TenPlus1 wrote:Forgecraft is a huge collection of mods in minecraft which wont be easily ported across... What specifically from forgecraft would you like to see in minetest ?
asdfref wrote:a Doctor Who mod
HeroOfTheWinds wrote:asdfref wrote:a Doctor Who mod
This is quite old, but perhaps you could revive it....
viewtopic.php?id=4730
Kilarin wrote:But there are also worlds, like Xanadu, where Player Vs Player conflict is allowed, but users are expected to agree to fight before any attacks occur. And this seems to cause frequent complaints and confusion.
TenPlus1 wrote: I like the idea of the armor piece you wear so that no-one can attack you though,
GhostGTO wrote:Mods that would make a Roleplay-like survival server more interesting:
*Programmable Computers and Laptops (Like Computercraft)
*FM Radio (IP Radio, Mp3s, WMAs, OGGs, etc...)
*More cars? (How about from Mini Coopers (Old to New), VW Beetles (The Old, The *Not so* New and the Newest) to Ferraris and Lamborghinis?)
*Boats and Ships (Not *only* the wood one)
*Weapons (Based on Flan's Gun Mod)
*Airplanes and Helicopters (X-Plane/Flightgear, anyone?)
*Smartphones and Tablets (Android and Project Ara, anyone?)
*Televisions and Cinema Screens (YouTube and IPTV)
*More Doors and Glasses (I Like it)
*Furniture (More is better)
*Updated Skin System (Skin is REALLY a Skin and Clothes would work like Minecraft's Armor)
Krock wrote:Mobs which program mods, automatically.
AMMOnym wrote:Hello everyone,
Is possible make weapons craft like in CubeWorld ?
I though something like this : Player will dig some iron and in special furnace he will can cook it to "Iron pixels", which can be used to remake texture on his weapon. Well......he can craft a handle for his sword from sticks and in anvil remake this texture with his "Iron pixels".
leeminer wrote:I am new here and to modding minetest and lua. I have been able to add new nodes but I want to be able to define custom ogg sound files for digging or destroying or walking on nodes.
I know you have to add the sounds = table but I am struggling. There is something called the simplesoundspec which must be used for each action but I'm at a loss since my lua script doesn't work.
My ogg file is called crush.ogg. The documentation I found said not to put the extension. Also the sound file is in the sounds folder which is in my mod folder.
Here is the code I have put in but doesn't work. I can't find examples anywhere on the net about how to use simplesoundspec for a custom sound file.
minetest.register_node("leemod:woodyblock", {
tiles = {"leemod_decowood.png"},
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3},
sounds = {
--footstep = <SimpleSoundSpec>,
dig = {crush}, -- "__group" = group-based sound (default)
dug = "crush",
place = {"crush"},
}
})
Please help. I don't seem to understand the documentation. I wish there was a modding minetest 101 book at this point.
[code][/code]
sounds = {
place = {name="default_place_node"}
}
Krock wrote:@above
https://github.com/minetest/minetest/bl ... i.txt#L308Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
sounds = {
place = {name="default_place_node"}
}
would be a correct way.
Mods should generally prefix their sounds with modname_, e.g. given
the mod name "foomod", a sound could be called
"foomod_foosound.ogg"
Sounds are referred to by their name with a dot, a single digit and the
file extension stripped out. When a sound is played, the actual sound file
is chosen randomly from the matching sounds.
When playing the sound "foomod_foosound", the sound is chosen randomly
from the available ones of the following files:
foomod_foosound.ogg
foomod_foosound.0.ogg
foomod_foosound.1.ogg
...
foomod_foosound.9.ogg
sounds = {
place = {name="crush"}
}
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