Post your mod requests/ideas here

User avatar
Novacain
Member
 
Posts: 285
Joined: Sat Aug 31, 2013 01:03

by Novacain » Tue Feb 18, 2014 06:03

My idea on how to change the way vehicles operate: from what I can tell from my observation using the vehicles is that you place an object, then move the object, which moves you. it creates a laggy interface as you use it though. my idea was this: what if instead of the object moving you, you become the object? the HUD could change to represent the controls of the device, seeing as how you can't really place blocks while in a vehicle.

when you enter the vehicle it can trigger a few changes to how the player moves through the environment. things like the jumpheight, speed, whether fly is enable, etc. I figured this approach to it would reduce the lag on the user end, and enable a much smother movement through the world. as for how it renders, would it be possible to make it so that when "in" the vehicle, it changes the charater model so that the character shows up as someone inside said vehicle?

It is debatable as to whether this is entirely possible with the current API, but I think that the API should be modified so that this could be used.

I really hope these ideas work, and help create a better vehicle system for the coding in the game.
EXTERMINATE!!!
My Tronrealm modpack
My tronblocks mod
 

User avatar
RHR
Member
 
Posts: 214
Joined: Mon Jan 27, 2014 20:07
GitHub: RHRhino

by RHR » Thu Feb 20, 2014 23:24

Hi everyone!
I tried to create a 4x2 workbench, but I've some troubles with "on_rightclick" --> "minetest.show_formspec"
Could someone please help me here:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
minetest.register_node("workbench:workbench", {
    description = "Workbench",
    tiles = {"workbench.png"},
    groups = {choppy=3,flammable=3},
    sounds = default.node_sound_wood_defaults(),
-- ???    on_rightclick = function()
-- ???    minetest.show_formspec()
-- ???        "size[8,7;]"
-- ???        "list[current_player;craft;0,0;4,2;]"
-- ???        "list[current_player;craftpreview;7,0;1,1;]"
-- ???        "list[current_player;main;0,4;8,4;]"
 

User avatar
Krock
Member
 
Posts: 3598
Joined: Thu Oct 03, 2013 07:48
GitHub: SmallJoker

by Krock » Fri Feb 21, 2014 11:51

https://forum.minetest.net/viewtopic.php?id=2434 ~= https://forum.minetest.net/viewtopic.php?id=4668

btw, you need to use:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
on_rightclick = function(pos, clicker)
minetest.show_formspec(PLAYER, FORMSPEC_NAME, FORMSPEC)
Newest Win32 builds - Find a mod - All my mods
ALL YOUR DONATION ARE BELONG TO PARAMAT (Please support him and Minetest)
New DuckDuckGo !bang: !mtmod <keyword here>
 

jenova99sephiros
Member
 
Posts: 158
Joined: Sat Aug 03, 2013 15:16
In-game: Jenova

by jenova99sephiros » Sat Feb 22, 2014 01:29

I requested dungeon mod!

Block to be spawn in the MOB Mese signal, door-powered signal Mese
Key to open the door!
I english google translator
 

User avatar
Krock
Member
 
Posts: 3598
Joined: Thu Oct 03, 2013 07:48
GitHub: SmallJoker

by Krock » Sat Feb 22, 2014 07:58

Image
Newest Win32 builds - Find a mod - All my mods
ALL YOUR DONATION ARE BELONG TO PARAMAT (Please support him and Minetest)
New DuckDuckGo !bang: !mtmod <keyword here>
 

User avatar
pandaro
Member
 
Posts: 266
Joined: Sun Jan 08, 2012 21:34
GitHub: pandaro

by pandaro » Sat Feb 22, 2014 09:44

sorry for bad english
Linux debian 7 wheezy 64
kde
 

User avatar
Krock
Member
 
Posts: 3598
Joined: Thu Oct 03, 2013 07:48
GitHub: SmallJoker

by Krock » Sat Feb 22, 2014 10:50


My idea was about setting custom keys, so it's possible to give them to someone else (to share a chest).
But the other person does not know the code/password of the key (Because it's stored in metadata)

The bad point in this: Hacked/modified clients could(?) get the metadata and clone the key until everybody has a key to open that chest.

Therefore I though, the owner (/placer) of the chest could be able ato change the required key to get into that chest.
A bit complicated to describe, but I'll try to create that mod self :)
Newest Win32 builds - Find a mod - All my mods
ALL YOUR DONATION ARE BELONG TO PARAMAT (Please support him and Minetest)
New DuckDuckGo !bang: !mtmod <keyword here>
 

User avatar
pandaro
Member
 
Posts: 266
Joined: Sun Jan 08, 2012 21:34
GitHub: pandaro

by pandaro » Sat Feb 22, 2014 10:57

Krock wrote:

My idea was about setting custom keys, so it's possible to give them to someone else (to share a chest).
But the other person does not know the code/password of the key (Because it's stored in metadata)

The bad point in this: Hacked/modified clients could(?) get the metadata and clone the key until everybody has a key to open that chest.

Therefore I though, the owner (/placer) of the chest could be able ato change the required key to get into that chest.
A bit complicated to describe, but I'll try to create that mod self :)


Have you tried my mod?
He adds metadata to a chest, which is a code.
At the same time gives you a key.
You can also create copies of the key to give to whoever you want.
You do not need to have the keys in hand to open the chest, just have them in your inventory.
sorry for bad english
Linux debian 7 wheezy 64
kde
 

User avatar
Krock
Member
 
Posts: 3598
Joined: Thu Oct 03, 2013 07:48
GitHub: SmallJoker

by Krock » Sat Feb 22, 2014 13:11

pandaro wrote:Have you tried my mod?
He adds metadata to a chest, which is a code.
At the same time gives you a key.
You can also create copies of the key to give to whoever you want.
You do not need to have the keys in hand to open the chest, just have them in your inventory.

No, sorry I haven't tried it yet.
Whatever, I was bored and made a raw-mod, some optinal textures missing, but else it seems to work fine.
Newest Win32 builds - Find a mod - All my mods
ALL YOUR DONATION ARE BELONG TO PARAMAT (Please support him and Minetest)
New DuckDuckGo !bang: !mtmod <keyword here>
 

Sokomine
Member
 
Posts: 2980
Joined: Sun Sep 09, 2012 17:31

by Sokomine » Sun Feb 23, 2014 02:51

Krock wrote:Therefore I though, the owner (/placer) of the chest could be able ato change the required key to get into that chest.

With my locks mod you can do that. The chest "knows" who is allowed to access it. Specific keys for specific chests are IMHO too impractical for daily use.
A list of my mods can be found here.
 

User avatar
nman3600
Member
 
Posts: 168
Joined: Fri Feb 07, 2014 17:06
GitHub: nman3600
IRC: nman3600
In-game: nman3600

by nman3600 » Wed Feb 26, 2014 17:19

Please make and enchantment mod with enchantment tables and enchanted books. Add an unbreaking enchantment and a efficiency one
There is just no angry way to say 'Bubbles'
 

User avatar
TenPlus1
Member
 
Posts: 1874
Joined: Mon Jul 29, 2013 13:38
GitHub: tenplus1

by TenPlus1 » Thu Feb 27, 2014 09:07

nman3600 wrote:Please make and enchantment mod with enchantment tables and enchanted books. Add an unbreaking enchantment and a efficiency one


If you search through the available mods on the forums you will find a few echanting mods available including potions and such: https://forum.minetest.net/viewtopic.php?id=7354
 

User avatar
rubberduck
Member
 
Posts: 487
Joined: Thu Feb 27, 2014 19:19
IRC: rbduck
In-game: rubberduck

by rubberduck » Mon Mar 03, 2014 11:39

gold, silver, mithril and diamond has not so much use

so my idea is to have a mod which concentrates of using these ores for recipes

i listed some ideas here:

https://forum.minetest.net/viewtopic.php?pid=131405#p131405

but i have some more:

glowing gold/mithril/diamond block

0 = nothing
X = gold/mithril/diamond - block
I = torch

0 0 0
0 X 0
0 I 0

mithril glass

> mithril-block in furnace >> 9x mithril glass
(because mithril lump gives you mithril ingots)

mithril /gold /silver /diamond or mese -checkers (like in more blocks)

> recipe like more blocks, but with gold/silver/mithril lumps/ and diamond/mese-crystals

edit: i want to start working on this mod

i would like to make textures and recipes for this mod, but i don't want to do coding.

so i need someone with experience on coding.

you could help me making this mod (if you have time and when you want to do something)
Last edited by rubberduck on Wed Mar 05, 2014 08:43, edited 1 time in total.
My game (not minetest): http://forum.freegamedev.net/viewtopic.php?f=22&t=6800

my mods: gold_and_gem, meseconductors

a penguin throws an apple through a window

sometimes i change my "forum location" via user control panel
 

User avatar
Krock
Member
 
Posts: 3598
Joined: Thu Oct 03, 2013 07:48
GitHub: SmallJoker

by Krock » Wed Mar 05, 2014 13:03

Idea: An air bottle ... to get air, underwater.
Newest Win32 builds - Find a mod - All my mods
ALL YOUR DONATION ARE BELONG TO PARAMAT (Please support him and Minetest)
New DuckDuckGo !bang: !mtmod <keyword here>
 

User avatar
Krock
Member
 
Posts: 3598
Joined: Thu Oct 03, 2013 07:48
GitHub: SmallJoker

by Krock » Wed Mar 05, 2014 15:15

Hybrid Dog wrote:
Krock wrote:Idea: An air bottle ... to get air, underwater.
then a lava suit should be added, too

Not a bad idea, would require a damage_per_second workaround.
Newest Win32 builds - Find a mod - All my mods
ALL YOUR DONATION ARE BELONG TO PARAMAT (Please support him and Minetest)
New DuckDuckGo !bang: !mtmod <keyword here>
 

User avatar
rubberduck
Member
 
Posts: 487
Joined: Thu Feb 27, 2014 19:19
IRC: rbduck
In-game: rubberduck

by rubberduck » Fri Mar 07, 2014 11:05

another mod idea:

random loading screens

everytime a map is loading, you get a random loading screen from a folder called like "loading-screens".

there should be some sample images and you could put some more in or folder.
My game (not minetest): http://forum.freegamedev.net/viewtopic.php?f=22&t=6800

my mods: gold_and_gem, meseconductors

a penguin throws an apple through a window

sometimes i change my "forum location" via user control panel
 

User avatar
Krock
Member
 
Posts: 3598
Joined: Thu Oct 03, 2013 07:48
GitHub: SmallJoker

by Krock » Fri Mar 07, 2014 11:54

rubberduck wrote:another mod idea:

random loading screens

everytime a map is loading, you get a random loading screen from a folder called like "loading-screens".

there should be some sample images and you could put some more in or folder.

Better a by-server-sent preview of the world in the background, but that already goes into developement of the MT clients.
Newest Win32 builds - Find a mod - All my mods
ALL YOUR DONATION ARE BELONG TO PARAMAT (Please support him and Minetest)
New DuckDuckGo !bang: !mtmod <keyword here>
 

TeTpaAka
Member
 
Posts: 131
Joined: Sat Dec 28, 2013 21:54

by TeTpaAka » Fri Mar 07, 2014 18:37

Krock wrote:Idea: An air bottle ... to get air, underwater.


There is already a mod for this: https://forum.minetest.net/viewtopic.php?pid=109911
 

roku
Member
 
Posts: 34
Joined: Tue Jun 25, 2013 21:31

by roku » Sat Mar 08, 2014 16:07

Mod Idea: Extend Store/Money to a Global Exchange

The idea I have is that everyone can place ask/bid prices on materials in a single, global market, with the additional option of market orders. I think it would be great for economy oriented servers. The only downside is that there wouldn't be as much incentive to build stores, so the idea I have is that if you bought locally at a store, the server could kick back 5% in credits (or the global market could "charge" some amount, like 5%).

That would make people want to build/visit stores. Other incentives could be dictated by store owners, like having "exclusive" prices that they simply don't post to the global market.
 

User avatar
stormchaser3000
Member
 
Posts: 407
Joined: Sun Oct 06, 2013 21:02

by stormchaser3000 » Tue Mar 11, 2014 01:52

um doctor who kjoel's mod is out dated
 

User avatar
lexmarks
Member
 
Posts: 12
Joined: Fri Feb 28, 2014 01:48

by lexmarks » Tue Mar 11, 2014 03:54

I would like to have a mod with metal blocks.
But the block should sound when walking on it.

I made some sounds of footsteps on metal surface to look like the player is standing on a platform or floor of secret bases.

I'm sorry for English. I'm using google translator.
Attachments

[The extension ogg has been deactivated and can no longer be displayed.]

[The extension ogg has been deactivated and can no longer be displayed.]

[The extension ogg has been deactivated and can no longer be displayed.]

Last edited by lexmarks on Tue Mar 11, 2014 04:01, edited 1 time in total.
 

User avatar
DeepGaze
Member
 
Posts: 332
Joined: Fri May 10, 2013 00:49
GitHub: DeepGaze
IRC: DeepGaze
In-game: DeepGaze

by DeepGaze » Fri Mar 21, 2014 11:52

1: a teleport controlled by another linked block
A: is the controller
B: is the door
C: is the destination and return pad
[spoiler=method]player places A+B
player connects A to B
player tells A where to put C
C saves the nodes identity of what it is replacing
C force loads The chunk
C connects to B
Player hits A
C disconnects from B
C is destroyed and the node replaced
[/spoiler]
2Multi-Sky dome:
it changes your sky dome (personally-if possible)
depending on the player location(i would be happy with a location defined day/night/normal feature)
there's no place like 127.0.0.1
The deep life Minetest text page
minetest cards
 

User avatar
philipbenr
Member
 
Posts: 1665
Joined: Fri Jun 14, 2013 01:56
GitHub: philipbenr
IRC: philipbenr
In-game: WisdomFire or philipbenr

by philipbenr » Fri Mar 21, 2014 15:17

lexmarks wrote:I would like to have a mod with metal blocks.
But the block should sound when walking on it.

I made some sounds of footsteps on metal surface to look like the player is standing on a platform or floor of secret bases.

I'm sorry for English. I'm using google translator.


I might include this in a part of my variator mod...
"The Foot is down!"
 

User avatar
Bob Hovercraft
Member
 
Posts: 15
Joined: Mon Mar 10, 2014 11:57
In-game: Bob_Hovercraft

by Bob Hovercraft » Mon Mar 24, 2014 11:20

I don't know whether it's been mentioned before, but some way of speeding up sending PMs. Rather than entering all the commands in game, perhaps it could be coded that PM's get delivered to a locked crate of some sort (like a mailbox) belonging to that player, for collection when it is visited.

You could also use the box to send PM's to players, perhaps by selecting an address out of the 'items' grid and then typing the message into an input box, then hit a 'send' button.

It could be fitted with the 'flag' as used for dropboxes to indicate fresh mail.

Just a thought. It's probably a complete sod to code now I've said that......
 

User avatar
AMMOnym
Member
 
Posts: 682
Joined: Tue Sep 10, 2013 14:18
IRC: AMMOnym
In-game: AMMOnym

by AMMOnym » Tue Mar 25, 2014 10:06

What about AVP mod ? Its possible make mob which attack to other mobs ?
 

ryanheidecke
New member
 
Posts: 2
Joined: Tue Mar 25, 2014 10:35

by ryanheidecke » Tue Mar 25, 2014 10:38

I WOULD REALLY LIKE A SMURF MOD WHERE YOU CAN EITHER KILL AND GET INTERESTING ITEMS FROM THEIR CORPES OR WHERE YOU CAN SPAWN THEM AND THEY BUILD FOR YOU. THAT WOULD BE COOL.

I WOULD DO IT MYSELF BUT I AM KNOW NOTHING ABOUT CODING.....
 

User avatar
AMMOnym
Member
 
Posts: 682
Joined: Tue Sep 10, 2013 14:18
IRC: AMMOnym
In-game: AMMOnym

by AMMOnym » Tue Mar 25, 2014 10:41

ryanheidecke wrote:I WOULD REALLY LIKE A SMURF MOD WHERE YOU CAN EITHER KILL AND GET INTERESTING ITEMS FROM THEIR CORPES OR WHERE YOU CAN SPAWN THEM AND THEY BUILD FOR YOU. THAT WOULD BE COOL.

I WOULD DO IT MYSELF BUT I AM KNOW NOTHING ABOUT CODING.....
Are u gargamel :) Good idea
 

User avatar
hoodedice
Member
 
Posts: 1372
Joined: Sat Jul 06, 2013 06:33

by hoodedice » Tue Mar 25, 2014 13:49

ryanheidecke wrote:I WOULD DO IT MYSELF BUT I AM KNOW NOTHING ABOUT CODING.....


Read the friendly manual. See http://dev.minetest.net, http://git.io/olBD2w, and http://git.io/5COZ7A.

-ShadowBot
7:42 PM - Bauglio: I think if you go to staples you could steal firmware from a fax machine that would run better than win10 does on any platform
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build
 

User avatar
hoodedice
Member
 
Posts: 1372
Joined: Sat Jul 06, 2013 06:33

by hoodedice » Tue Mar 25, 2014 13:50

AMMOnym wrote:What about AVP mod ? Its possible make mob which attack to other mobs ?


See mob framework by stu.
7:42 PM - Bauglio: I think if you go to staples you could steal firmware from a fax machine that would run better than win10 does on any platform
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build
 

twoelk
Member
 
Posts: 1092
Joined: Fri Apr 19, 2013 16:19

by twoelk » Tue Mar 25, 2014 13:56

Sorry hoodedice, but the links to the LUA Api.txt and the Minetest readme.txt in your post are not working.
Take mine instead :-D
Please check if you import links from ShadowBot.
Last edited by twoelk on Tue Mar 25, 2014 13:57, edited 1 time in total.
 

PreviousNext

Return to Modding Discussion

Who is online

Users browsing this forum: No registered users and 16 guests

cron