how to obtain node values?

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TumeniNodes
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how to obtain node values?

by TumeniNodes » Tue May 03, 2016 21:56

If I create an new, intricate node using blender, and I am going to set it as a mesh..., is there some way to obtain the node placement values from Blender?
I hope the way I worded this makes sense.
What I am trying to ask is, it will be set as:
selection_box = {
type = "fixed",
fixed = { ?/?, ?/?, ?/?, ?/?, ?/?, ?/? }, < where or how do I obtain these values?
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rubenwardy
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Re: how to obtain node values?

by rubenwardy » Tue May 03, 2016 22:43

This may help: http://rubenwardy.com/NodeBoxEditor/
It you still want to use blender, you'll need to talk to Jordach: he has a way of exporting it.
 

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TumeniNodes
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Re: how to obtain node values?

by TumeniNodes » Tue May 03, 2016 22:48

rubenwardy wrote:This may help: http://rubenwardy.com/NodeBoxEditor/
It you still want to use blender, you'll need to talk to Jordach: he has a way of exporting it.


Thank you.
Yes I have used your NBE quite a bit. I actually mentioned it and credited you in my ArtDeco mod post. :) It's an awesome tool, especially for other mods I am working on currently
Hopefully Jordach will have the answer. This is an object of equal dimensions (somewhat) to the spiral staircase in homedecor, but a completely different object I am playing around with to see if my idea will even be possible.
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sofar
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Re: how to obtain node values?

by sofar » Wed May 04, 2016 01:11

TumeniNodes wrote:
rubenwardy wrote:This may help: http://rubenwardy.com/NodeBoxEditor/
It you still want to use blender, you'll need to talk to Jordach: he has a way of exporting it.


Thank you.
Yes I have used your NBE quite a bit. I actually mentioned it and credited you in my ArtDeco mod post. :) It's an awesome tool, especially for other mods I am working on currently
Hopefully Jordach will have the answer. This is an object of equal dimensions (somewhat) to the spiral staircase in homedecor, but a completely different object I am playing around with to see if my idea will even be possible.


Mesh objects from blender can be exported using the Waveform OBJ format (export -> waveform (.obj)) and used directly in minetest. The obj format is human readible, but it's hard to convert to nodebox style. Often it's better to just use the .obj format instead directly.
 

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TumeniNodes
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Re: how to obtain node values?

by TumeniNodes » Wed May 04, 2016 02:40

sofar wrote:Mesh objects from blender can be exported using the Waveform OBJ format (export -> waveform (.obj)) and used directly in minetest. The obj format is human readible, but it's hard to convert to nodebox style. Often it's better to just use the .obj format instead directly.


Ohhhh..., I was not aware you could do this. That simplifies it all then. Thank you very much for the info
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Re: how to obtain node values?

by TumeniNodes » Wed May 04, 2016 02:41

I knew I can use the .obj, but thought it had to be accompanied with those values
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