Sokomine wrote:There was some discussion about sheet ore generation. Are the methods found in the api insufficient for the requirements of darkage? Or hasn't anyone found out yet how to use them efficiently? I don't think darkage needs luavoxelmanip. The sheets of ores it generates ought to be handled by the engine. In theory, it was written for that. In practice i don't know.
blert2112 wrote:Also, a note on my fork: It will not update the VoxelManip unless there has been a change (which happens on occation). I believe updating the VoxelManip takes a chunk of time so if you don't have to do it then don't.
Napiophelios wrote:I recommend Blert2112's latest fork.
Its has an updated mapgen.
but you will need the latest build of minetest to use it.
there is a reg-ore fix branch if you arent using the latest,
I havent had a problem with either version.
https://github.com/blert2112/darkage
Napiophelios wrote:... at any rate I have noticed in all forks that contain the iron stick
why is the iron stick not in groups = {stick=1} ...
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