it would be good if it could be disabled only over +2000 height.
any idea?
a graphic bug in conjunction with WE and making schematic (a lot of items becomes black when i start the game inside a place where the light is not calculated)
UjEdwin wrote:Everytime i placing a massive schematic, then the mapgen makes caves inside it, and adding darknes.
it would be good if it could be disabled only over +2000 height.
for i = 1, #spaceskycol_s, 1 do
minetest.register_node("space_planets:sky" .. i, {
description = "Sky" .. i,
tiles = {"default_cloud.png^[colorize:" .. spaceskycol_s[i]},
paramtype = "light",
sunlight_propagates = true,
walkable = false,
alpha = 50,
drawtype = "glasslike",
is_ground_content = false,
})
endUjEdwin wrote: only using 2 massive schematics, 1 the moon (does not mather if caves is generated in it) and 1 to make planets.
the planet builded with "sky blocks", wood, "space stone" junglewood,
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