Post your mod requests/ideas here

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Esteban
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Re: Post your mod requests/ideas here

by Esteban » Sun Oct 12, 2014 20:51

Guys I'm looking for a mod, but I forgot about it's name.
The mod deleted the items in your inventory when you die.
Thanks in advanced.'

EDIT: My purpose is to make a PvP map based on this type of game:
Image

I need to make a node that gives the player a gun by passing by, and loose his gun and ammo once he dies.
 

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Re: Post your mod requests/ideas here

by Topywo » Mon Oct 13, 2014 08:39

@Esteban

I could find this post:
viewtopic.php?p=45352#p45352

and this link (to something simillar):
https://github.com/basicinside/dev-minetest
 

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Re: Post your mod requests/ideas here

by Esteban » Mon Oct 13, 2014 11:50

Topywo wrote:@Esteban

I could find this post:
viewtopic.php?p=45352#p45352

and this link (to something simillar):
https://github.com/basicinside/dev-minetest


Thanks!
 

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Esteban
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Re: Post your mod requests/ideas here

by Esteban » Wed Oct 15, 2014 15:57

Is there a mod that disables node placing without disabling interact?
 

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Re: Post your mod requests/ideas here

by Hybrid Dog » Thu Oct 16, 2014 13:18

Esteban wrote:Is there a mod that disables node placing without disabling interact?
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
minetest.item_place = function()end
this disallows placing nodes for everyone
 

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Re: Post your mod requests/ideas here

by Esteban » Thu Oct 16, 2014 13:55

Hybrid Dog wrote:
Esteban wrote:Is there a mod that disables node placing without disabling interact?
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
minetest.item_place = function()end
this disallows placing nodes for everyone

Thanks!
 

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by fireuser » Fri Nov 07, 2014 00:59

i have wanted to have a mod that gives you magical ability that use magic point. when you use a spell it uses your magic points. over time in a bar (like your hearts in the HUD) it would replenish. If I'm asking to much drop the idea.If you could do it that would be soooooo cool! :D
 

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Re: Post your mod requests/ideas here

by kidmondo » Fri Nov 07, 2014 03:16

would it be possible to get a block that looks like a player? Or one you can make move on a specific block?
 

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Re:

by Hybrid Dog » Fri Nov 07, 2014 18:45

fireuser wrote:i have wanted to have a mod that gives you magical ability that use magic point. when you use a spell it uses your magic points. over time in a bar (like your hearts in the HUD) it would replenish. If I'm asking to much drop the idea.If you could do it that would be soooooo cool! :D

This mod already exists, doesn't it?
 

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Re: Post your mod requests/ideas here

by HeroOfTheWinds » Mon Nov 10, 2014 22:09

kidmondo wrote:would it be possible to get a block that looks like a player? Or one you can make move on a specific block?

This is doable, particularly in the current dev version of Minetest, which has MeshNodes.
If you're looking for a moving entity, check out the Trooper mob in calinou_mobs.

As to fireuser's magic mod request: view the AdventureTest subgame.
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Re: Post your mod requests/ideas here

by kidmondo » Thu Nov 13, 2014 04:53

So could someone make a "player node"? like it would be great... also the "player node" could be stationary
 

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Re: Post your mod requests/ideas here

by RHR » Thu Nov 13, 2014 14:21

kidmondo wrote:So could someone make a "player node"?

maybe something like this?
or this?
 

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Re: Post your mod requests/ideas here

by kidmondo » Thu Nov 13, 2014 19:19

RHR wrote:
kidmondo wrote:So could someone make a "player node"?

maybe something like this?
or this?


The second one is perfect, thank you :D
 

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Re: Post your mod requests/ideas here

by AMMOnym » Sun Nov 16, 2014 08:18

Hi there,
Is possible to make mod for NPCs, which can take items from chest, fight each other (and players too) and finnaly.....can be in random teams with other NPCs ?
I am talking about Hunger Games NPCs mod :)
 

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Re: Post your mod requests/ideas here

by maier.nathan » Fri Nov 21, 2014 00:59

AMMOnym wrote:Hi there,
Is possible to make mod for NPCs, which can take items from chest, fight each other (and players too) and finnaly.....can be in random teams with other NPCs ?
I am talking about Hunger Games NPCs mod :)


I posted a topic about MTG (Magic the Gathering) earlier. I came up with some ideas about players' creatures battling eachother. I'd like to use armor that can be attached to these creatures. (is this what NPCs are? So far I used the Mese monster to make a red dragon that shoots fireballs instead of mese fragments.

I have made several arenas based on the colored mana/lands. Players could travel to these arenas. Of course, different mobs will be around at night. They'll have the bags mod with things in them. Other minetest wizards could fight in leu of the players creatures. (would you like to be a plainswalker?)
 

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Re: Post your mod requests/ideas here

by Krock » Sat Nov 29, 2014 11:33

A scooter. Works like cars and is an item to put into the inventory like carts.
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Re: Post your mod requests/ideas here

by Don » Mon Dec 08, 2014 14:21

Just an idea. There is a few money mods already. I would love to see one of them make a store. My thought is like unified inventory, you go into the menu and all items are there. A settings file could be used to set the prices. Not sure if it is possible but I would love to have it.
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Re: Post your mod requests/ideas here

by ExeterDad » Mon Dec 08, 2014 19:21

Don wrote:Just an idea. There is a few money mods already. I would love to see one of them make a store. My thought is like unified inventory, you go into the menu and all items are there. A settings file could be used to set the prices. Not sure if it is possible but I would love to have it.

I'm using one of the vending mods. I have a "Home Depot" loaded with like 5000 of "building stuff". My wife has a clone of a supermarket chain here loaded with foods.
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Re: Post your mod requests/ideas here

by leeminer » Tue Dec 09, 2014 18:02

InfinityProject wrote:Since many people clutter the forums with topics of ideas I made a place to post your ideas.



How about an RPG mod?
 

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Re: Post your mod requests/ideas here

by pandaro » Tue Dec 09, 2014 20:07

leeminer wrote:How about an RPG mod?


not many people want an RPG built on minetest.
I would very much a role-playing game based on the minetest engine.
So I have to make it by myself or find someone to do it for me.
 

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Re: Post your mod requests/ideas here

by rubberduck » Wed Dec 10, 2014 07:29

i have a weird mod idea:

a nyan mob mod with flying nyan cat mobs
these nyan cat mobs should fly only above 20 nodes sealevel and should be rare too.
they fly only along x and y axis (if z axis is the vertical one)

i had the idea that you can catch these nyan cat mobs with a "special nyan cat catcher block"
this block has its own inventory and if a nyan mob hits such a block, you get a nyan cat block and some nyan cat rainbows.
if possible these mobs should not spawn too close to a player.

these "spiderwebs" (cobweb) from homedecor could be used for recipes for these catching blocks in some way.
My game (not minetest): http://forum.freegamedev.net/viewtopic.php?f=22&t=6800

my mods: gold_and_gem, meseconductors

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Re: Post your mod requests/ideas here

by Hybrid Dog » Wed Dec 10, 2014 16:05

rubberduck wrote:i have a weird mod idea:

a nyan mob mod with flying nyan cat mobs
these nyan cat mobs should fly only above 20 nodes sealevel and should be rare too.
they fly only along x and y axis (if z axis is the vertical one)

i had the idea that you can catch these nyan cat mobs with a "special nyan cat catcher block"
this block has its own inventory and if a nyan mob hits such a block, you get a nyan cat block and some nyan cat rainbows.
if possible these mobs should not spawn too close to a player.

these "spiderwebs" (cobweb) from homedecor could be used for recipes for these catching blocks in some way.

There's already a mod which lets nyancats fly in their heaven. If you punch one, it drops mese.
 

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Re: Post your mod requests/ideas here

by Esteban » Thu Dec 11, 2014 14:49

Has anyone attempted to make an in-game scientific calculator?

IK that most computers today have pre-installed calculator and you can open it on another window, this what I do, but I just wondered how one would look in-game. This is a silly idea, but I thought I would share it anyways...
 

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Re: Post your mod requests/ideas here

by Don » Thu Dec 11, 2014 15:17

Esteban wrote:Has anyone attempted to make an in-game scientific calculator?

IK that most computers today have pre-installed calculator and you can open it on another window, this what I do, but I just wondered how one would look in-game. This is a silly idea, but I thought I would share it anyways...

I have never played minetest and thought "I wish it had a scientific calculator".
Neat idea though.
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Re: Post your mod requests/ideas here

by Hybrid Dog » Thu Dec 11, 2014 15:35

Esteban wrote:Has anyone attempted to make an in-game scientific calculator?

IK that most computers today have pre-installed calculator and you can open it on another window, this what I do, but I just wondered how one would look in-game. This is a silly idea, but I thought I would share it anyways...

Now I think about adding a new possibility to mesecons: shrinking circuits with delayers, microcontrollers, etc. to 1 node. You could use these nodes for a more complicated structure.
 

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Re: Post your mod requests/ideas here

by AMMOnym » Thu Dec 11, 2014 19:47

What about Skyrim like inventory ?
Image
 

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Re: Post your mod requests/ideas here

by kidmondo » Mon Dec 15, 2014 04:42

Okay, this may be a bit odd but please bare with me: a pick axe that has a slot for torches so by right clicking you place a torch, provided the slot has torches
 

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Re: Post your mod requests/ideas here

by Don » Mon Dec 15, 2014 05:19

kidmondo wrote:Okay, this may be a bit odd but please bare with me: a pick axe that has a slot for torches so by right clicking you place a torch, provided the slot has torches

I can't remember who but someone was making a mod like that
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Re: Post your mod requests/ideas here

by Hybrid Dog » Mon Dec 15, 2014 16:03

Don wrote:
kidmondo wrote:Okay, this may be a bit odd but please bare with me: a pick axe that has a slot for torches so by right clicking you place a torch, provided the slot has torches

I can't remember who but someone was making a mod like that

I saw this mod, too.
 

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Re: Post your mod requests/ideas here

by kidmondo » Tue Dec 16, 2014 05:43

Hybrid Dog wrote:
Don wrote:
kidmondo wrote:Okay, this may be a bit odd but please bare with me: a pick axe that has a slot for torches so by right clicking you place a torch, provided the slot has torches

I can't remember who but someone was making a mod like that

I saw this mod, too.

Ah, but is there anyone with a link?
 

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