Post your mod requests/ideas here

leeminer
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Re: Post your mod requests/ideas here

by leeminer » Wed Aug 13, 2014 14:50

HeroOfTheWinds wrote:
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Code: Select all
Mods should generally prefix their sounds with modname_, e.g. given
the mod name "foomod", a sound could be called
  "foomod_foosound.ogg"

Sounds are referred to by their name with a dot, a single digit and the
file extension stripped out.  When a sound is played, the actual sound file
is chosen randomly from the matching sounds.

When playing the sound "foomod_foosound", the sound is chosen randomly
from the available ones of the following files:
  foomod_foosound.ogg
  foomod_foosound.0.ogg
  foomod_foosound.1.ogg
  ...
  foomod_foosound.9.ogg

So I'd suggest placing your sound in a folder called "sounds" in the mod folder, and just refer to it like so:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
sounds = {
     place = {name="crush"}
}



I can't cant thank you enough. My kids will love it when I replace the sounds with fart sounds!!! ;) Seriously though, thank you. I think I'm starting to understand Lua a bit, Lua is new to me and this was an interesting lesson in associative arrays aka dictionaries. I will have to bone up on Lua some more. I am really excited to start learning and digging into what is possible with Minetest. Minetest makes legos look like Popsicle sticks and glue.
 

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Re: Post your mod requests/ideas here

by LazerRay » Wed Aug 13, 2014 18:46

I'm sure if its currently possible, but it would be nice to syncronize double doors, so if you activate one, the other door also triggers.

This could also have it so if you use a Mesecons pressure plate for the doors, the one on the right closes when not in use.

Curenlty if you set up double doors, you have to open/close them one at a time, and the pressure plate triggers for the right door are reversed (an active plate closes the door while an inactive plate opens it).
 

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Wayward_One
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Re: Post your mod requests/ideas here

by Wayward_One » Wed Aug 20, 2014 13:31

I think a paleontology mod would be awesome, with randomly generated dino bones and stuff
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Wayward_One
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Re: Post your mod requests/ideas here

by Wayward_One » Wed Aug 20, 2014 13:33

...And also, maybe an earthquake and/or tsunami mod
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Re: Post your mod requests/ideas here

by ExeterDad » Wed Aug 20, 2014 21:13

Wayward_One wrote:I think a paleontology mod would be awesome, with randomly generated dino bones and stuff

I'm actually trying my hand of making a subgame that will use the "dyno" mobs that I'm making in blender now.
The hardest part for me is drawing the line when modeling. I keep going for realistic and detailed rather then block-like and simple.

My kids and I have it all worked out in our heads. Perhaps it will become a reality soon :)
٩(̾●̮̮̃̾•̃̾)۶

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shaheerziya
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Re: Post your mod requests/ideas here

by shaheerziya » Thu Aug 21, 2014 13:25

I was thinking Can't there be a Hero Brine spawner MOD?
Image
 

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Krock
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Re: Post your mod requests/ideas here

by Krock » Thu Aug 21, 2014 17:18

shaheerziya wrote:I was thinking Can't there be a Hero Brine spawner MOD?
Image

Many people worked over hours on it but then they did not know anymore what they did, so the forgot the project.

/offtopic
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Re: Post your mod requests/ideas here

by mojuave » Tue Aug 26, 2014 17:26

how about an anchor like in minecraft so you dont always need to be in that chunk area to load machines to work
 

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Re: Post your mod requests/ideas here

by nsd » Tue Aug 26, 2014 17:29

Would making a long mesecon wire work, with a switch at the desired location?
 

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Esteban
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Re: Post your mod requests/ideas here

by Esteban » Sat Aug 30, 2014 21:24

Imagine an infection-theme mod. Where an entity (mob) or a specific node that within a specific radius would infect a player. Players could infect other players by contact (punching) or being at a close distance. The "symptoms" would be reduced speed, jumping or not being able to craft. To determine a healthy from an infected player, add a particle spawner to the infected players. I got this idea watching a video about a glitch in the early years of World of Warcraft.
 

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Re: Post your mod requests/ideas here

by nsd » Sun Aug 31, 2014 15:55

Other symptoms could be disabled fly or fast mode, losing capability of swimming. An infection mod would be a great addition in survival multiplayer games!
 

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Re: Post your mod requests/ideas here

by CraigyDavi » Wed Sep 10, 2014 18:22

An improved sign mod. When you hover over the sign it brings up a formspec with a sign-like background with some text which is easier to read.
 

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Re: Post your mod requests/ideas here

by Inocudom » Wed Sep 10, 2014 20:56

CraigyDavi wrote:An improved sign mod. When you hover over the sign it brings up a formspec with a sign-like background with some text which is easier to read.

VanessaE's signs are going in that direction.
 

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Re: Post your mod requests/ideas here

by SAMIAMNOT » Thu Sep 11, 2014 17:10

How bout this: gravity wells for floating islands (so you can't fall off the sides)
I test mines.
 

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Re: Post your mod requests/ideas here

by AMMOnym » Sat Sep 13, 2014 18:30

Esteban wrote:Imagine an infection-theme mod. Where an entity (mob) or a specific node that within a specific radius would infect a player. Players could infect other players by contact (punching) or being at a close distance. The "symptoms" would be reduced speed, jumping or not being able to craft. To determine a healthy from an infected player, add a particle spawner to the infected players. I got this idea watching a video about a glitch in the early years of World of Warcraft.


And what about something like this ? https://www.youtube.com/watch?v=cHbOaU7Akkk
 

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SAMIAMNOT
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Re: Post your mod requests/ideas here

by SAMIAMNOT » Mon Sep 15, 2014 20:59

How about a Lego mod? Make the whole world look like its make outta Legos!
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Napiophelios
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Re: Post your mod requests/ideas here

by Napiophelios » Mon Sep 15, 2014 22:03

When playing the game if you use your mouse wheel
it cycles ( left or right ) thru your first eight inventory slots;

I think it would be very handy to be able to press shift or control key
and have my mouse wheel cycle ( up and down ) thru the next 3 rows
of my survival inventory as well.

It would make switching tasks quickly way smoother...
I always end up fighting creatures with my tools because I am
always switching my inventory around and get caught unprepared.
 

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Re: Post your mod requests/ideas here

by philipbenr » Mon Sep 15, 2014 22:47

@SAMIAMNOT: That would be more like a texturepack...
 

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Re: Post your mod requests/ideas here

by nsd » Mon Sep 15, 2014 23:25

Similarly, you could make a formspec button that lets you have mining 'kits', where you could save a specific kit for a specific task and quickly change it, instead of having to drag items in the inventory
 

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Re: Post your mod requests/ideas here

by Napiophelios » Tue Sep 16, 2014 00:03

nsd wrote:Similarly, you could make a formspec button that lets you have mining 'kits', where you could save a specific kit for a specific task and quickly change it, instead of having to drag items in the inventory


Thats probably alot more feasible than what I am suggesting, :)
 

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anyone wanna build this tool mod?

by mojuave » Wed Sep 24, 2014 22:07

Ok so I would like to see a mod built(not by me I don't care to try, I have attempted to learn some but its not for me)

What I am thinking is a tool mod for when we go digging and looking for ores so its primarily geared towards the pickaxe so I was thinking Extreme Tools. Have a handle made of Mese and the center with Obsidian and diamonds for ends so the recipe would be


minetest.register_craft({
output = 'ExtremeTools:pick_extreme',
recipe = {
{'default:diamond', 'default:obsidian', 'default:diamond'},
{'', 'default:mese_crystal', ''},
{'', 'default:mese_crystal', ''},

and be better than diamonds and here is where i get confused about "cracky" and times but uses could be double or even triple the diamond pick use at 30 because using mese handle and diamond tipped pick to be 60-90

Now on top of that to make it really extreme have it give off its own light source so you see what ores are around without a torch so placing torches isnt needed until after you built tunnel

all tools, shovels, axe, sword can all use basic idea as well
 

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philipbenr
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Re: anyone wanna build this tool mod?

by philipbenr » Wed Sep 24, 2014 23:14

That mod is pretty easily built. In fact, all the components are made already, you just have to use your head and put them togethere. There are two mods, one called walking light ( self explanatory: you walk with a torch and the area around you lights up.) The second is called default. In /games/minetest_game/mods/default. Look at tools.lua.

Seriously, it is not hard. Just look at the walking light mod and look at how tools work. Copy and paste is a programmer's best friend.
 

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Re: anyone wanna build this tool mod?

by mojuave » Thu Sep 25, 2014 23:13

everything in life has assholes.....^^^^^^^ here's minetest's

I asked for help I don't truly understand and didn't even get to graphics so sorry I don't quite get it. I will never ask for help again this is my last post as minetest forums suck
 

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kaeza
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Re: anyone wanna build this tool mod?

by kaeza » Thu Sep 25, 2014 23:25

mojuave wrote:everything in life has assholes.....^^^^^^^ here's minetest's

I asked for help I don't truly understand and didn't even get to graphics so sorry I don't quite get it. I will never ask for help again this is my last post as minetest forums suck

You are asking somebody to do work for you for free, and these users generously pointed you in some directions to help your request get noticed. I don't see how these people are "assholes". You should look in a mirror.

In any case, good bye, and hope you find a community with less "assholes".
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TheEpicJames
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Re: Post your mod requests/ideas here

by TheEpicJames » Fri Sep 26, 2014 05:43

I wan't this, Image for minetest.
I like PIE.
Pumpkin pie to be exact.
5b is a game.
 

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Re: Post your mod requests/ideas here

by philipbenr » Sat Sep 27, 2014 03:41

Yeah... me too. I have some blender exp, but not that much, (unfortunately...)
 

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Esteban
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Re: Post your mod requests/ideas here

by Esteban » Sat Sep 27, 2014 15:18

I would like a mod that tells notifications from the forums.(somewhat like the IRC mod)
 

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Re: anyone wanna build this tool mod?

by Napiophelios » Sat Sep 27, 2014 15:34

kaeza wrote:
mojuave wrote:everything in life has assholes.....^^^^^^^ here's minetest's

I asked for help I don't truly understand and didn't even get to graphics so sorry I don't quite get it. I will never ask for help again this is my last post as minetest forums suck

You are asking somebody to do work for you for free, and these users generously pointed you in some directions to help your request get noticed. I don't see how these people are "assholes". You should look in a mirror.

In any case, good bye, and hope you find a community with less "assholes".


ooops sorry I made a post teasing philipbenr for not spelling "together" correctly
mojuave must have thought I was refering to him.

My post was off-topic and got deleted
so now it looks like he is pointing @ philipbenr's post.

My apologies, I was just trying to be humorous
I will refrain from such activities from here out.
 

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Re: Post your mod requests/ideas here

by DeepGaze » Sun Sep 28, 2014 00:28

Image
the black blocks make the mod check position of the player.
the red blocks are for illustration.
this text is for explination:
command: /station home 1,2,2 0,0,0
this would make the first connection: the station is called "home" and is located at "1,2,2". setting one would mean a player at 1,2,2 would move to 0,0,0.
command: /connect home 3,3,6 2
this would men the station home when set to two teleports you to 3,3,6(1,2,2 to 3,3,6)
if you changed the end number to an existing connection(if this read /connect home 3,3,6 1) it would replace the connection(now it would be 1,2,2 to 3,3,6 at setting one)
there's no place like 127.0.0.1
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Wouldowski
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Re: Post your mod requests/ideas here

by Wouldowski » Sun Sep 28, 2014 16:07

Maybe a world edit mod would be good.Also make it like minecrafts.
 

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