bark wrote:That sounds like a nice approach! But your mod seems to have old and broken / unavailable dependencies. I can't get it to work.
Dragonop wrote:this is not the right topic to ask that kind of stuff
amadin wrote:Can anybody add chat command for teleporting to bed for colored bed mod from PilzAdam (https://github.com/ShadowNinja/beds/com ... 0b41347144)??? Or create separate mod for teleporting to bed for different bed mods? This mod will replace the sethome mod more realistic.
zm78 wrote:and another idea it is a mod where it adds little creepers that protect you and some square entity's that do the same thing as the creeper just thay fly round your head and poison other players/mobs. the last idea is a mod. that adds 2 tools number 1 is the wand of building number 2 is the wand of dispersing. the wand of building adds a wand that you left click to set what sort of node you want to build with. and right click to set pos1 and pos2. the wand of dispersing you left click to set pos1 and pos2. and that's all the ideas i have for now.
zm78 wrote:Can anybody add a pogo stick mod this is what i am thinking. there is 9 pogo sticks wood, stone, steel, diamond,
mese, explosive and pogo stick of harm. hights are wood=2 stone=3 steel=4 diamond=5 mese=6 explosive=7 and when it lands is explodes like tnt and the pogo stick of harm=8 and harms any entity's it touches. and pogo boots you wear them like armor and set jump hight to 9 nodes high.
zm78 wrote:[...] i cant work init.lua it always has an error in it and i just cant find the error. if anyone will help debug [...]
PilzAdam wrote:Also add output from debug.txt in the topic (use the [code] tags of BBCode for that):
- Go to the bin/ directory of your Minetest copy (or ~/.minetest/ in a globally installed Minetest) and delete the existing debug.txt
- Add "debug_log_level = 4" to minetest.conf
- Start Minetest and reproduce the bug
- Close Minetest (if it hasnt crashed already) and copy the contents of the new debug.txt
- (Remove "debug_log_level = 4" from minetest.conf)
amadin wrote:Does anybody can add cart with chest (transport cart) to any cart mod? Cart with chest must be self-propelled. I know mod with transport cart (monorail mod) but it have a lot of bugs. Textures for it i can create by itself.
Hybrid Dog wrote:amadin wrote:Does anybody can add cart with chest (transport cart) to any cart mod? Cart with chest must be self-propelled. I know mod with transport cart (monorail mod) but it have a lot of bugs. Textures for it i can create by itself.
What should a cart with chest be good for?
Hybrid Dog wrote:If you want to make carts drive through usually unloaded chunks (exploited mine), more lag appears because you would need to forceload those chunks. l'm not sure if forceloading chunks also keeps the entities there activated.
You could also calculate where the carts would be in which time and put them there when players walk there.
benrob0329 wrote:The carts mod in question (or any carts mod for that matter) should forceload the rail and block below it, if not the block above it, this would make cart rides less laggy and more fun.
Hybrid Dog wrote:benrob0329 wrote:The carts mod in question (or any carts mod for that matter) should forceload the rail and block below it, if not the block above it, this would make cart rides less laggy and more fun.
When l read PilzAdam's carts mod's code it was fairly confusing in my opinion. Am l doing something wrong?
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