y=0, z=0}, --maxvel
{x=-0.5,y=5,z=-0.5}, --minacc
{x=0.5,y=5,z=0.5}, --maxacc
0.1, --minexptime
1, --maxexptime
2, --minsize
8, --maxsize
false, --collisiondetection
"smoke_puff.png" --texture
)
minetest.sound_play("extrablocks_rbp_lit", {pos = pos, gain = 0.2, max_hear_distance = 3})
end
--http://www.freesound.org/people/roubignolle/sounds/36352/
local function off_rocket(pos)
minetest.sound_play("extrablocks_rbp_off", {pos = pos, gain = 0.2, max_hear_distance = 3})
end
local function acc(p)
if p:get_player_control()["sneak"] then
return 0.1
end
return -1
end
minetest.register_craftitem("extrablocks:rocket_bag", {
description = "Experimental Rocket Bag",
inventory_image = "extrablocks_rbp.png",
metadata = "off",
on_use = function(itemstack, user)
local item = itemstack:to_table()
if item["metadata"] == "off" then
local accel = acc(user)
user:set_physics_override({gravity=accel})
item["metadata"] = "on"
lit_rocket(pos)
minetest.chat_send_player(user:get_player_name(), accel)
else
user:set_physics_override({gravity=1})
item["metadata"] = "off"
off_rocket(pos)
end
itemstack:replace(item)
return itemstack
end,
})
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